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@@ -27,7 +27,7 @@ glTF2 stores array structures as encoded byte buffers that are not easy to handl
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- [x] [KHR_materials_pbrSpecularGlossiness](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_pbrSpecularGlossiness)
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- [x] [KHR_materials_unlit](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
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- [x] [KHR_lights_punctual](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual)
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-- [x] [KHR_texture_transform](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform) (WIP)
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+- [x] [KHR_texture_transform](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_texture_transform)
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- [ ] [KHR_draco_mesh_compression](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
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- Depends on [Google's Draco Project](https://github.com/google/draco) which is C++ ; *Help Needed*
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