Vicente Penades 8165fb67a3 Refactored some Image and MaterialBuilders APIs %!s(int64=5) %!d(string=hai) anos
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Example1 71a0af1465 Added simple utility interfaces %!s(int64=6) %!d(string=hai) anos
InfiniteSkinnedTentacle 82da3913eb CreateMeshes now automatically checks for optimal vertex joint index encoding, so no need for so many VertexSkinning types anymore. %!s(int64=6) %!d(string=hai) anos
MonoGameScene 029b1f1d27 Update readme.md %!s(int64=6) %!d(string=hai) anos
PointCloudGalaxy 69451d6d63 improving skinning API %!s(int64=6) %!d(string=hai) anos
SharpGLTF.Runtime.MonoGame 8165fb67a3 Refactored some Image and MaterialBuilders APIs %!s(int64=5) %!d(string=hai) anos
Example1.glb 810d3dbc8f more skinning improvements %!s(int64=6) %!d(string=hai) anos
InfiniteSkinnedTentacle.glb 810d3dbc8f more skinning improvements %!s(int64=6) %!d(string=hai) anos
MonoGameDemo.jpg 1124be4893 Edited Readme. %!s(int64=6) %!d(string=hai) anos
PointCloudGalaxy.glb 810d3dbc8f more skinning improvements %!s(int64=6) %!d(string=hai) anos
README.MD 74795274e8 Update README.MD %!s(int64=6) %!d(string=hai) anos

README.MD

Showcase

In here I'll upload projects levaraging SharpGLTF.

|Project|Description|Result| |-|-|-| |Example1|A simple scene with two colored polygons.|Example1.glb |Point Cloud Galaxy|A procedurally generated galaxy with 100.000 stars.|PointCloudGalaxy.glb |Infinite Skinned Tentacle|A complex animated scene with 84 skinned nodes sharing a single mesh.|InfiniteSkinnedTentacle.glb

Infinite Skinned Tentacle is a project designed to stress test the skinning features of various gltf viewers available; as far as I know, current viewers able to display it correctly are:

  • Microsoft's 3D View (version 7.1908.9012.0)
  • BabylonJS