Browse Source

fixed typo in release mode.

Vicente Penades 6 years ago
parent
commit
99893ebed0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tests/SharpGLTF.Tests/Scenes/SceneBuilderTests.cs

+ 1 - 1
tests/SharpGLTF.Tests/Scenes/SceneBuilderTests.cs

@@ -94,7 +94,7 @@ namespace SharpGLTF.Scenes
                 #if DEBUG
                 #if DEBUG
                 mesh.VertexPreprocessor.SetDebugPreprocessors();
                 mesh.VertexPreprocessor.SetDebugPreprocessors();
                 #else
                 #else
-                s.VertexPreprocessor.SetSanitizerPreprocessors();
+                mesh.VertexPreprocessor.SetSanitizerPreprocessors();
                 #endif
                 #endif
 
 
                 if ((i & 1) == 0) mesh.AddCube(mat, Matrix4x4.Identity);
                 if ((i & 1) == 0) mesh.AddCube(mat, Matrix4x4.Identity);