using System; using System.Collections.Generic; using System.Linq; using System.Text; using NUnit.Framework; namespace SharpGLTF.Schema2.LoadAndSave { /// /// Test cases for models found in /// [TestFixture] [Category("Model Load and Save")] public class LoadSpecialModelsTest { #region setup [OneTimeSetUp] public void Setup() { // TestFiles.DownloadReferenceModels(); } #endregion public void LoadWithCustomImageLoader() { TestContext.CurrentContext.AttachShowDirLink(); // load Polly model var model = ModelRoot.Load(TestFiles.GetPollyFileModelPath()); } [Test(Description = "Example of traversing the visual tree all the way to individual vertices and indices")] public void LoadPollyModel() { TestContext.CurrentContext.AttachShowDirLink(); // load Polly model var model = ModelRoot.Load(TestFiles.GetPollyFileModelPath()); Assert.NotNull(model); var triangles = model.DefaultScene .EvaluateTriangles(model.LogicalAnimations[0], 0.5f) .ToList(); // Save as GLB, and also evaluate all triangles and save as Wavefront OBJ model.AttachToCurrentTest("polly_out.glb"); model.AttachToCurrentTest("polly_out.obj"); // hierarchically browse some elements of the model: var scene = model.DefaultScene; var pollyNode = scene.FindNode(n => n.Name == "Polly_Display"); var pollyPrimitive = pollyNode.Mesh.Primitives[0]; var pollyIndices = pollyPrimitive.GetIndices(); var pollyPositions = pollyPrimitive.GetVertices("POSITION").AsVector3Array(); var pollyNormals = pollyPrimitive.GetVertices("NORMAL").AsVector3Array(); for (int i = 0; i < pollyIndices.Count; i += 3) { var a = (int)pollyIndices[i + 0]; var b = (int)pollyIndices[i + 1]; var c = (int)pollyIndices[i + 2]; var ap = pollyPositions[a]; var bp = pollyPositions[b]; var cp = pollyPositions[c]; var an = pollyNormals[a]; var bn = pollyNormals[b]; var cn = pollyNormals[c]; TestContext.WriteLine($"Triangle {ap} {an} {bp} {bn} {cp} {cn}"); } } // [Test] public void LoadUniVRM() { TestContext.CurrentContext.AttachShowDirLink(); var path = TestFiles.GetUniVRMModelPath(); var model = ModelRoot.Load(path); Assert.NotNull(model); model.AttachToCurrentTest("AliceModel.glb"); } // [Test] public void LoadShrekshaoModel() { TestContext.CurrentContext.AttachShowDirLink(); var path = "Assets\\SpecialCases\\shrekshao.glb"; var model = ModelRoot.Load(path); Assert.NotNull(model); } [Test] public void LoadMouseModel() { // this model has several nodes with curve animations containing a single animation key, // which is causing some problems to the interpolator. TestContext.CurrentContext.AttachShowDirLink(); var path = System.IO.Path.Combine(TestContext.CurrentContext.TestDirectory, "Assets\\SpecialCases\\mouse.glb"); var model = ModelRoot.Load(path); var channel = model.LogicalAnimations[1].FindRotationSampler(model.LogicalNodes[5]); var node5_R_00 = channel.CreateCurveSampler(true).GetPoint(0); var node5_R_01 = channel.CreateCurveSampler(true).GetPoint(1); Assert.AreEqual(node5_R_00, node5_R_01); model.AttachToCurrentTest("mouse_00.obj", model.LogicalAnimations[1], 0f); model.AttachToCurrentTest("mouse_01.obj", model.LogicalAnimations[1], 1f); } // these models show normal mapping but lack tangents, which are expected to be // generated at runtime; These tests generate the tangents and check them against the baseline. [TestCase("NormalTangentTest.glb")] [TestCase("NormalTangentMirrorTest.glb")] public void LoadGeneratedTangetsTest(string fileName) { TestContext.CurrentContext.AttachShowDirLink(); var path = TestFiles.GetSampleModelsPaths().FirstOrDefault(item => item.EndsWith(fileName)); var model = ModelRoot.Load(path); var mesh = model.DefaultScene .EvaluateTriangles() .ToMeshBuilder( m => m.ToMaterialBuilder() ); var editableScene = new Scenes.SceneBuilder(); editableScene.AddRigidMesh(mesh, System.Numerics.Matrix4x4.Identity); model.AttachToCurrentTest("original.glb"); editableScene.ToGltf2().AttachToCurrentTest("WithTangents.glb"); } } }