NS SharpGLTF.IO { CLASS JsonDictionary { METHOD:CONSTRUCTOR () } } NS SharpGLTF.IO { CLASS JsonDictionary { USING Dictionary } } NS SharpGLTF.IO { CLASS JsonDictionary { USING ICollection } } NS SharpGLTF.IO { CLASS JsonDictionary { USING ICollection> } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IDeserializationCallback } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IDictionary } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IDictionary } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IEnumerable } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IEnumerable> } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IReadOnlyCollection> } } NS SharpGLTF.IO { CLASS JsonDictionary { USING IReadOnlyDictionary } } NS SharpGLTF.IO { CLASS JsonDictionary { USING ISerializable } } NS SharpGLTF.IO { CLASS JsonList { METHOD:CONSTRUCTOR () } } NS SharpGLTF.IO { CLASS JsonList { USING ICollection } } NS SharpGLTF.IO { CLASS JsonList { USING ICollection } } NS SharpGLTF.IO { CLASS JsonList { USING IEnumerable } } NS SharpGLTF.IO { CLASS JsonList { USING IEnumerable } } NS SharpGLTF.IO { CLASS JsonList { USING IList } } NS SharpGLTF.IO { CLASS JsonList { USING IList } } NS SharpGLTF.IO { CLASS JsonList { USING IReadOnlyCollection } } NS SharpGLTF.IO { CLASS JsonList { USING IReadOnlyList } } NS SharpGLTF.IO { CLASS JsonList { USING List } } NS SharpGLTF.IO { CLASS ModelException { METHOD ApplyFix Void () } } NS SharpGLTF.IO { CLASS ModelException { METHOD:GET FixDescription String } } NS SharpGLTF.IO { CLASS ModelException { METHOD:GET HasFix Boolean } } NS SharpGLTF.IO { CLASS ModelException { USING Exception } } NS SharpGLTF.IO { CLASS ModelException { USING ISerializable } } NS SharpGLTF.IO { CLASS UnsupportedExtensionException { USING Exception } } NS SharpGLTF.IO { CLASS UnsupportedExtensionException { USING ISerializable } } NS SharpGLTF.IO { CLASS UnsupportedExtensionException { USING ModelException } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD Validate IEnumerable () } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:CONSTRUCTOR () } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:ABSTRACT DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:ABSTRACT SerializeProperties Void (JsonWriter) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyDictionary Void (JsonReader, IDictionary) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyList Void (JsonReader, IList) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyValue T (JsonReader) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializeUnknownObject Object (JsonReader) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, IReadOnlyDictionary) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, IReadOnlyList, Nullable=1) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Object) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyEnumSymbol Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyEnumValue Void (JsonWriter, String, Nullable, Nullable=null) } } NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyObject Void (JsonWriter, String, T) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsIntegerArray IntegerArray () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsMatrix4x4Array Matrix4x4Array () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsQuaternionArray QuaternionArray () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsScalarArray ScalarArray () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector2Array Vector2Array () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector3Array Vector3Array () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector4Array Vector4Array () } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD Fill Void (IReadOnlyList) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD SetIndexDataSource Void (ArraySegment, Int32, Int32) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD SetVertexDataSource Void (ArraySegment, Int32, Int32, Int32) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:CONSTRUCTOR (ArraySegment, MemoryAccessInfo) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:CONSTRUCTOR (MemoryAccessInfo) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:GET Attribute MemoryAccessInfo } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:GET Data ArraySegment } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateScalarSparseArray IList (MemoryAccessor, IntegerArray, MemoryAccessor) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector2SparseArray IList (MemoryAccessor, IntegerArray, MemoryAccessor) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector3SparseArray IList (MemoryAccessor, IntegerArray, MemoryAccessor) } } NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector4SparseArray IList (MemoryAccessor, IntegerArray, MemoryAccessor) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (ArraySegment, IndexEncodingType=UNSIGNED_INT) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, IndexEncodingType) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, IndexEncodingType) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:GET:VIRTUAL Item UInt32 } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:SET:VIRTUAL Item UInt32 } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL Contains Boolean (UInt32) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL CopyTo Void (UInt32[], Int32) } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL IndexOf Int32 (UInt32) } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING ICollection } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING IList } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT IntegerArray { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType, Boolean) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:GET:VIRTUAL Item Matrix4x4 } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:SET:VIRTUAL Item Matrix4x4 } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL Contains Boolean (Matrix4x4) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL CopyTo Void (Matrix4x4[], Int32) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL IndexOf Int32 (Matrix4x4) } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING ICollection } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IList } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ByteOffset Int32 } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ByteStride Int32 } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Dimensions DimensionType } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Encoding EncodingType } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ItemsCount Int32 } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Name String } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Normalized Boolean } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD Slice MemoryAccessInfo (Int32, Int32) } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:CONSTRUCTOR (String, Int32, Int32, Int32, DimensionType, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET ByteLength Int32 } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET IsValidIndexer Boolean } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET IsValidVertexAttribute Boolean } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC Create MemoryAccessInfo[] (params String[]) } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC CreateDefaultElement MemoryAccessInfo (String) } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC SetInterleavedInfo Int32 (MemoryAccessInfo[], Int32, Int32) } } NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC Slice MemoryAccessInfo[] (MemoryAccessInfo[], Int32, Int32) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD CopyItemTo Void (Int32, Single[]) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, Int32, EncodingType, Boolean) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET Dimensions Int32 } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET:VIRTUAL Item Single[] } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:SET:VIRTUAL Item Single[] } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL Contains Boolean (Single[]) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL CopyTo Void (Single[][], Int32) } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL IndexOf Int32 (Single[]) } } NS SharpGLTF.Memory { STRUCT MultiArray { USING ICollection } } NS SharpGLTF.Memory { STRUCT MultiArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT MultiArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT MultiArray { USING IList } } NS SharpGLTF.Memory { STRUCT MultiArray { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT MultiArray { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType, Boolean) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:GET:VIRTUAL Item Quaternion } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:SET:VIRTUAL Item Quaternion } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL Contains Boolean (Quaternion) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL CopyTo Void (Quaternion[], Int32) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL IndexOf Int32 (Quaternion) } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING ICollection } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IList } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:GET:VIRTUAL Item Single } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:SET:VIRTUAL Item Single } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL Contains Boolean (Single) } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL CopyTo Void (Single[], Int32) } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL IndexOf Int32 (Single) } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING ICollection } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING IList } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT ScalarArray { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:CONSTRUCTOR (IList, IList, IntegerArray) } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:GET:VIRTUAL IsReadOnly Boolean } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:GET:VIRTUAL Item T } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:SET:VIRTUAL Item T } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:VIRTUAL Contains Boolean (T) } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:VIRTUAL CopyTo Void (T[], Int32) } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT SparseArray { METHOD:VIRTUAL IndexOf Int32 (T) } } NS SharpGLTF.Memory { STRUCT SparseArray { USING ICollection } } NS SharpGLTF.Memory { STRUCT SparseArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT SparseArray { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT SparseArray { USING IList } } NS SharpGLTF.Memory { STRUCT SparseArray { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT SparseArray { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:GET:VIRTUAL Item Vector2 } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:SET:VIRTUAL Item Vector2 } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL Contains Boolean (Vector2) } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL CopyTo Void (Vector2[], Int32) } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL IndexOf Int32 (Vector2) } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING ICollection } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING IList } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT Vector2Array { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:GET:VIRTUAL Item Vector3 } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:SET:VIRTUAL Item Vector3 } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL Contains Boolean (Vector3) } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL CopyTo Void (Vector3[], Int32) } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL IndexOf Int32 (Vector3) } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING ICollection } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING IList } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT Vector3Array { USING IReadOnlyList } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (ArraySegment, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (ArraySegment, Int32=0, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:GET:VIRTUAL Count Int32 } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:GET:VIRTUAL Item Vector4 } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:SET:VIRTUAL Item Vector4 } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL Contains Boolean (Vector4) } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL CopyTo Void (Vector4[], Int32) } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL GetEnumerator IEnumerator () } } NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL IndexOf Int32 (Vector4) } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING ICollection } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING IEnumerable } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING IList } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING IReadOnlyCollection } } NS SharpGLTF.Memory { STRUCT Vector4Array { USING IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:GET FileReader AssetReader } } NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:SET FileReader AssetReader } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET BinaryMode Boolean } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET FileWriter AssetWriter } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET ImageWriting ImageWriteMode } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET JsonFormatting Formatting } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET MergeBuffers Boolean } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET BinaryMode Boolean } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET FileWriter AssetWriter } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET ImageWriting ImageWriteMode } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET JsonFormatting Formatting } } NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET MergeBuffers Boolean } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD GetExtension T () } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD RemoveExtensions Void () } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD RemoveExtensions Void (T) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD SetExtension Void (T) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD TryUseExtrasAsDictionary JsonDictionary (Boolean) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD TryUseExtrasAsList JsonList (Boolean) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:GET Extensions IReadOnlyCollection } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:GET Extras Object } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:STATIC Flatten IEnumerable (ExtraProperties) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:GET Name String } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:GET:VIRTUAL LogicalParent ModelRoot } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED SharesLogicalParent Boolean (params LogicalChildOfRoot[]) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsIndicesArray IntegerArray () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsMatrix4x4Array Matrix4x4Array () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsQuaternionArray IList () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsScalarArray IList () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector2Array IList () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector3Array IList () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector4Array IList () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetData Void (BufferView, Int32, Int32, DimensionType, EncodingType, Boolean) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetIndexData Void (BufferView, Int32, Int32, IndexEncodingType) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetIndexData Void (MemoryAccessor) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetVertexData Void (BufferView, Int32, Int32, DimensionType=VEC3, EncodingType=FLOAT, Boolean=False) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetVertexData Void (MemoryAccessor) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD TryGetVertexBytes ArraySegment (Int32) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD UpdateBounds Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET ByteOffset Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Count Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Dimensions DimensionType } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Encoding EncodingType } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET IsSparse Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET ItemByteSize Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Normalized Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET SourceBufferView BufferView } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:GET Count Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateMorphChannel Void (Node, AnimationInterpolationMode, IReadOnlyDictionary) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateRotationChannel Void (Node, IReadOnlyDictionary, Boolean=True) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateRotationChannel Void (Node, IReadOnlyDictionary>) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateScaleChannel Void (Node, IReadOnlyDictionary>) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateScaleChannel Void (Node, IReadOnlyDictionary, Boolean=True) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateTranslationChannel Void (Node, IReadOnlyDictionary>) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateTranslationChannel Void (Node, IReadOnlyDictionary, Boolean=True) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindRotationChannel IReadOnlyDictionary (Node) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindScaleChannel IReadOnlyDictionary (Node) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindTranslationChannel IReadOnlyDictionary (Node) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Copyright String } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Generator String } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET MinVersion Version } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Version Version } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET:STATIC AssemblyInformationalVersion String } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:SET Copyright String } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:SET Generator String } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Asset { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:CONSTRUCTOR (Object, IntPtr) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL BeginInvoke IAsyncResult (String, AsyncCallback, Object) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL EndInvoke ArraySegment (IAsyncResult) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL Invoke ArraySegment (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING Delegate } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING ICloneable } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING ISerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING MulticastDelegate } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:CONSTRUCTOR (Object, IntPtr) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL BeginInvoke IAsyncResult (String, ArraySegment, AsyncCallback, Object) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL EndInvoke Void (IAsyncResult) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL Invoke Void (String, ArraySegment) } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING Delegate } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING ICloneable } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING ISerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING MulticastDelegate } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:GET Content Byte[] } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD FindAccessors IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD IsInterleaved Boolean (IEnumerable) } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET ByteStride Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET Content ArraySegment } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET DeviceBufferTarget Nullable } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:GET Type CameraType } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:SET Type CameraType } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD GetImageContent ArraySegment () } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD SetSatelliteContent Void (Byte[]) } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD SetSatelliteFile Void (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD TransferToInternalBuffer Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsJpeg Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsPng Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsSatelliteFile Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD FindChannel Nullable (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializePBRMetallicRoughness Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializePBRSpecularGlossiness Void (Boolean=False) } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializeUnlit Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Alpha AlphaMode } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET AlphaCutoff Single } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Channels IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET DoubleSided Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Unlit Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET Alpha AlphaMode } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET AlphaCutoff Single } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET DoubleSided Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD CreatePrimitive MeshPrimitive () } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET MorphWeights IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET Primitives IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET VisualParents IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetBufferViews IEnumerable (Boolean, Boolean, Boolean) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetIndexAccessor Accessor () } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetIndices IntegerArray () } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetMorphTargetAccessors IReadOnlyDictionary (Int32) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertexAccessor Accessor (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertexAccessorsByBuffer IReadOnlyList> (BufferView) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertices MemoryAccessor (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetIndexAccessor Void (Accessor) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetMorphTargetAccessors Void (Int32, IReadOnlyDictionary) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetVertexAccessor Void (String, Accessor) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET DrawPrimitiveType PrimitiveType } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET IndexAccessor Accessor } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET Material Material } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET MorphTargetsCount Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET VertexAccessors IReadOnlyDictionary } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET:VIRTUAL LogicalParent Mesh } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET DrawPrimitiveType PrimitiveType } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET IndexAccessor Accessor } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET Material Material } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateAccessor Accessor (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateAnimation Animation (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateBuffer Buffer (Int32) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateCamera Camera (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateImage Image (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateMaterial Material (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateMesh Mesh (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreatePunctualLight PunctualLight (PunctualLightType) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreatePunctualLight PunctualLight (String, PunctualLightType) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateSkin Skin (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD DeepClone ModelRoot () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD GetJSON String (Formatting) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD IsolateMemory Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD MergeBuffers Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD MergeImages Void () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD SaveGLB Void (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD SaveGLTF Void (String, Formatting=None) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBuffer Buffer (Byte[]) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (ArraySegment, Int32=0, Nullable=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (Buffer, Int32=0, Nullable=null, Int32=0, Nullable=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (Byte[], Int32=0, Nullable=null, Int32=0, Nullable=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseScene Scene (Int32) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseScene Scene (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseTexture Texture (Image, TextureSampler) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseTextureSampler TextureSampler (TextureMipMapFilter, TextureInterpolationFilter, TextureWrapMode, TextureWrapMode) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD Write Void (WriteSettings, String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteGLB ArraySegment () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteGLB Void (Stream) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteToDictionary Dictionary> (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET Asset Asset } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET DefaultScene Scene } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET ExtensionsRequired IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET ExtensionsUsed IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET IncompatibleExtensions IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalAccessors IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalAnimations IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalBuffers IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalBufferViews IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalCameras IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalImages IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalMaterials IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalMeshes IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalNodes IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalPunctualLights IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalScenes IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalSkins IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalTextures IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalTextureSamplers IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:SET DefaultScene Scene } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC CreateModel ModelRoot () } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC Load ModelRoot (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ParseGLB ModelRoot (ArraySegment) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ParseGLTF ModelRoot (String, ReadSettings) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC Read ModelRoot (Stream, ReadSettings) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadFromDictionary ModelRoot (Dictionary>, String) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadGLB ModelRoot (Stream, ReadSettings) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadGLTF ModelRoot (Stream, ReadSettings) } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET IsSkinJoint Boolean } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LocalMatrix Matrix4x4 } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LocalTransform AffineTransform } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET Mesh Mesh } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET MorphWeights IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET PunctualLight PunctualLight } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET Skin Skin } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET VisualParent Node } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET VisualScene Scene } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET WorldMatrix Matrix4x4 } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET:VIRTUAL VisualChildren IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET LocalMatrix Matrix4x4 } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET LocalTransform AffineTransform } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET Mesh Mesh } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET MorphWeights IReadOnlyList } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET PunctualLight PunctualLight } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET Skin Skin } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET WorldMatrix Matrix4x4 } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC FindNodesUsingMesh IEnumerable (Mesh) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC FindNodesUsingSkin IEnumerable (Skin) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC Flatten IEnumerable (IVisualNodeContainer) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:VIRTUAL CreateNode Node (String) } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING IVisualNodeContainer } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD SetColor Void (Vector3, Single=1, Single=0) } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD SetSpotCone Void (Single, Single) } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Color Vector3 } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET InnerConeAngle Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Intensity Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET LightType PunctualLightType } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET OuterConeAngle Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Range Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET:STATIC LocalDirection Vector3 } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Color Vector3 } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Intensity Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Range Single } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:GET:VIRTUAL VisualChildren IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:VIRTUAL CreateNode Node (String=null) } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING IVisualNodeContainer } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD BindJoints Void (KeyValuePair[]) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD BindJoints Void (params Node[]) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD GetInverseBindMatricesAccessor Accessor () } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD GetJoint KeyValuePair (Int32) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD IsMatch Boolean (Node, KeyValuePair[]) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET JointsCount Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET Skeleton Node } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET VisualParents IEnumerable } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:SET Skeleton Node } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:STATIC FindSkinsUsingJoint IEnumerable (Node) } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET Image Image } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET Sampler TextureSampler } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:SET Image Image } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:SET Sampler TextureSampler } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET LogicalIndex Int32 } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET MagFilter TextureInterpolationFilter } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET MinFilter TextureMipMapFilter } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET WrapS TextureWrapMode } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET WrapT TextureWrapMode } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING JsonSerializable } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING LogicalChildOfRoot } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Offset Vector2 } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Rotation Single } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Scale Vector2 } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET TextureCoordinateOverride Nullable } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Offset Vector2 } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Rotation Single } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Scale Vector2 } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET TextureCoordinateOverride Nullable } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { USING ExtraProperties } } NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { USING JsonSerializable } } NS SharpGLTF.Schema2 { ENUM AlphaMode { BLEND=2 } } NS SharpGLTF.Schema2 { ENUM AlphaMode { MASK=1 } } NS SharpGLTF.Schema2 { ENUM AlphaMode { OPAQUE=0 } } NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { CUBICSPLINE=2 } } NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { LINEAR=0 } } NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { STEP=1 } } NS SharpGLTF.Schema2 { ENUM BufferMode { ARRAY_BUFFER=34962 } } NS SharpGLTF.Schema2 { ENUM BufferMode { ELEMENT_ARRAY_BUFFER=34963 } } NS SharpGLTF.Schema2 { ENUM CameraType { orthographic=1 } } NS SharpGLTF.Schema2 { ENUM CameraType { perspective=0 } } NS SharpGLTF.Schema2 { ENUM DimensionType { MAT2=4 } } NS SharpGLTF.Schema2 { ENUM DimensionType { MAT3=5 } } NS SharpGLTF.Schema2 { ENUM DimensionType { MAT4=6 } } NS SharpGLTF.Schema2 { ENUM DimensionType { SCALAR=0 } } NS SharpGLTF.Schema2 { ENUM DimensionType { VEC2=1 } } NS SharpGLTF.Schema2 { ENUM DimensionType { VEC3=2 } } NS SharpGLTF.Schema2 { ENUM DimensionType { VEC4=3 } } NS SharpGLTF.Schema2 { ENUM EncodingType { BYTE=5120 } } NS SharpGLTF.Schema2 { ENUM EncodingType { FLOAT=5126 } } NS SharpGLTF.Schema2 { ENUM EncodingType { SHORT=5122 } } NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_BYTE=5121 } } NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_INT=5125 } } NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_SHORT=5123 } } NS SharpGLTF.Schema2 { ENUM ImageWriteMode { BufferView=1 } } NS SharpGLTF.Schema2 { ENUM ImageWriteMode { Embedded=2 } } NS SharpGLTF.Schema2 { ENUM ImageWriteMode { SatelliteFile=0 } } NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_BYTE=5121 } } NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_INT=5125 } } NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_SHORT=5123 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINE_LOOP=2 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINE_STRIP=3 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINES=1 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { POINTS=0 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLE_FAN=6 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLE_STRIP=5 } } NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLES=4 } } NS SharpGLTF.Schema2 { ENUM PropertyPath { rotation=1 } } NS SharpGLTF.Schema2 { ENUM PropertyPath { scale=2 } } NS SharpGLTF.Schema2 { ENUM PropertyPath { translation=0 } } NS SharpGLTF.Schema2 { ENUM PropertyPath { weights=3 } } NS SharpGLTF.Schema2 { ENUM PunctualLightType { Directional=0 } } NS SharpGLTF.Schema2 { ENUM PunctualLightType { Point=1 } } NS SharpGLTF.Schema2 { ENUM PunctualLightType { Spot=2 } } NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { DEFAULT=0 } } NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { LINEAR=9729 } } NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { NEAREST=9728 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { DEFAULT=0 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR_MIPMAP_LINEAR=9987 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR_MIPMAP_NEAREST=9985 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR=9729 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST_MIPMAP_LINEAR=9986 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST_MIPMAP_NEAREST=9984 } } NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST=9728 } } NS SharpGLTF.Schema2 { ENUM TextureWrapMode { CLAMP_TO_EDGE=33071 } } NS SharpGLTF.Schema2 { ENUM TextureWrapMode { MIRRORED_REPEAT=33648 } } NS SharpGLTF.Schema2 { ENUM TextureWrapMode { REPEAT=10497 } } NS SharpGLTF.Schema2 { INTERFACE IVisualNodeContainer { METHOD:ABSTRACT CreateNode Node (String) } } NS SharpGLTF.Schema2 { INTERFACE IVisualNodeContainer { METHOD:GET:ABSTRACT VisualChildren IEnumerable } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTexture Void (Int32, Image, TextureMipMapFilter=DEFAULT, TextureInterpolationFilter=DEFAULT, TextureWrapMode=REPEAT, TextureWrapMode=REPEAT) } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTexture Void (Int32, Texture) } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTransform Void (Vector2, Vector2, Single=0, Nullable=null) } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Key String } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET LogicalParent Material } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Parameter Vector4 } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Texture Texture } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureCoordinate Int32 } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureSampler TextureSampler } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureTransform TextureTransform } } NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:SET Parameter Vector4 } } NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Rotation Quaternion } } NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Scale Vector3 } } NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Translation Vector3 } } NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:GET Matrix Matrix4x4 } } NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC Evaluate Matrix4x4 (Nullable, Nullable, Nullable, Nullable) } } NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC LocalToWorld Matrix4x4 (Matrix4x4, Matrix4x4) } } NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC WorldToLocal Matrix4x4 (Matrix4x4, Matrix4x4) } }