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Update readme.md

Bert Temme 5 years ago
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db40e93c0f
1 changed files with 2 additions and 2 deletions
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      src/SharpGLTF.Toolkit/Materials/readme.md

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src/SharpGLTF.Toolkit/Materials/readme.md

@@ -48,5 +48,5 @@ var material = new Materials.MaterialBuilder("material1")
 
 
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 MaterialBuilder also supports a fallback material that will be used in case the main material is not
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
 supported by the rendering engine. But due to glTF limitations, this feature is restricted only to
-a main material using SpecularGlossiness shader, and the fallback material using MatellicRoughness
-shader.
+a main material using SpecularGlossiness shader, and the fallback material using MetallicRoughness
+shader.