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@@ -1,24 +1,21 @@
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-using NUnit.Framework;
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+using System.Collections.Generic;
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+using System.IO;
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+using System.Linq;
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+using System.Numerics;
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+
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+using NUnit.Framework;
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+
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using SharpGLTF.Geometry;
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using SharpGLTF.Geometry.VertexTypes;
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using SharpGLTF.Materials;
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using SharpGLTF.Memory;
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-using System.Collections.Generic;
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-using System.IO;
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-using System.Linq;
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-using System.Numerics;
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-using VBColor1 = SharpGLTF.Geometry.VertexBuilder<SharpGLTF.Geometry.VertexTypes.VertexPosition,
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- SharpGLTF.Geometry.VertexTypes.VertexColor1,
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- SharpGLTF.Geometry.VertexTypes.VertexEmpty>;
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-using VBColor1Texture1 = SharpGLTF.Geometry.VertexBuilder<SharpGLTF.Geometry.VertexTypes.VertexPosition,
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- SharpGLTF.Geometry.VertexTypes.VertexColor1Texture1,
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- SharpGLTF.Geometry.VertexTypes.VertexEmpty>;
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-using VBTexture1 = SharpGLTF.Geometry.VertexBuilder<SharpGLTF.Geometry.VertexTypes.VertexPosition,
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- SharpGLTF.Geometry.VertexTypes.VertexTexture1,
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- SharpGLTF.Geometry.VertexTypes.VertexEmpty>;
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namespace SharpGLTF.ThirdParty
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{
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+ using VBColor1 = VertexBuilder<VertexPosition,VertexColor1,VertexEmpty>;
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+ using VBColor1Texture1 = VertexBuilder<VertexPosition,VertexColor1Texture1,VertexEmpty>;
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+ using VBTexture1 = VertexBuilder<VertexPosition,VertexTexture1,VertexEmpty>;
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+
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internal class AceCebovTests
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{
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private static string AssetsPath = Path.Combine(TestContext.CurrentContext.TestDirectory, "Assets");
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