MeshPrimitive.cs 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Numerics;
  5. using System.Text;
  6. namespace SharpGLTF.Geometry
  7. {
  8. using Memory;
  9. [Obsolete("Still here for reference, but most probably I'll use these objects for read meshes only")]
  10. public abstract class NamedObject
  11. {
  12. public NamedObject() { }
  13. public NamedObject(Schema2.LogicalChildOfRoot source)
  14. {
  15. Name = source.Name;
  16. }
  17. public string Name { get; set; }
  18. public Object Extra { get; set; }
  19. }
  20. [System.Diagnostics.DebuggerDisplay("{Name}.{_MemoryAccessor.Attribute.Name} {_MemoryAccessor.Attribute.ItemsCount}")]
  21. public class VertexAccessor : NamedObject
  22. {
  23. #region lifecycle
  24. public VertexAccessor(string attributeName, Schema2.Accessor accessor)
  25. : base(accessor)
  26. {
  27. _MemoryAccessor = accessor._GetMemoryAccessor();
  28. _MemoryAccessor.SetName(attributeName);
  29. _Sparse = accessor._GetSparseMemoryAccessor();
  30. }
  31. public VertexAccessor(MemoryAccessInfo info)
  32. {
  33. _MemoryAccessor = new MemoryAccessor(info);
  34. }
  35. public static VertexAccessor[] CreateAccessors(int itemsCount, params string[] attributes)
  36. {
  37. var accessors = MemoryAccessInfo
  38. .Create(attributes)
  39. .Select(item => new VertexAccessor(item))
  40. .ToArray();
  41. int byteOffset = 0;
  42. var byteStride = accessors.Sum(item => item._MemoryAccessor.Attribute.ByteLength);
  43. var data = new ArraySegment<Byte>(new Byte[byteStride * itemsCount]);
  44. for (int i = 0; i < accessors.Length; ++i)
  45. {
  46. var a = accessors[i];
  47. a._MemoryAccessor.SetVertexDataSource(data, byteOffset, itemsCount, byteStride);
  48. byteOffset += a._MemoryAccessor.Attribute.ByteLength;
  49. }
  50. return accessors;
  51. }
  52. #endregion
  53. #region data
  54. private MemoryAccessor _MemoryAccessor;
  55. private KeyValuePair<Memory.IntegerArray, MemoryAccessor>? _Sparse;
  56. #endregion
  57. #region API
  58. public void SetValues(int startIndex, params Single[] values)
  59. {
  60. Memory.EncodedArrayUtils.FillFrom(AsScalarArray(), startIndex, values);
  61. }
  62. public void SetValues(int startIndex, params Vector2[] values)
  63. {
  64. Memory.EncodedArrayUtils.FillFrom(AsVector2Array(), startIndex, values);
  65. }
  66. public void SetValues(int startIndex, params Vector3[] values)
  67. {
  68. Memory.EncodedArrayUtils.FillFrom(AsVector3Array(), startIndex, values);
  69. }
  70. public void SetValues(int startIndex, params Vector4[] values)
  71. {
  72. Memory.EncodedArrayUtils.FillFrom(AsVector4Array(), startIndex, values);
  73. }
  74. public Memory.IEncodedArray<Single> AsScalarArray()
  75. {
  76. if (!_Sparse.HasValue) return _MemoryAccessor.AsScalarArray();
  77. return MemoryAccessor.CreateScalarSparseArray(_MemoryAccessor, _Sparse.Value.Key, _Sparse.Value.Value);
  78. }
  79. public Memory.IEncodedArray<Vector2> AsVector2Array()
  80. {
  81. if (!_Sparse.HasValue) return _MemoryAccessor.AsVector2Array();
  82. return MemoryAccessor.CreateVector2SparseArray(_MemoryAccessor, _Sparse.Value.Key, _Sparse.Value.Value);
  83. }
  84. public Memory.IEncodedArray<Vector3> AsVector3Array()
  85. {
  86. if (!_Sparse.HasValue) return _MemoryAccessor.AsVector3Array();
  87. return MemoryAccessor.CreateVector3SparseArray(_MemoryAccessor, _Sparse.Value.Key, _Sparse.Value.Value);
  88. }
  89. public Memory.IEncodedArray<Vector4> AsVector4Array()
  90. {
  91. if (!_Sparse.HasValue) return _MemoryAccessor.AsVector4Array();
  92. return MemoryAccessor.CreateVector4SparseArray(_MemoryAccessor, _Sparse.Value.Key, _Sparse.Value.Value);
  93. }
  94. public void AssignTo(Schema2.MeshPrimitive dstPrim)
  95. {
  96. var dstAccessor = dstPrim.LogicalParent.LogicalParent.CreateAccessor(this.Name);
  97. dstAccessor.SetVertexData(_MemoryAccessor);
  98. dstPrim.SetVertexAccessor(this._MemoryAccessor.Attribute.Name, dstAccessor);
  99. }
  100. #endregion
  101. }
  102. [System.Diagnostics.DebuggerDisplay("{Name}.{_MemoryAccessor.Attribute.Name} {_MemoryAccessor.Attribute.ItemsCount}")]
  103. public class IndicesAccessor : NamedObject
  104. {
  105. #region lifecycle
  106. public IndicesAccessor(Schema2.Accessor accessor)
  107. : base(accessor)
  108. {
  109. _MemoryAccessor = accessor._GetMemoryAccessor();
  110. _MemoryAccessor.SetName("INDEX");
  111. }
  112. public IndicesAccessor(MemoryAccessInfo info)
  113. {
  114. _MemoryAccessor = new MemoryAccessor(info);
  115. }
  116. public static IndicesAccessor CreateAccessors(int itemsCount)
  117. {
  118. var info = MemoryAccessInfo.CreateDefaultElement("INDEX");
  119. info.ItemsCount = itemsCount;
  120. var data = new ArraySegment<Byte>(new Byte[info.ByteLength * itemsCount]);
  121. var accessor = new IndicesAccessor(info);
  122. accessor._MemoryAccessor.SetIndexDataSource(data, 0, itemsCount);
  123. return accessor;
  124. }
  125. #endregion
  126. #region data
  127. private MemoryAccessor _MemoryAccessor;
  128. #endregion
  129. #region API
  130. public void SetValues(int startIndex, params UInt32[] values)
  131. {
  132. Memory.EncodedArrayUtils.FillFrom(AsIntegerArray(), startIndex, values);
  133. }
  134. public Memory.IEncodedArray<UInt32> AsIntegerArray()
  135. {
  136. return _MemoryAccessor.AsIntegerArray();
  137. }
  138. public void AssignToSchema(Schema2.MeshPrimitive dstPrim)
  139. {
  140. var dstAccessor = dstPrim.LogicalParent.LogicalParent.CreateAccessor(this.Name);
  141. dstAccessor.SetIndexData(_MemoryAccessor);
  142. dstPrim.IndexAccessor = dstAccessor;
  143. }
  144. #endregion
  145. }
  146. public class MeshPrimitive<TMaterial>
  147. {
  148. #region lifecycle
  149. internal MeshPrimitive(Mesh<TMaterial> owner) { _Owner = owner; }
  150. internal MeshPrimitive(Mesh<TMaterial> owner, Schema2.MeshPrimitive primitive)
  151. : this(owner)
  152. {
  153. _Vertices = primitive.VertexAccessors
  154. .Select(kvp => new VertexAccessor(kvp.Key, kvp.Value))
  155. .ToArray();
  156. for (int i = 0; i < primitive.MorphTargetsCount; ++i)
  157. {
  158. var accessors = primitive.GetMorphTargetAccessors(i)
  159. .Select(kvp => new VertexAccessor(kvp.Key, kvp.Value))
  160. .ToArray();
  161. _MorphAccessors.Add(accessors);
  162. }
  163. _Indices = primitive.IndexAccessor == null ? null : new IndicesAccessor(primitive.IndexAccessor);
  164. _PrimitiveDrawType = primitive.DrawPrimitiveType;
  165. if (primitive.Material != null)
  166. {
  167. if (typeof(TMaterial) == typeof(Schema2.Material))
  168. {
  169. _Material = (TMaterial)(Object)primitive.Material;
  170. }
  171. if (typeof(TMaterial) == typeof(int?))
  172. {
  173. var materialIndex = primitive.Material?.LogicalIndex;
  174. _Material = (TMaterial)(Object)materialIndex;
  175. }
  176. }
  177. }
  178. #endregion
  179. #region data
  180. private readonly Mesh<TMaterial> _Owner;
  181. private VertexAccessor[] _Vertices;
  182. private readonly List<VertexAccessor[]> _MorphAccessors = new List<VertexAccessor[]>();
  183. private IndicesAccessor _Indices;
  184. private Schema2.PrimitiveType _PrimitiveDrawType;
  185. private TMaterial _Material;
  186. #endregion
  187. #region properties
  188. public IReadOnlyList<VertexAccessor> Vertices => _Vertices;
  189. public IndicesAccessor Indices => _Indices;
  190. public TMaterial Material
  191. {
  192. get => _Material;
  193. set => _Material = value;
  194. }
  195. #endregion
  196. #region API
  197. public void AllocateVertices(int itemsCount, params string[] attributes)
  198. {
  199. _Vertices = VertexAccessor.CreateAccessors(itemsCount, attributes);
  200. }
  201. public void AllocateIndices(int itemsCount, Schema2.PrimitiveType primitiveType)
  202. {
  203. _PrimitiveDrawType = primitiveType;
  204. _Indices = IndicesAccessor.CreateAccessors(itemsCount);
  205. }
  206. internal void CopyTo(Schema2.MeshPrimitive dstPrim)
  207. {
  208. // TODO: clear primitive
  209. foreach (var va in this._Vertices)
  210. {
  211. va.AssignTo(dstPrim);
  212. }
  213. if (this._Indices != null) this._Indices.AssignToSchema(dstPrim);
  214. dstPrim.DrawPrimitiveType = this._PrimitiveDrawType;
  215. if (typeof(TMaterial) == typeof(Schema2.Material))
  216. {
  217. var material = (Schema2.Material)(Object)_Material;
  218. dstPrim.Material = material;
  219. }
  220. if (typeof(TMaterial) == typeof(int?))
  221. {
  222. var materialIndex = (int?)(Object)_Material;
  223. var material = materialIndex.HasValue ? dstPrim.LogicalParent.LogicalParent.LogicalMaterials[materialIndex.Value] : null;
  224. dstPrim.Material = material;
  225. }
  226. }
  227. #endregion
  228. }
  229. [System.Diagnostics.DebuggerDisplay("Mesh {Name}")]
  230. public class Mesh<TMaterial> : NamedObject
  231. {
  232. #region lifecycle
  233. public Mesh() { }
  234. /*
  235. public Mesh(Schema2.Mesh mesh)
  236. : base(mesh)
  237. {
  238. _Primitives.AddRange(mesh.Primitives, item => new MeshPrimitive(this, item));
  239. _MorpthWeights.AddRange(mesh.MorphWeights);
  240. }*/
  241. #endregion
  242. #region data
  243. private readonly List<MeshPrimitive<TMaterial>> _Primitives = new List<MeshPrimitive<TMaterial>>();
  244. private readonly List<Single> _MorpthWeights = new List<float>();
  245. #endregion
  246. #region API
  247. public MeshPrimitive<TMaterial> CreatePrimitive()
  248. {
  249. var p = new MeshPrimitive<TMaterial>(this);
  250. _Primitives.Add(p);
  251. return p;
  252. }
  253. public void CopyTo(Schema2.Mesh mesh)
  254. {
  255. mesh.Name = this.Name;
  256. foreach (var srcp in this._Primitives)
  257. {
  258. var dstp = mesh.CreatePrimitive();
  259. srcp.CopyTo(dstp);
  260. }
  261. // todo: set morph targets
  262. }
  263. #endregion
  264. }
  265. }