NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD AddMesh Void (MeshBuilder, Func, Func,VertexBuilder>) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD TransformVertices Void (Func,VertexBuilder>) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD UsePrimitive PrimitiveBuilder (TMaterial, Int32=3) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:CONSTRUCTOR (String=null) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:GET Primitives IReadOnlyCollection> } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:GET VertexPreprocessor VertexPreprocessor } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:GET:VIRTUAL Materials IEnumerable } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:GET:VIRTUAL Name String } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:SET VertexPreprocessor VertexPreprocessor } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:SET:VIRTUAL Name String } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING IMeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:CONSTRUCTOR (String=null) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING IMeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING MeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:CONSTRUCTOR (String=null) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING IMeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING MeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { METHOD:CONSTRUCTOR (String=null) } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING IMeshBuilder } } NS SharpGLTF.Geometry { CLASS MeshBuilder { USING MeshBuilder } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Normals IList } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Positions IList } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:GET Tangents IList } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Normals IList } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Positions IList } } NS SharpGLTF.Geometry { CLASS MorphTarget { METHOD:SET Tangents IList } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD AddLine Void (VertexBuilder, VertexBuilder) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD AddPoint Void (VertexBuilder) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD AddTriangle Void (VertexBuilder, VertexBuilder, VertexBuilder) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD TransformVertices Void (Func,VertexBuilder>) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD UseVertex Int32 (VertexBuilder) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD Validate Void () } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET Mesh MeshBuilder } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET Vertices IReadOnlyList> } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET VerticesPerPrimitive Int32 } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL Indices IReadOnlyList } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL Lines IEnumerable> } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL Material TMaterial } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL Points IEnumerable } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL Triangles IEnumerable> } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:GET:VIRTUAL VertexCount Int32 } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:VIRTUAL AddTriangle Void (VertexBuilder, VertexBuilder, VertexBuilder) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { METHOD:VIRTUAL GetVertex VertexBuilder (Int32) } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { USING IPrimitive } } NS SharpGLTF.Geometry { CLASS PrimitiveBuilder { USING IPrimitiveBuilder } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:CONSTRUCTOR () } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Normals IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Positions IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:GET Tangents IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Normals IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Positions IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { CLASS MorphTarget { METHOD:SET Tangents IList } } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD AddMorphTarget MorphTarget () } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD ApplyNormals Void (IReadOnlyDictionary) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD ApplyTransform Void (ITransform) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertex VertexBuilder (Int32) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertex VertexBuilder (Int32) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexGeometry TvG (Int32) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexMaterial TvM (Int32) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD GetVertexSkinning TvS (Int32) } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolateNormals Void () } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolatePositions Void () } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD IsolateTangents Void () } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Colors0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Colors1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Joints0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Joints1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET MorphTargets IReadOnlyList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Normals IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Positions IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Tangents IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Textures0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Textures1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Weights0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:GET Weights1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Colors0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Colors1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Joints0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Joints1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Normals IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Positions IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Tangents IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Textures0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Textures1 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Weights0 IList } } NS SharpGLTF.Geometry { CLASS VertexColumns { METHOD:SET Weights1 IList } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:ABSTRACT UsePrimitive IPrimitiveBuilder (TMaterial, Int32=3) } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:ABSTRACT Validate Void () } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:GET:ABSTRACT Materials IEnumerable } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:GET:ABSTRACT Name String } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:GET:ABSTRACT Primitives IReadOnlyCollection> } } NS SharpGLTF.Geometry { INTERFACE IMeshBuilder { METHOD:SET:ABSTRACT Name String } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:ABSTRACT GetVertex VertexBuilder (Int32) } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT Indices IReadOnlyList } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT Lines IEnumerable> } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT Material TMaterial } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT Points IEnumerable } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT Triangles IEnumerable> } } NS SharpGLTF.Geometry { INTERFACE IPrimitive { METHOD:GET:ABSTRACT VertexCount Int32 } } NS SharpGLTF.Geometry { INTERFACE IPrimitiveBuilder { METHOD:ABSTRACT AddTriangle Void (VertexBuilder, VertexBuilder, VertexBuilder) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { FIELD Geometry TvG } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { FIELD Material TvM } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { FIELD Skinning TvS } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD ConvertTo VertexBuilder () } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD Validate Void () } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithGeometry VertexBuilder (Vector3) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithGeometry VertexBuilder (Vector3, Vector3) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithGeometry VertexBuilder (Vector3, Vector3, Vector4) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithMaterial VertexBuilder (params Vector2[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithMaterial VertexBuilder (Vector4, params Vector2[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithMaterial VertexBuilder (Vector4, Vector4, params Vector2[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD WithSkinning VertexBuilder (params ValueTuple[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG, params ValueTuple[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG, TvM) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG, TvM, params ValueTuple[]) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG, TvM, TvS) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:CONSTRUCTOR (TvG, TvS) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:GET Position Vector3 } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:SET Position Vector3 } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:STATIC Create VertexBuilder (Vector3) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:STATIC Create VertexBuilder (Vector3, Vector3) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:STATIC Create VertexBuilder (Vector3, Vector3, Vector4) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:STATIC CreateCompatibleMesh MeshBuilder (String=null) } } NS SharpGLTF.Geometry { STRUCT VertexBuilder { METHOD:STATIC CreateCompatibleMesh MeshBuilder (String=null) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String, EncodingType, Boolean) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Encoding EncodingType } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Name String } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Normalized Boolean } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { USING Attribute } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { METHOD:CONSTRUCTOR (Object, IntPtr) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvG, AsyncCallback, Object) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { METHOD:VIRTUAL EndInvoke Nullable (IAsyncResult) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { METHOD:VIRTUAL Invoke Nullable (TvG) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { USING Delegate } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { USING ICloneable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { USING ISerializable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexGeometryPreprocessor { USING MulticastDelegate } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { METHOD:CONSTRUCTOR (Object, IntPtr) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvM, AsyncCallback, Object) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { METHOD:VIRTUAL EndInvoke Nullable (IAsyncResult) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { METHOD:VIRTUAL Invoke Nullable (TvM) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { USING Delegate } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { USING ICloneable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { USING ISerializable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexMaterialPreprocessor { USING MulticastDelegate } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD Append Void (VertexGeometryPreprocessor) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD Append Void (VertexMaterialPreprocessor) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD Append Void (VertexSkinningPreprocessor) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD Clear Void () } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD PreprocessVertex Boolean (ref VertexBuilder`3) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD SetDebugPreprocessors Void () } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD SetSanitizerPreprocessors Void () } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexPreprocessor { METHOD:CONSTRUCTOR () } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { METHOD:CONSTRUCTOR (Object, IntPtr) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { METHOD:VIRTUAL BeginInvoke IAsyncResult (TvS, AsyncCallback, Object) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { METHOD:VIRTUAL EndInvoke Nullable (IAsyncResult) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { METHOD:VIRTUAL Invoke Nullable (TvS) } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { USING Delegate } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { USING ICloneable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { USING ISerializable } } NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexSkinningPreprocessor { USING MulticastDelegate } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT ApplyTransform Void (Matrix4x4) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT GetPosition Vector3 () } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetNormal Void (Vector3) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetPosition Void (Vector3) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT SetTangent Void (Vector4) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT TryGetNormal Boolean (out Vector3) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT TryGetTangent Boolean (out Vector4) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexGeometry { METHOD:ABSTRACT Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetColor Void (Int32, Vector4) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetTexCoord Void (Int32, Vector2) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:GET:ABSTRACT MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:GET:ABSTRACT MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT GetJointBinding JointBinding (Int32) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT SetJointBinding Void (Int32, Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:GET:ABSTRACT JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:GET:ABSTRACT MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { FIELD Joint Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { FIELD Weight Single } } NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:CONSTRUCTOR (Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:GET:STATIC WeightComparer IComparer } } NS SharpGLTF.Geometry.VertexTypes { STRUCT JointBinding { METHOD:STATIC GetBindings IEnumerable (IVertexSkinning) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { FIELD Color Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:CONSTRUCTOR (IVertexMaterial) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:CONSTRUCTOR (Vector4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { USING IVertexMaterial } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD Color Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD TexCoord Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:CONSTRUCTOR (IVertexMaterial) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:CONSTRUCTOR (Vector4, Vector2) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { USING IVertexMaterial } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD Color Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord0 Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord1 Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:CONSTRUCTOR (IVertexMaterial) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector2, Vector2) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { USING IVertexMaterial } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color0 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color1 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord0 Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord1 Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:CONSTRUCTOR (IVertexMaterial) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector4, Vector2, Vector2) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { USING IVertexMaterial } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexMaterial } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexSkinning } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Joints Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Weights Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD InPlaceSort Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:GET:VIRTUAL JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:GET:VIRTUAL MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { USING IVertexSkinning } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints0 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints1 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights0 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights1 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32, Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:GET:VIRTUAL JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:GET:VIRTUAL MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { USING IVertexSkinning } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Joints Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Weights Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD InPlaceSort Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (JointBinding, JointBinding, JointBinding, JointBinding) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (params ValueTuple[]) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:GET:VIRTUAL JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:GET:VIRTUAL MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { USING IVertexSkinning } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints0 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints1 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights0 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights1 Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32, Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:GET:VIRTUAL JointBindings IEnumerable } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:GET:VIRTUAL MaxBindings Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL GetJointBinding JointBinding (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL SetJointBinding Void (Int32, Int32, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { USING IVertexSkinning } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { FIELD Position Vector3 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (IVertexGeometry) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Single, Single, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Vector3) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL GetPosition Vector3 () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { USING IVertexGeometry } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Normal Vector3 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Position Vector3 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (IVertexGeometry) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Single, Single, Single, Single, Single, Single) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Vector3, Vector3) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL GetPosition Vector3 () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { USING IVertexGeometry } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Normal Vector3 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Position Vector3 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Tangent Vector4 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:CONSTRUCTOR (IVertexGeometry) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:CONSTRUCTOR (Vector3, Vector3, Vector4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL ApplyTransform Void (Matrix4x4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL GetPosition Vector3 () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL TryGetNormal Boolean (out Vector3) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL TryGetTangent Boolean (out Vector4) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { USING IVertexGeometry } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { FIELD TexCoord Vector2 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:CONSTRUCTOR (IVertexMaterial) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:CONSTRUCTOR (Vector2) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:GET:VIRTUAL MaxColors Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:GET:VIRTUAL MaxTextCoords Int32 } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL GetColor Vector4 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL GetTexCoord Vector2 (Int32) } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL Validate Void () } } NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { USING IVertexMaterial } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD RemoveTexture Void () } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD SetDefaultParameter Void () } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD UseTexture TextureBuilder () } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Key String } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Parameter Vector4 } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:GET Texture TextureBuilder } } NS SharpGLTF.Materials { CLASS ChannelBuilder { METHOD:SET Parameter Vector4 } } NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRMETALLICROUGHNESS String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRSPECULARGLOSSINESS String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERUNLIT String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel ChannelBuilder (KnownChannels) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel ChannelBuilder (String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel ChannelBuilder (KnownChannels) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel ChannelBuilder (String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithAlpha MaterialBuilder (AlphaMode=OPAQUE, Single=0,5) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (KnownChannels, String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (String, String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (KnownChannels, Vector4) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (String, Vector4) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithDoubleSide MaterialBuilder (Boolean) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (String, Vector3) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithEmissive MaterialBuilder (Vector3) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithFallback MaterialBuilder (MaterialBuilder) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithMetallicRoughnessShader MaterialBuilder () } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithNormal MaterialBuilder (String, Single=1) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithOcclusion MaterialBuilder (String, Single=1) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithShader MaterialBuilder (String) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithSpecularGlossinessShader MaterialBuilder () } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithUnlitShader MaterialBuilder () } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:CONSTRUCTOR (String=null) } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaCutoff Single } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaMode AlphaMode } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Channels IReadOnlyCollection } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET CompatibilityFallback MaterialBuilder } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET DoubleSided Boolean } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Name String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET ShaderStyle String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaCutoff Single } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaMode AlphaMode } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET CompatibilityFallback MaterialBuilder } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET DoubleSided Boolean } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET Name String } } NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET ShaderStyle String } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithCoordinateSet TextureBuilder (Int32) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithFallbackImage TextureBuilder (ArraySegment) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithFallbackImage TextureBuilder (String) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (ArraySegment) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (String) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithSampler TextureBuilder (TextureWrapMode, TextureWrapMode, TextureMipMapFilter=DEFAULT, TextureInterpolationFilter=DEFAULT) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithTransform TextureBuilder (Single, Single, Single=1, Single=1, Single=0, Nullable=null) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithTransform TextureBuilder (Vector2, Vector2, Single=0, Nullable=null) } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET CoordinateSet Int32 } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET FallbackImageContent ArraySegment } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MagFilter TextureInterpolationFilter } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MinFilter TextureMipMapFilter } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET PrimaryImageContent ArraySegment } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET Transform TextureTransformBuilder } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapS TextureWrapMode } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapT TextureWrapMode } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET CoordinateSet Int32 } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET FallbackImageContent ArraySegment } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MagFilter TextureInterpolationFilter } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MinFilter TextureMipMapFilter } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET PrimaryImageContent ArraySegment } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapS TextureWrapMode } } NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapT TextureWrapMode } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET CoordinateSetOverride Nullable } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Offset Vector2 } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Rotation Single } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:GET Scale Vector2 } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET CoordinateSetOverride Nullable } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Offset Vector2 } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Rotation Single } } NS SharpGLTF.Materials { CLASS TextureTransformBuilder { METHOD:SET Scale Vector2 } } NS SharpGLTF.Materials { ENUM KnownChannels { BaseColor=3 } } NS SharpGLTF.Materials { ENUM KnownChannels { Diffuse=5 } } NS SharpGLTF.Materials { ENUM KnownChannels { Emissive=2 } } NS SharpGLTF.Materials { ENUM KnownChannels { MetallicRoughness=4 } } NS SharpGLTF.Materials { ENUM KnownChannels { Normal=0 } } NS SharpGLTF.Materials { ENUM KnownChannels { Occlusion=1 } } NS SharpGLTF.Materials { ENUM KnownChannels { SpecularGlossiness=6 } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION AddMesh Void (MeshBuilder, Mesh, Func) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (Material, MaterialBuilder, params String[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (MaterialBuilder, Material, params String[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (ChannelBuilder, MaterialChannel) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (Material, MaterialBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialBuilder, Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialChannel, ChannelBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMaterial Material (ModelRoot, MaterialBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, Func, MeshBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList (ModelRoot, Func, params MeshBuilder[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList (ModelRoot, params MeshBuilder[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList (ModelRoot, params MeshBuilder[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateVertexAccessor Accessor (ModelRoot, MemoryAccessor) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Node, Predicate) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Scene, Predicate) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetComputedNormals Dictionary (Mesh) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseColor Vector4 (Material, Vector4) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseTexture Texture (Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetTriangleIndices IEnumerable> (MeshPrimitive) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetVertexColumns VertexColumns (MeshPrimitive) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION SaveAsWavefront Void (ModelRoot, String) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION SaveAsWavefront Void (ModelRoot, String, Animation, Single) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (Mesh) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (MeshPrimitive) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (Mesh, ITransform) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (MeshPrimitive, ITransform) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (Node, Animation=null, Single=0) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable,VertexBuilder,VertexBuilder,Material>> (Scene, Animation=null, Single=0) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseAnimation Animation (ModelRoot, String) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithContent Image (ModelRoot, Byte[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithFile Image (ModelRoot, String) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelParameter Material (Material, String, Vector4) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, Image) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, String) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithColor PunctualLight (PunctualLight, Vector3, Single=1, Single=0) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material, Vector4) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDoubleSide Material (Material, Boolean) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, MemoryAccessor) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAutomatic MeshPrimitive (MeshPrimitive, PrimitiveType) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalRotation Node (Node, Quaternion) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalScale Node (Node, Vector3) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalTransform Node (Node, AffineTransform) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalTranslation Node (Node, Vector3) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMaterial MeshPrimitive (MeshPrimitive, Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMesh Node (Node, Mesh) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material, Vector4, String, String=null, Single=1, Single=1) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRSpecularGlossiness Material (Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithRotationAnimation Node (Node, String, IReadOnlyDictionary) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithRotationAnimation Node (Node, String, params ValueTuple[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithScaleAnimation Node (Node, String, IReadOnlyDictionary) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithScaleAnimation Node (Node, String, params ValueTuple[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkin Node (Node, Skin) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinBinding Node (Node, Matrix4x4, params Node[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinBinding Node (Node, params Node[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSkinnedMesh Node (Node, Mesh, params Node[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSpotCone PunctualLight (PunctualLight, Single, Single) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithTranslationAnimation Node (Node, String, IReadOnlyDictionary) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithTranslationAnimation Node (Node, String, params ValueTuple[]) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithUnlit Material (Material) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, MemoryAccessor) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IEnumerable) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList>) } } NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList>) } }