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@@ -16,7 +16,7 @@ we create the equivalent AwesomeMesh:
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var gpuMeshes = new AwesomeMesh[model.LogicalMeshes.Count];
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var gpuMeshes = new AwesomeMesh[model.LogicalMeshes.Count];
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for(int i=0; i < model.LogicalMeshes.Count; ++i)
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for(int i=0; i < model.LogicalMeshes.Count; ++i)
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{
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{
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- gpuMeshes = new AwesomeMesh(model.LogicalMeshes[i]);
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+ gpuMeshes[i] = new AwesomeMesh(model.LogicalMeshes[i]);
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}
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}
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```
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```
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