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%!s(int64=5) %!d(string=hai) anos | |
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| .. | ||
| Example1 | %!s(int64=6) %!d(string=hai) anos | |
| InfiniteSkinnedTentacle | %!s(int64=6) %!d(string=hai) anos | |
| MonoGameScene | %!s(int64=6) %!d(string=hai) anos | |
| PointCloudGalaxy | %!s(int64=6) %!d(string=hai) anos | |
| SharpGLTF.Runtime.MonoGame | %!s(int64=5) %!d(string=hai) anos | |
| Example1.glb | %!s(int64=6) %!d(string=hai) anos | |
| InfiniteSkinnedTentacle.glb | %!s(int64=6) %!d(string=hai) anos | |
| MonoGameDemo.jpg | %!s(int64=6) %!d(string=hai) anos | |
| PointCloudGalaxy.glb | %!s(int64=6) %!d(string=hai) anos | |
| README.MD | %!s(int64=6) %!d(string=hai) anos | |
In here I'll upload projects levaraging SharpGLTF.
|Project|Description|Result| |-|-|-| |Example1|A simple scene with two colored polygons.|Example1.glb |Point Cloud Galaxy|A procedurally generated galaxy with 100.000 stars.|PointCloudGalaxy.glb |Infinite Skinned Tentacle|A complex animated scene with 84 skinned nodes sharing a single mesh.|InfiniteSkinnedTentacle.glb
Infinite Skinned Tentacle is a project designed to stress test the skinning features of various gltf viewers available; as far as I know, current viewers able to display it correctly are: