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@@ -56,11 +56,11 @@ namespace InfiniteSkinnedTentacle
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model.SaveGLB("recursive tentacles.glb");
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- model.SaveAsWavefront("recursive tentacles at 000.obj", model.LogicalAnimations[0], 0);
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- model.SaveAsWavefront("recursive tentacles at 025.obj", model.LogicalAnimations[0], 0.25f);
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- model.SaveAsWavefront("recursive tentacles at 050.obj", model.LogicalAnimations[0], 0.50f);
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- model.SaveAsWavefront("recursive tentacles at 075.obj", model.LogicalAnimations[0], 0.75f);
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- model.SaveAsWavefront("recursive tentacles at 100.obj", model.LogicalAnimations[0], 1);
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+ model.SaveAsWavefront("recursive_tentacles_at_000.obj", model.LogicalAnimations[0], 0);
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+ model.SaveAsWavefront("recursive_tentacles_at_025.obj", model.LogicalAnimations[0], 0.25f);
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+ model.SaveAsWavefront("recursive_tentacles_at_050.obj", model.LogicalAnimations[0], 0.50f);
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+ model.SaveAsWavefront("recursive_tentacles_at_075.obj", model.LogicalAnimations[0], 0.75f);
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+ model.SaveAsWavefront("recursive_tentacles_at_100.obj", model.LogicalAnimations[0], 1);
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}
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static void RecusiveTentacle(IVisualNodeContainer parent, Matrix4x4 offset, Mesh mesh, Quaternion anim, int repeat)
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