@@ -16,7 +16,7 @@ a full vertex in a vertex buffer.
The table below shows the possible combinations:
|Position|Material|Skinning _(maxBones×weights)_|
-|-|
+|-|-|-|
|Position|Empty|Empty|
|Position Normal|Color0|256 ×4
|Position Normal Tangent|Texture0|256 ×8
@@ -16,7 +16,7 @@ Each channel has a Texture, and a Vector4<X,Y,Z,W> parameter, where every
element has a different meaning, depending on the kind of channel:
|Channel|Shader Style|X|Y|Z|W|
+|-|-|-|-|-|-|
|Normal|All|Scale
|Occlussion|All|Strength
|Emissive|All|Red|Green|Blue