SceneTemplateTests.cs 4.3 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Numerics;
  5. using System.Text;
  6. using NUnit.Framework;
  7. using Plotly;
  8. namespace SharpGLTF.Runtime
  9. {
  10. [Category("Core.Runtime")]
  11. [AttachmentPathFormat("*/TestResults/Runtime/?", true)]
  12. public class SceneTemplateTests
  13. {
  14. [Test]
  15. public void TestMemoryIsolation()
  16. {
  17. // this tests checks if, after creating a template from a scene,
  18. // there's any reference from the template to the source model
  19. // that prevents the source model to be garbage collected.
  20. (SceneTemplate, WeakReference<Schema2.ModelRoot>) scopedLoad()
  21. {
  22. var path = TestFiles.GetSampleModelsPaths()
  23. .FirstOrDefault(item => item.Contains("BrainStem.glb"));
  24. var result = LoadModelTemplate(path);
  25. GC.Collect();
  26. GC.WaitForFullGCComplete();
  27. return result;
  28. }
  29. var result = scopedLoad();
  30. GC.Collect();
  31. GC.WaitForFullGCComplete();
  32. Assert.That(result.Item2.TryGetTarget(out Schema2.ModelRoot model), Is.False);
  33. Assert.That(model, Is.Null);
  34. }
  35. private static (SceneTemplate, WeakReference<Schema2.ModelRoot>) LoadModelTemplate(string path)
  36. {
  37. var model = Schema2.ModelRoot.Load(path);
  38. var options = new Runtime.RuntimeOptions { IsolateMemory = true };
  39. var template = SceneTemplate.Create(model.DefaultScene, options);
  40. return (template, new WeakReference<Schema2.ModelRoot>(model));
  41. }
  42. [Test]
  43. public static void TestMeshDecoding()
  44. {
  45. var modelPath = TestFiles.GetSampleModelsPaths()
  46. .FirstOrDefault(item => item.Contains("BrainStem.glb"));
  47. var model = Schema2.ModelRoot.Load(modelPath);
  48. model.AttachToCurrentTest("reference.plotly");
  49. var scene = model.DefaultScene;
  50. var decodedMeshes = scene.LogicalParent.LogicalMeshes.Decode();
  51. var sceneTemplate = SceneTemplate.Create(scene);
  52. var sceneInstance = sceneTemplate.CreateInstance();
  53. var duration = sceneInstance.Armature.AnimationTracks[0].Duration;
  54. sceneInstance.Armature.SetAnimationFrame(0, duration/2);
  55. IEnumerable<(Vector3,Vector3,Vector3, int)> evaluateTriangles(DrawableInstance inst)
  56. {
  57. var mesh = decodedMeshes[inst.Template.LogicalMeshIndex];
  58. foreach(var prim in mesh.Primitives)
  59. {
  60. foreach(var (idxA, idxB, idxC) in prim.TriangleIndices)
  61. {
  62. var posA = prim.GetPosition(idxA, inst.Transform);
  63. var posB = prim.GetPosition(idxB, inst.Transform);
  64. var posC = prim.GetPosition(idxC, inst.Transform);
  65. yield return (posA, posB, posC, 0xb0b0b0);
  66. }
  67. }
  68. }
  69. var worldTriangles = sceneInstance.SelectMany(item => evaluateTriangles(item));
  70. var scenePlot = new PlotlyScene();
  71. scenePlot.AppendTriangles(worldTriangles, c=>c);
  72. AttachmentInfo
  73. .From("result.html")
  74. .WriteAllText(scenePlot.ToHtml());
  75. }
  76. [Test]
  77. public static void TestMeshDecodingBounds()
  78. {
  79. var modelPath = TestFiles.GetSampleModelsPaths()
  80. .FirstOrDefault(item => item.Contains("BrainStem.glb"));
  81. var model = Schema2.ModelRoot.Load(modelPath);
  82. var (center, radius) = model.DefaultScene.EvaluateBoundingSphere(0.25f);
  83. var sceneTemplate = SceneTemplate.Create(model.DefaultScene);
  84. var sceneInstance = sceneTemplate.CreateInstance();
  85. sceneInstance.Armature.SetAnimationFrame(0, 0.1f);
  86. var vertices = sceneInstance.GetWorldVertices(model.LogicalMeshes.Decode()).ToList();
  87. foreach(var p in vertices)
  88. {
  89. var d = (p - center).Length();
  90. Assert.That(d, Is.LessThanOrEqualTo(radius + 0.0001f));
  91. }
  92. }
  93. }
  94. }