vpenades 53c652b1a6 Decorated generic types to handle AOT [WIP] 2 年 前
..
Animations 059a9476ff More null guards, docs and small code fixes. 3 年 前
Collections 2b05eaf37d Renamed and documented ChildrenList (ChildrenCollection) and IChildOfList (IChildOf) 2 年 前
Diagnostics 66a90e9b56 Fixed Accessor debug view proxy to display accessor indices correctly. Fixes #151 3 年 前
IO 53c652b1a6 Decorated generic types to handle AOT [WIP] 2 年 前
Memory 3fd1ea9eac Added support for lazily loading images into memory 3 年 前
Schema2 123e2bb5e1 docs++ 2 年 前
Transforms fdcd1b2a45 Improved AffineTransform multiplication. 3 年 前
Validation 76736bb4a9 fixed guard for netstd2.0 3 年 前
README.md c099555633 updated extensions table 2 年 前
SharpGLTF.Core.csproj 5a7bfde452 nugets++ 2 年 前

README.md

# SharpGLTF Core

Namespaces

.Animations

Contains classes to help decode and interpolate animation curves.

.IO

Code related to JSon serialization.

.Schema2

This namespace contains the collection of classes, structures and enumerations that represent the bulk of the low level API to access glTF2 documents.

It also contains the main entry point Object that represents a glTF2 model: ModelRoot

Additional info

.Runtime

Contains classes and types that can help evaluating a model.

Model evaluation can be useful for these tasks:

  • Dumping a raw list of triangles of the whole scene, in their final positions.
  • Rendering the model on a graphics engine.
.Memory

glTF2 stores structured arrays as encoded byte buffers that are not easy to read directly.

To facilitate buffered array IO, the .Memory namespace provides a number of helper classes and structures that let accessing the data seamlessly.

Additional info

.Transforms

A glTF model usually consist of a scene graph of nodes connected as a visual tree. The relationship between nodes is defined with transforms, usually with 4x4 matrices.

It also handles the way a mesh is brought from its local space to world space, including skinning and morphing.

Extensions support