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@@ -217,10 +217,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public ScalarArray(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public ScalarArray(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public ScalarArray(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public ScalarArray(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public ScalarArray(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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@@ -272,10 +272,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public Vector2Array(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector2Array(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public Vector2Array(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector2Array(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public Vector2Array(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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@@ -335,10 +335,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public Vector3Array(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector3Array(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public Vector3Array(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector3Array(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public Vector3Array(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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@@ -399,10 +399,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public Vector4Array(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector4Array(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public Vector4Array(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Vector4Array(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public Vector4Array(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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@@ -464,10 +464,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public QuaternionArray(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public QuaternionArray(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public QuaternionArray(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public QuaternionArray(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public QuaternionArray(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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@@ -529,10 +529,10 @@ namespace SharpGLTF.Memory
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{
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#region constructors
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- public Matrix4x4Array(Byte[] data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Matrix4x4Array(Byte[] data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(new BYTES(data), 0, int.MaxValue, byteStride, encoding, normalized) { }
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- public Matrix4x4Array(BYTES data, int byteStride, ENCODING encoding, Boolean normalized)
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+ public Matrix4x4Array(BYTES data, int byteStride = 0, ENCODING encoding = ENCODING.FLOAT, Boolean normalized = false)
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: this(data, 0, int.MaxValue, byteStride, encoding, normalized) { }
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public Matrix4x4Array(BYTES data, int byteOffset, int count, int byteStride, ENCODING encoding, Boolean normalized)
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