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@@ -144,13 +144,12 @@ namespace SharpGLTF
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{
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{
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var skip = new string[]
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var skip = new string[]
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{
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{
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- "empty_object.gltf", // need to look further
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- "custom_property.gltf",
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+ "empty_object.gltf", // need to look further
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"integer_written_as_float.gltf",
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"integer_written_as_float.gltf",
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"unknown_type.gltf",
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"unknown_type.gltf",
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"valid.gltf", // valid just because objects are unused
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"valid.gltf", // valid just because objects are unused
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"get_elements_sparse.gltf", // valid just because objects are unused
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"get_elements_sparse.gltf", // valid just because objects are unused
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- "invalid_elements_float.gltf", // sure, it has invalid floats, but then the accessor is not used.
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+ "invalid_elements_float.gltf", // sure, it has invalid floats, but then the accessor is not used by the current scene. But what if the accessor is used externally, or by an unhalded extension?
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"not_found.gltf", // it fails at a tricky time
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"not_found.gltf", // it fails at a tricky time
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"non_relative_uri.gltf", // absolute path pointing to a http which is not supported.
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"non_relative_uri.gltf", // absolute path pointing to a http which is not supported.
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"unrecognized_format.gltf", // might require to dig into the image
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"unrecognized_format.gltf", // might require to dig into the image
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