API.Core.1.0.0-alpha0010.txt 85 KB

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  1. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Quaternion> (IEnumerable<ValueTuple<Single,Quaternion>>, Boolean=True) } }
  2. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Quaternion> (IEnumerable<ValueTuple<Single,ValueTuple<Quaternion,Quaternion,Quaternion>>>) } }
  3. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Single[]> (IEnumerable<ValueTuple<Single,Single[]>>, Boolean=True) } }
  4. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Single[]> (IEnumerable<ValueTuple<Single,ValueTuple<Single[],Single[],Single[]>>>) } }
  5. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<SparseWeight8> (IEnumerable<ValueTuple<Single,SparseWeight8>>, Boolean=True) } }
  6. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<SparseWeight8> (IEnumerable<ValueTuple<Single,ValueTuple<SparseWeight8,SparseWeight8,SparseWeight8>>>) } }
  7. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Vector3> (IEnumerable<ValueTuple<Single,ValueTuple<Vector3,Vector3,Vector3>>>) } }
  8. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION CreateSampler ICurveSampler<Vector3> (IEnumerable<ValueTuple<Single,Vector3>>, Boolean=True) } }
  9. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:EXTENSION FindPairContainingOffset ValueTuple<T,T,Single> (IEnumerable<ValueTuple<Single,T>>, Single) } }
  10. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC CreateHermitePointWeights ValueTuple<Single,Single,Single,Single> (Single) } }
  11. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC CreateHermiteTangentWeights ValueTuple<Single,Single,Single,Single> (Single) } }
  12. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC CreateTangent Quaternion (Quaternion, Quaternion, Single=1) } }
  13. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC CreateTangent Single[] (Single[], Single[], Single=1) } }
  14. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC CreateTangent Vector3 (Vector3, Vector3, Single=1) } }
  15. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC FindPairContainingOffset ValueTuple<Single,Single,Single> (IEnumerable<Single>, Single) } }
  16. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC InterpolateCubic Quaternion (Quaternion, Quaternion, Quaternion, Quaternion, Single) } }
  17. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC InterpolateCubic Single[] (Single[], Single[], Single[], Single[], Single) } }
  18. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC InterpolateCubic Vector3 (Vector3, Vector3, Vector3, Vector3, Single) } }
  19. NS SharpGLTF.Animations { CLASS:STATIC SamplerFactory { METHOD:STATIC InterpolateLinear Single[] (Single[], Single[], Single) } }
  20. NS SharpGLTF.Animations { INTERFACE IConvertibleCurve<T> { METHOD:ABSTRACT ToLinearCurve IReadOnlyDictionary<Single,T> () } }
  21. NS SharpGLTF.Animations { INTERFACE IConvertibleCurve<T> { METHOD:ABSTRACT ToSplineCurve IReadOnlyDictionary<Single,ValueTuple<T,T,T>> () } }
  22. NS SharpGLTF.Animations { INTERFACE IConvertibleCurve<T> { METHOD:ABSTRACT ToStepCurve IReadOnlyDictionary<Single,T> () } }
  23. NS SharpGLTF.Animations { INTERFACE IConvertibleCurve<T> { METHOD:GET:ABSTRACT MaxDegree Int32 } }
  24. NS SharpGLTF.Animations { INTERFACE ICurveSampler<T> { METHOD:ABSTRACT GetPoint T (Single) } }
  25. NS SharpGLTF.IO { CLASS JsonDictionary { METHOD:CONSTRUCTOR () } }
  26. NS SharpGLTF.IO { CLASS JsonDictionary { USING Dictionary<String,Object> } }
  27. NS SharpGLTF.IO { CLASS JsonDictionary { USING ICollection } }
  28. NS SharpGLTF.IO { CLASS JsonDictionary { USING ICollection<KeyValuePair<String,Object>> } }
  29. NS SharpGLTF.IO { CLASS JsonDictionary { USING IDeserializationCallback } }
  30. NS SharpGLTF.IO { CLASS JsonDictionary { USING IDictionary } }
  31. NS SharpGLTF.IO { CLASS JsonDictionary { USING IDictionary<String,Object> } }
  32. NS SharpGLTF.IO { CLASS JsonDictionary { USING IEnumerable } }
  33. NS SharpGLTF.IO { CLASS JsonDictionary { USING IEnumerable<KeyValuePair<String,Object>> } }
  34. NS SharpGLTF.IO { CLASS JsonDictionary { USING IReadOnlyCollection<KeyValuePair<String,Object>> } }
  35. NS SharpGLTF.IO { CLASS JsonDictionary { USING IReadOnlyDictionary<String,Object> } }
  36. NS SharpGLTF.IO { CLASS JsonDictionary { USING ISerializable } }
  37. NS SharpGLTF.IO { CLASS JsonList { METHOD:CONSTRUCTOR () } }
  38. NS SharpGLTF.IO { CLASS JsonList { USING ICollection } }
  39. NS SharpGLTF.IO { CLASS JsonList { USING ICollection<Object> } }
  40. NS SharpGLTF.IO { CLASS JsonList { USING IEnumerable } }
  41. NS SharpGLTF.IO { CLASS JsonList { USING IEnumerable<Object> } }
  42. NS SharpGLTF.IO { CLASS JsonList { USING IList } }
  43. NS SharpGLTF.IO { CLASS JsonList { USING IList<Object> } }
  44. NS SharpGLTF.IO { CLASS JsonList { USING IReadOnlyCollection<Object> } }
  45. NS SharpGLTF.IO { CLASS JsonList { USING IReadOnlyList<Object> } }
  46. NS SharpGLTF.IO { CLASS JsonList { USING List<Object> } }
  47. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD Validate IEnumerable<Exception> () } }
  48. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:CONSTRUCTOR () } }
  49. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:ABSTRACT DeserializeProperty Void (String, JsonReader) } }
  50. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:ABSTRACT SerializeProperties Void (JsonWriter) } }
  51. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyDictionary Void (JsonReader, IDictionary<String,T>) } }
  52. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyList Void (JsonReader, IList<T>) } }
  53. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializePropertyValue T (JsonReader) } }
  54. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC DeserializeUnknownObject Object (JsonReader) } }
  55. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, IReadOnlyDictionary<String,T>) } }
  56. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, IReadOnlyList<T>, Nullable<Int32>=1) } }
  57. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Boolean>, Nullable<Boolean>=null) } }
  58. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Double>, Nullable<Double>=null) } }
  59. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Int32>, Nullable<Int32>=null) } }
  60. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Matrix4x4>, Nullable<Matrix4x4>=null) } }
  61. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Quaternion>, Nullable<Quaternion>=null) } }
  62. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Single>, Nullable<Single>=null) } }
  63. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Vector2>, Nullable<Vector2>=null) } }
  64. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Vector3>, Nullable<Vector3>=null) } }
  65. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Nullable<Vector4>, Nullable<Vector4>=null) } }
  66. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializeProperty Void (JsonWriter, String, Object) } }
  67. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyEnumSymbol Void (JsonWriter, String, Nullable<T>, Nullable<T>=null) } }
  68. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyEnumValue Void (JsonWriter, String, Nullable<T>, Nullable<T>=null) } }
  69. NS SharpGLTF.IO { CLASS:ABSTRACT JsonSerializable { METHOD:PROTECTED:STATIC SerializePropertyObject Void (JsonWriter, String, T) } }
  70. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsColorArray ColorArray () } }
  71. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsIntegerArray IntegerArray () } }
  72. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsMatrix4x4Array Matrix4x4Array () } }
  73. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsMultiArray MultiArray (Int32) } }
  74. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsQuaternionArray QuaternionArray () } }
  75. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsScalarArray ScalarArray () } }
  76. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector2Array Vector2Array () } }
  77. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector3Array Vector3Array () } }
  78. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD AsVector4Array Vector4Array () } }
  79. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:CONSTRUCTOR (ArraySegment<Byte>, MemoryAccessInfo) } }
  80. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:CONSTRUCTOR (MemoryAccessInfo) } }
  81. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:GET Attribute MemoryAccessInfo } }
  82. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:GET Data ArraySegment<Byte> } }
  83. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateColorSparseArray IList<Vector4> (MemoryAccessor, IntegerArray, MemoryAccessor) } }
  84. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateScalarSparseArray IList<Single> (MemoryAccessor, IntegerArray, MemoryAccessor) } }
  85. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector2SparseArray IList<Vector2> (MemoryAccessor, IntegerArray, MemoryAccessor) } }
  86. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector3SparseArray IList<Vector3> (MemoryAccessor, IntegerArray, MemoryAccessor) } }
  87. NS SharpGLTF.Memory { CLASS:SEALED MemoryAccessor { METHOD:STATIC CreateVector4SparseArray IList<Vector4> (MemoryAccessor, IntegerArray, MemoryAccessor) } }
  88. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD Fill Void (IEnumerable<Vector4>, Int32=0) } }
  89. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, Int32=4, EncodingType=FLOAT, Boolean=False) } }
  90. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, Int32=4, EncodingType=FLOAT, Boolean=False) } }
  91. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, Int32=4, EncodingType=FLOAT, Boolean=False) } }
  92. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:GET:VIRTUAL Count Int32 } }
  93. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:GET:VIRTUAL Item Vector4 } }
  94. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:SET:VIRTUAL Item Vector4 } }
  95. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:VIRTUAL Contains Boolean (Vector4) } }
  96. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:VIRTUAL CopyTo Void (Vector4[], Int32) } }
  97. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:VIRTUAL GetEnumerator IEnumerator<Vector4> () } }
  98. NS SharpGLTF.Memory { STRUCT ColorArray { METHOD:VIRTUAL IndexOf Int32 (Vector4) } }
  99. NS SharpGLTF.Memory { STRUCT ColorArray { USING ICollection<Vector4> } }
  100. NS SharpGLTF.Memory { STRUCT ColorArray { USING IEnumerable } }
  101. NS SharpGLTF.Memory { STRUCT ColorArray { USING IEnumerable<Vector4> } }
  102. NS SharpGLTF.Memory { STRUCT ColorArray { USING IList<Vector4> } }
  103. NS SharpGLTF.Memory { STRUCT ColorArray { USING IReadOnlyCollection<Vector4> } }
  104. NS SharpGLTF.Memory { STRUCT ColorArray { USING IReadOnlyList<Vector4> } }
  105. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD Fill Void (IEnumerable<Int32>, Int32=0) } }
  106. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD Fill Void (IEnumerable<UInt32>, Int32=0) } }
  107. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, IndexEncodingType=UNSIGNED_INT) } }
  108. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, IndexEncodingType) } }
  109. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, IndexEncodingType) } }
  110. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:GET:VIRTUAL Count Int32 } }
  111. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:GET:VIRTUAL Item UInt32 } }
  112. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:SET:VIRTUAL Item UInt32 } }
  113. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL Contains Boolean (UInt32) } }
  114. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL CopyTo Void (UInt32[], Int32) } }
  115. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL GetEnumerator IEnumerator<UInt32> () } }
  116. NS SharpGLTF.Memory { STRUCT IntegerArray { METHOD:VIRTUAL IndexOf Int32 (UInt32) } }
  117. NS SharpGLTF.Memory { STRUCT IntegerArray { USING ICollection<UInt32> } }
  118. NS SharpGLTF.Memory { STRUCT IntegerArray { USING IEnumerable } }
  119. NS SharpGLTF.Memory { STRUCT IntegerArray { USING IEnumerable<UInt32> } }
  120. NS SharpGLTF.Memory { STRUCT IntegerArray { USING IList<UInt32> } }
  121. NS SharpGLTF.Memory { STRUCT IntegerArray { USING IReadOnlyCollection<UInt32> } }
  122. NS SharpGLTF.Memory { STRUCT IntegerArray { USING IReadOnlyList<UInt32> } }
  123. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD Fill Void (IEnumerable<Matrix4x4>, Int32=0) } }
  124. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType, Boolean) } }
  125. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  126. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  127. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:GET:VIRTUAL Count Int32 } }
  128. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:GET:VIRTUAL Item Matrix4x4 } }
  129. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:SET:VIRTUAL Item Matrix4x4 } }
  130. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL Contains Boolean (Matrix4x4) } }
  131. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL CopyTo Void (Matrix4x4[], Int32) } }
  132. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL GetEnumerator IEnumerator<Matrix4x4> () } }
  133. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { METHOD:VIRTUAL IndexOf Int32 (Matrix4x4) } }
  134. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING ICollection<Matrix4x4> } }
  135. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IEnumerable } }
  136. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IEnumerable<Matrix4x4> } }
  137. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IList<Matrix4x4> } }
  138. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IReadOnlyCollection<Matrix4x4> } }
  139. NS SharpGLTF.Memory { STRUCT Matrix4x4Array { USING IReadOnlyList<Matrix4x4> } }
  140. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ByteOffset Int32 } }
  141. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ByteStride Int32 } }
  142. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Dimensions DimensionType } }
  143. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Encoding EncodingType } }
  144. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD ItemsCount Int32 } }
  145. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Name String } }
  146. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { FIELD Normalized Boolean } }
  147. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD Slice MemoryAccessInfo (Int32, Int32) } }
  148. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:CONSTRUCTOR (String, Int32, Int32, Int32, DimensionType, EncodingType=FLOAT, Boolean=False) } }
  149. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET IsValidIndexer Boolean } }
  150. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET IsValidVertexAttribute Boolean } }
  151. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:GET PaddedByteLength Int32 } }
  152. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC Create MemoryAccessInfo[] (params String[]) } }
  153. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC CreateDefaultElement MemoryAccessInfo (String) } }
  154. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC SetInterleavedInfo Int32 (MemoryAccessInfo[], Int32, Int32) } }
  155. NS SharpGLTF.Memory { STRUCT MemoryAccessInfo { METHOD:STATIC Slice MemoryAccessInfo[] (MemoryAccessInfo[], Int32, Int32) } }
  156. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD CopyItemTo Void (Int32, Single[]) } }
  157. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD Fill Void (IEnumerable<Single[]>, Int32=0) } }
  158. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, Int32, EncodingType, Boolean) } }
  159. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  160. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET Dimensions Int32 } }
  161. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET:VIRTUAL Count Int32 } }
  162. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:GET:VIRTUAL Item Single[] } }
  163. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:SET:VIRTUAL Item Single[] } }
  164. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL Contains Boolean (Single[]) } }
  165. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL CopyTo Void (Single[][], Int32) } }
  166. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL GetEnumerator IEnumerator<Single[]> () } }
  167. NS SharpGLTF.Memory { STRUCT MultiArray { METHOD:VIRTUAL IndexOf Int32 (Single[]) } }
  168. NS SharpGLTF.Memory { STRUCT MultiArray { USING ICollection<Single[]> } }
  169. NS SharpGLTF.Memory { STRUCT MultiArray { USING IEnumerable } }
  170. NS SharpGLTF.Memory { STRUCT MultiArray { USING IEnumerable<Single[]> } }
  171. NS SharpGLTF.Memory { STRUCT MultiArray { USING IList<Single[]> } }
  172. NS SharpGLTF.Memory { STRUCT MultiArray { USING IReadOnlyCollection<Single[]> } }
  173. NS SharpGLTF.Memory { STRUCT MultiArray { USING IReadOnlyList<Single[]> } }
  174. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD Fill Void (IEnumerable<Quaternion>, Int32=0) } }
  175. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType, Boolean) } }
  176. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  177. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  178. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:GET:VIRTUAL Count Int32 } }
  179. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:GET:VIRTUAL Item Quaternion } }
  180. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:SET:VIRTUAL Item Quaternion } }
  181. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL Contains Boolean (Quaternion) } }
  182. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL CopyTo Void (Quaternion[], Int32) } }
  183. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL GetEnumerator IEnumerator<Quaternion> () } }
  184. NS SharpGLTF.Memory { STRUCT QuaternionArray { METHOD:VIRTUAL IndexOf Int32 (Quaternion) } }
  185. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING ICollection<Quaternion> } }
  186. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IEnumerable } }
  187. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IEnumerable<Quaternion> } }
  188. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IList<Quaternion> } }
  189. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IReadOnlyCollection<Quaternion> } }
  190. NS SharpGLTF.Memory { STRUCT QuaternionArray { USING IReadOnlyList<Quaternion> } }
  191. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD Fill Void (IEnumerable<Single>, Int32=0) } }
  192. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  193. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  194. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  195. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:GET:VIRTUAL Count Int32 } }
  196. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:GET:VIRTUAL Item Single } }
  197. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:SET:VIRTUAL Item Single } }
  198. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL Contains Boolean (Single) } }
  199. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL CopyTo Void (Single[], Int32) } }
  200. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL GetEnumerator IEnumerator<Single> () } }
  201. NS SharpGLTF.Memory { STRUCT ScalarArray { METHOD:VIRTUAL IndexOf Int32 (Single) } }
  202. NS SharpGLTF.Memory { STRUCT ScalarArray { USING ICollection<Single> } }
  203. NS SharpGLTF.Memory { STRUCT ScalarArray { USING IEnumerable } }
  204. NS SharpGLTF.Memory { STRUCT ScalarArray { USING IEnumerable<Single> } }
  205. NS SharpGLTF.Memory { STRUCT ScalarArray { USING IList<Single> } }
  206. NS SharpGLTF.Memory { STRUCT ScalarArray { USING IReadOnlyCollection<Single> } }
  207. NS SharpGLTF.Memory { STRUCT ScalarArray { USING IReadOnlyList<Single> } }
  208. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:CONSTRUCTOR (IList<T>, IList<T>, IntegerArray) } }
  209. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:GET:VIRTUAL Count Int32 } }
  210. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:GET:VIRTUAL IsReadOnly Boolean } }
  211. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:GET:VIRTUAL Item T } }
  212. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:SET:VIRTUAL Item T } }
  213. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:VIRTUAL Contains Boolean (T) } }
  214. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:VIRTUAL CopyTo Void (T[], Int32) } }
  215. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:VIRTUAL GetEnumerator IEnumerator<T> () } }
  216. NS SharpGLTF.Memory { STRUCT SparseArray<T> { METHOD:VIRTUAL IndexOf Int32 (T) } }
  217. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING ICollection<T> } }
  218. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING IEnumerable } }
  219. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING IEnumerable<T> } }
  220. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING IList<T> } }
  221. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING IReadOnlyCollection<T> } }
  222. NS SharpGLTF.Memory { STRUCT SparseArray<T> { USING IReadOnlyList<T> } }
  223. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD Fill Void (IEnumerable<Vector2>, Int32=0) } }
  224. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  225. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  226. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  227. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:GET:VIRTUAL Count Int32 } }
  228. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:GET:VIRTUAL Item Vector2 } }
  229. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:SET:VIRTUAL Item Vector2 } }
  230. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL Contains Boolean (Vector2) } }
  231. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL CopyTo Void (Vector2[], Int32) } }
  232. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL GetEnumerator IEnumerator<Vector2> () } }
  233. NS SharpGLTF.Memory { STRUCT Vector2Array { METHOD:VIRTUAL IndexOf Int32 (Vector2) } }
  234. NS SharpGLTF.Memory { STRUCT Vector2Array { USING ICollection<Vector2> } }
  235. NS SharpGLTF.Memory { STRUCT Vector2Array { USING IEnumerable } }
  236. NS SharpGLTF.Memory { STRUCT Vector2Array { USING IEnumerable<Vector2> } }
  237. NS SharpGLTF.Memory { STRUCT Vector2Array { USING IList<Vector2> } }
  238. NS SharpGLTF.Memory { STRUCT Vector2Array { USING IReadOnlyCollection<Vector2> } }
  239. NS SharpGLTF.Memory { STRUCT Vector2Array { USING IReadOnlyList<Vector2> } }
  240. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD Fill Void (IEnumerable<Vector3>, Int32=0) } }
  241. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  242. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  243. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  244. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:GET:VIRTUAL Count Int32 } }
  245. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:GET:VIRTUAL Item Vector3 } }
  246. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:SET:VIRTUAL Item Vector3 } }
  247. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL Contains Boolean (Vector3) } }
  248. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL CopyTo Void (Vector3[], Int32) } }
  249. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL GetEnumerator IEnumerator<Vector3> () } }
  250. NS SharpGLTF.Memory { STRUCT Vector3Array { METHOD:VIRTUAL IndexOf Int32 (Vector3) } }
  251. NS SharpGLTF.Memory { STRUCT Vector3Array { USING ICollection<Vector3> } }
  252. NS SharpGLTF.Memory { STRUCT Vector3Array { USING IEnumerable } }
  253. NS SharpGLTF.Memory { STRUCT Vector3Array { USING IEnumerable<Vector3> } }
  254. NS SharpGLTF.Memory { STRUCT Vector3Array { USING IList<Vector3> } }
  255. NS SharpGLTF.Memory { STRUCT Vector3Array { USING IReadOnlyCollection<Vector3> } }
  256. NS SharpGLTF.Memory { STRUCT Vector3Array { USING IReadOnlyList<Vector3> } }
  257. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD Fill Void (IEnumerable<Vector4>, Int32=0) } }
  258. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  259. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (ArraySegment<Byte>, Int32=0, EncodingType=FLOAT, Boolean=False) } }
  260. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:CONSTRUCTOR (Byte[], Int32, Int32, Int32, EncodingType=FLOAT, Boolean=False) } }
  261. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:GET:VIRTUAL Count Int32 } }
  262. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:GET:VIRTUAL Item Vector4 } }
  263. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:SET:VIRTUAL Item Vector4 } }
  264. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL Contains Boolean (Vector4) } }
  265. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL CopyTo Void (Vector4[], Int32) } }
  266. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL GetEnumerator IEnumerator<Vector4> () } }
  267. NS SharpGLTF.Memory { STRUCT Vector4Array { METHOD:VIRTUAL IndexOf Int32 (Vector4) } }
  268. NS SharpGLTF.Memory { STRUCT Vector4Array { USING ICollection<Vector4> } }
  269. NS SharpGLTF.Memory { STRUCT Vector4Array { USING IEnumerable } }
  270. NS SharpGLTF.Memory { STRUCT Vector4Array { USING IEnumerable<Vector4> } }
  271. NS SharpGLTF.Memory { STRUCT Vector4Array { USING IList<Vector4> } }
  272. NS SharpGLTF.Memory { STRUCT Vector4Array { USING IReadOnlyCollection<Vector4> } }
  273. NS SharpGLTF.Memory { STRUCT Vector4Array { USING IReadOnlyList<Vector4> } }
  274. NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:CONSTRUCTOR () } }
  275. NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:GET FileReader AssetReader } }
  276. NS SharpGLTF.Schema2 { CLASS ReadSettings { METHOD:SET FileReader AssetReader } }
  277. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET BinaryMode Boolean } }
  278. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET FileWriter AssetWriter } }
  279. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET ImageWriting ImageWriteMode } }
  280. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET JsonFormatting Formatting } }
  281. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:GET MergeBuffers Boolean } }
  282. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET BinaryMode Boolean } }
  283. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET FileWriter AssetWriter } }
  284. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET ImageWriting ImageWriteMode } }
  285. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET JsonFormatting Formatting } }
  286. NS SharpGLTF.Schema2 { CLASS WriteSettings { METHOD:SET MergeBuffers Boolean } }
  287. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD GetExtension T () } }
  288. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD RemoveExtensions Void () } }
  289. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD RemoveExtensions Void (T) } }
  290. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD SetExtension Void (T) } }
  291. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD TryUseExtrasAsDictionary JsonDictionary (Boolean) } }
  292. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD TryUseExtrasAsList JsonList (Boolean) } }
  293. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:CONSTRUCTOR () } }
  294. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:GET Extensions IReadOnlyCollection<JsonSerializable> } }
  295. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:GET Extras Object } }
  296. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:STATIC Flatten IEnumerable<ExtraProperties> (ExtraProperties) } }
  297. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  298. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  299. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  300. NS SharpGLTF.Schema2 { CLASS:ABSTRACT ExtraProperties { USING JsonSerializable } }
  301. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:CONSTRUCTOR () } }
  302. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:GET Name String } }
  303. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:GET:VIRTUAL LogicalParent ModelRoot } }
  304. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED SharesLogicalParent Boolean (params LogicalChildOfRoot[]) } }
  305. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  306. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  307. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { METHOD:STATIC RenameLogicalElements Void (IEnumerable<T>, String) } }
  308. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { USING ExtraProperties } }
  309. NS SharpGLTF.Schema2 { CLASS:ABSTRACT LogicalChildOfRoot { USING JsonSerializable } }
  310. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsColorArray IList<Vector4> () } }
  311. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsIndicesArray IntegerArray () } }
  312. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsMatrix4x4Array Matrix4x4Array () } }
  313. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsMultiArray IList<Single[]> (Int32) } }
  314. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsQuaternionArray IList<Quaternion> () } }
  315. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsScalarArray IList<Single> () } }
  316. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector2Array IList<Vector2> () } }
  317. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector3Array IList<Vector3> () } }
  318. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD AsVector4Array IList<Vector4> () } }
  319. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetData Void (BufferView, Int32, Int32, DimensionType, EncodingType, Boolean) } }
  320. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetIndexData Void (BufferView, Int32, Int32, IndexEncodingType) } }
  321. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetIndexData Void (MemoryAccessor) } }
  322. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetVertexData Void (BufferView, Int32, Int32, DimensionType=VEC3, EncodingType=FLOAT, Boolean=False) } }
  323. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD SetVertexData Void (MemoryAccessor) } }
  324. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD TryGetVertexBytes ArraySegment<Byte> (Int32) } }
  325. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD UpdateBounds Void () } }
  326. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET ByteOffset Int32 } }
  327. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Count Int32 } }
  328. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Dimensions DimensionType } }
  329. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Encoding EncodingType } }
  330. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET IsSparse Boolean } }
  331. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET ItemByteSize Int32 } }
  332. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET LogicalIndex Int32 } }
  333. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET Normalized Boolean } }
  334. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:GET SourceBufferView BufferView } }
  335. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  336. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  337. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  338. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING ExtraProperties } }
  339. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING JsonSerializable } }
  340. NS SharpGLTF.Schema2 { CLASS:SEALED Accessor { USING LogicalChildOfRoot } }
  341. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:GET Count Int32 } }
  342. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  343. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  344. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  345. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { USING ExtraProperties } }
  346. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparse { USING JsonSerializable } }
  347. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  348. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  349. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { USING ExtraProperties } }
  350. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseIndices { USING JsonSerializable } }
  351. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  352. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  353. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { USING ExtraProperties } }
  354. NS SharpGLTF.Schema2 { CLASS:SEALED AccessorSparseValues { USING JsonSerializable } }
  355. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateMorphChannel Void (Node, AnimationInterpolationMode, IReadOnlyDictionary<Single,SparseWeight8>, Int32, Boolean=True) } }
  356. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateRotationChannel Void (Node, IReadOnlyDictionary<Single,Quaternion>, Boolean=True) } }
  357. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateRotationChannel Void (Node, IReadOnlyDictionary<Single,ValueTuple<Quaternion,Quaternion,Quaternion>>) } }
  358. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateScaleChannel Void (Node, IReadOnlyDictionary<Single,ValueTuple<Vector3,Vector3,Vector3>>) } }
  359. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateScaleChannel Void (Node, IReadOnlyDictionary<Single,Vector3>, Boolean=True) } }
  360. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateTranslationChannel Void (Node, IReadOnlyDictionary<Single,ValueTuple<Vector3,Vector3,Vector3>>) } }
  361. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD CreateTranslationChannel Void (Node, IReadOnlyDictionary<Single,Vector3>, Boolean=True) } }
  362. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindMorphSampler IAnimationSampler<Single[]> (Node) } }
  363. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindRotationSampler IAnimationSampler<Quaternion> (Node) } }
  364. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindScaleSampler IAnimationSampler<Vector3> (Node) } }
  365. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindSparseMorphSampler IAnimationSampler<SparseWeight8> (Node) } }
  366. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD FindTranslationSampler IAnimationSampler<Vector3> (Node) } }
  367. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD GetLocalTransform AffineTransform (Node, Single) } }
  368. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD GetMorphWeights IReadOnlyList<Single> (Node, Single) } }
  369. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD GetSparseMorphWeights SparseWeight8 (Node, Single) } }
  370. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:GET Duration Single } }
  371. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:GET LogicalIndex Int32 } }
  372. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  373. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  374. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  375. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING ExtraProperties } }
  376. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING JsonSerializable } }
  377. NS SharpGLTF.Schema2 { CLASS:SEALED Animation { USING LogicalChildOfRoot } }
  378. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Copyright String } }
  379. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Generator String } }
  380. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET MinVersion Version } }
  381. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET Version Version } }
  382. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:GET:STATIC AssemblyInformationalVersion String } }
  383. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  384. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  385. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:SET Copyright String } }
  386. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { METHOD:SET Generator String } }
  387. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { USING ExtraProperties } }
  388. NS SharpGLTF.Schema2 { CLASS:SEALED Asset { USING JsonSerializable } }
  389. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:CONSTRUCTOR (Object, IntPtr) } }
  390. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL BeginInvoke IAsyncResult (String, AsyncCallback, Object) } }
  391. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL EndInvoke ArraySegment<Byte> (IAsyncResult) } }
  392. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { METHOD:VIRTUAL Invoke ArraySegment<Byte> (String) } }
  393. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING Delegate } }
  394. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING ICloneable } }
  395. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING ISerializable } }
  396. NS SharpGLTF.Schema2 { CLASS:SEALED AssetReader { USING MulticastDelegate } }
  397. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:CONSTRUCTOR (Object, IntPtr) } }
  398. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL BeginInvoke IAsyncResult (String, ArraySegment<Byte>, AsyncCallback, Object) } }
  399. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL EndInvoke Void (IAsyncResult) } }
  400. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { METHOD:VIRTUAL Invoke Void (String, ArraySegment<Byte>) } }
  401. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING Delegate } }
  402. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING ICloneable } }
  403. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING ISerializable } }
  404. NS SharpGLTF.Schema2 { CLASS:SEALED AssetWriter { USING MulticastDelegate } }
  405. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:GET Content Byte[] } }
  406. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:GET LogicalIndex Int32 } }
  407. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  408. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  409. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING ExtraProperties } }
  410. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING JsonSerializable } }
  411. NS SharpGLTF.Schema2 { CLASS:SEALED Buffer { USING LogicalChildOfRoot } }
  412. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD FindAccessors IEnumerable<Accessor> () } }
  413. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD IsInterleaved Boolean (IEnumerable<Accessor>) } }
  414. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET ByteStride Int32 } }
  415. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET Content ArraySegment<Byte> } }
  416. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET DeviceBufferTarget Nullable<BufferMode> } }
  417. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:GET LogicalIndex Int32 } }
  418. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  419. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  420. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING ExtraProperties } }
  421. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING JsonSerializable } }
  422. NS SharpGLTF.Schema2 { CLASS:SEALED BufferView { USING LogicalChildOfRoot } }
  423. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD SetOrthographicMode Void (Single, Single, Single, Single) } }
  424. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD SetPerspectiveMode Void (Nullable<Single>, Single, Single, Single) } }
  425. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:GET LogicalIndex Int32 } }
  426. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:GET Matrix Matrix4x4 } }
  427. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:GET Settings ICamera } }
  428. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  429. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  430. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  431. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING ExtraProperties } }
  432. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING JsonSerializable } }
  433. NS SharpGLTF.Schema2 { CLASS:SEALED Camera { USING LogicalChildOfRoot } }
  434. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET XMag Single } }
  435. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET YMag Single } }
  436. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET ZFar Single } }
  437. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET ZNear Single } }
  438. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET:VIRTUAL IsOrthographic Boolean } }
  439. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET:VIRTUAL IsPerspective Boolean } }
  440. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:GET:VIRTUAL Matrix Matrix4x4 } }
  441. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  442. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  443. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { METHOD:STATIC CheckParameters Void (Single, Single, Single, Single) } }
  444. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { USING ExtraProperties } }
  445. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { USING ICamera } }
  446. NS SharpGLTF.Schema2 { CLASS:SEALED CameraOrthographic { USING JsonSerializable } }
  447. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET AspectRatio Nullable<Single> } }
  448. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET VerticalFOV Single } }
  449. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET ZFar Single } }
  450. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET ZNear Single } }
  451. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET:VIRTUAL IsOrthographic Boolean } }
  452. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET:VIRTUAL IsPerspective Boolean } }
  453. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:GET:VIRTUAL Matrix Matrix4x4 } }
  454. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  455. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  456. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { METHOD:STATIC CheckParameters Void (Nullable<Single>, Single, Single, Single=∞) } }
  457. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { USING ExtraProperties } }
  458. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { USING ICamera } }
  459. NS SharpGLTF.Schema2 { CLASS:SEALED CameraPerspective { USING JsonSerializable } }
  460. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD GetImageContent ArraySegment<Byte> () } }
  461. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD SetSatelliteContent Void (Byte[]) } }
  462. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD SetSatelliteFile Void (String) } }
  463. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD TransferToInternalBuffer Void () } }
  464. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET FileExtension String } }
  465. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsDds Boolean } }
  466. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsJpeg Boolean } }
  467. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsPng Boolean } }
  468. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsSatelliteFile Boolean } }
  469. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET IsWebp Boolean } }
  470. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:GET LogicalIndex Int32 } }
  471. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  472. NS SharpGLTF.Schema2 { CLASS:SEALED Image { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  473. NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING ExtraProperties } }
  474. NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING JsonSerializable } }
  475. NS SharpGLTF.Schema2 { CLASS:SEALED Image { USING LogicalChildOfRoot } }
  476. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD FindChannel Nullable<MaterialChannel> (String) } }
  477. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializePBRMetallicRoughness Void () } }
  478. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializePBRSpecularGlossiness Void (Boolean=False) } }
  479. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD InitializeUnlit Void () } }
  480. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Alpha AlphaMode } }
  481. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET AlphaCutoff Single } }
  482. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Channels IEnumerable<MaterialChannel> } }
  483. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET DoubleSided Boolean } }
  484. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET LogicalIndex Int32 } }
  485. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:GET Unlit Boolean } }
  486. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  487. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  488. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  489. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET Alpha AlphaMode } }
  490. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET AlphaCutoff Single } }
  491. NS SharpGLTF.Schema2 { CLASS:SEALED Material { METHOD:SET DoubleSided Boolean } }
  492. NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING ExtraProperties } }
  493. NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING JsonSerializable } }
  494. NS SharpGLTF.Schema2 { CLASS:SEALED Material { USING LogicalChildOfRoot } }
  495. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD CreatePrimitive MeshPrimitive () } }
  496. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET LogicalIndex Int32 } }
  497. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET MorphWeights IReadOnlyList<Single> } }
  498. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET Primitives IReadOnlyList<MeshPrimitive> } }
  499. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:GET VisualParents IEnumerable<Node> } }
  500. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  501. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  502. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  503. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING ExtraProperties } }
  504. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING JsonSerializable } }
  505. NS SharpGLTF.Schema2 { CLASS:SEALED Mesh { USING LogicalChildOfRoot } }
  506. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetBufferViews IEnumerable<BufferView> (Boolean, Boolean, Boolean) } }
  507. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetIndexAccessor Accessor () } }
  508. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetIndices IntegerArray () } }
  509. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetMorphTargetAccessors IReadOnlyDictionary<String,Accessor> (Int32) } }
  510. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertexAccessor Accessor (String) } }
  511. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertexAccessorsByBuffer IReadOnlyList<KeyValuePair<String,Accessor>> (BufferView) } }
  512. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD GetVertices MemoryAccessor (String) } }
  513. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetIndexAccessor Void (Accessor) } }
  514. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetMorphTargetAccessors Void (Int32, IReadOnlyDictionary<String,Accessor>) } }
  515. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD SetVertexAccessor Void (String, Accessor) } }
  516. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET DrawPrimitiveType PrimitiveType } }
  517. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET IndexAccessor Accessor } }
  518. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET LogicalIndex Int32 } }
  519. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET Material Material } }
  520. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET MorphTargetsCount Int32 } }
  521. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET VertexAccessors IReadOnlyDictionary<String,Accessor> } }
  522. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:GET:VIRTUAL LogicalParent Mesh } }
  523. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  524. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  525. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET DrawPrimitiveType PrimitiveType } }
  526. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET IndexAccessor Accessor } }
  527. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { METHOD:SET Material Material } }
  528. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { USING ExtraProperties } }
  529. NS SharpGLTF.Schema2 { CLASS:SEALED MeshPrimitive { USING JsonSerializable } }
  530. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateAccessor Accessor (String=null) } }
  531. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateAnimation Animation (String=null) } }
  532. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateBuffer Buffer (Int32) } }
  533. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateCamera Camera (String=null) } }
  534. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateImage Image (String=null) } }
  535. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateMaterial Material (String=null) } }
  536. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateMesh Mesh (String=null) } }
  537. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreatePunctualLight PunctualLight (PunctualLightType) } }
  538. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreatePunctualLight PunctualLight (String, PunctualLightType) } }
  539. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD CreateSkin Skin (String=null) } }
  540. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD DeepClone ModelRoot () } }
  541. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD GetJSON String (Formatting) } }
  542. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD IsolateMemory Void () } }
  543. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD MergeBuffers Void () } }
  544. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD MergeImages Void () } }
  545. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD SaveGLB Void (String) } }
  546. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD SaveGLTF Void (String, Formatting=None) } }
  547. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBuffer Buffer (Byte[]) } }
  548. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (ArraySegment<Byte>, Int32=0, Nullable<BufferMode>=null) } }
  549. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (Buffer, Int32=0, Nullable<Int32>=null, Int32=0, Nullable<BufferMode>=null) } }
  550. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseBufferView BufferView (Byte[], Int32=0, Nullable<Int32>=null, Int32=0, Nullable<BufferMode>=null) } }
  551. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseImage Image (ArraySegment<Byte>) } }
  552. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseScene Scene (Int32) } }
  553. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseScene Scene (String) } }
  554. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseTexture Texture (Image, Image, TextureSampler=null) } }
  555. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseTexture Texture (Image, TextureSampler=null) } }
  556. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD UseTextureSampler TextureSampler (TextureWrapMode, TextureWrapMode, TextureMipMapFilter, TextureInterpolationFilter) } }
  557. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD Write Void (WriteSettings, String) } }
  558. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteGLB ArraySegment<Byte> () } }
  559. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteGLB Void (Stream) } }
  560. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD WriteToDictionary Dictionary<String,ArraySegment<Byte>> (String) } }
  561. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET Asset Asset } }
  562. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET DefaultScene Scene } }
  563. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET ExtensionsRequired IEnumerable<String> } }
  564. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET ExtensionsUsed IEnumerable<String> } }
  565. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET IncompatibleExtensions IEnumerable<String> } }
  566. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalAccessors IReadOnlyList<Accessor> } }
  567. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalAnimations IReadOnlyList<Animation> } }
  568. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalBuffers IReadOnlyList<Buffer> } }
  569. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalBufferViews IReadOnlyList<BufferView> } }
  570. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalCameras IReadOnlyList<Camera> } }
  571. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalImages IReadOnlyList<Image> } }
  572. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalMaterials IReadOnlyList<Material> } }
  573. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalMeshes IReadOnlyList<Mesh> } }
  574. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalNodes IReadOnlyList<Node> } }
  575. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalPunctualLights IReadOnlyList<PunctualLight> } }
  576. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalScenes IReadOnlyList<Scene> } }
  577. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalSkins IReadOnlyList<Skin> } }
  578. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalTextures IReadOnlyList<Texture> } }
  579. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:GET LogicalTextureSamplers IReadOnlyList<TextureSampler> } }
  580. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  581. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL GetLogicalChildren IEnumerable<ExtraProperties> () } }
  582. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  583. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:SET DefaultScene Scene } }
  584. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC CreateModel ModelRoot () } }
  585. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC Load ModelRoot (String) } }
  586. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ParseGLB ModelRoot (ArraySegment<Byte>) } }
  587. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ParseGLTF ModelRoot (String, ReadSettings) } }
  588. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC Read ModelRoot (Stream, ReadSettings) } }
  589. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadFromDictionary ModelRoot (Dictionary<String,ArraySegment<Byte>>, String) } }
  590. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadGLB ModelRoot (Stream, ReadSettings) } }
  591. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { METHOD:STATIC ReadGLTF ModelRoot (Stream, ReadSettings) } }
  592. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { USING ExtraProperties } }
  593. NS SharpGLTF.Schema2 { CLASS:SEALED ModelRoot { USING JsonSerializable } }
  594. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD GetGeometryTransform IGeometryTransform () } }
  595. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD GetGeometryTransform IGeometryTransform (Animation, Single) } }
  596. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD GetLocalTransform AffineTransform (Animation, Single) } }
  597. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD GetWorldMatrix Matrix4x4 (Animation, Single) } }
  598. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD UpdateGeometryTransform Void (IGeometryTransform, Animation, Single) } }
  599. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET Camera Camera } }
  600. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET IsSkinJoint Boolean } }
  601. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET IsSkinSkeleton Boolean } }
  602. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LocalMatrix Matrix4x4 } }
  603. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LocalTransform AffineTransform } }
  604. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET LogicalIndex Int32 } }
  605. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET Mesh Mesh } }
  606. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET MorphWeights IReadOnlyList<Single> } }
  607. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET PunctualLight PunctualLight } }
  608. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET Skin Skin } }
  609. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET VisualParent Node } }
  610. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET VisualRoot Node } }
  611. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET VisualScenes IEnumerable<Scene> } }
  612. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET WorldMatrix Matrix4x4 } }
  613. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:GET:VIRTUAL VisualChildren IEnumerable<Node> } }
  614. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  615. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  616. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET Camera Camera } }
  617. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET LocalMatrix Matrix4x4 } }
  618. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET LocalTransform AffineTransform } }
  619. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET Mesh Mesh } }
  620. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET MorphWeights IReadOnlyList<Single> } }
  621. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET PunctualLight PunctualLight } }
  622. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET Skin Skin } }
  623. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:SET WorldMatrix Matrix4x4 } }
  624. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC FindNodesUsingMesh IEnumerable<Node> (Mesh) } }
  625. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC FindNodesUsingSkin IEnumerable<Node> (Skin) } }
  626. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:STATIC Flatten IEnumerable<Node> (IVisualNodeContainer) } }
  627. NS SharpGLTF.Schema2 { CLASS:SEALED Node { METHOD:VIRTUAL CreateNode Node (String=null) } }
  628. NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING ExtraProperties } }
  629. NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING IVisualNodeContainer } }
  630. NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING JsonSerializable } }
  631. NS SharpGLTF.Schema2 { CLASS:SEALED Node { USING LogicalChildOfRoot } }
  632. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD SetColor Void (Vector3, Single=1, Single=0) } }
  633. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD SetSpotCone Void (Single, Single) } }
  634. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Color Vector3 } }
  635. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET InnerConeAngle Single } }
  636. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Intensity Single } }
  637. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET LightType PunctualLightType } }
  638. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET LogicalIndex Int32 } }
  639. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET OuterConeAngle Single } }
  640. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET Range Single } }
  641. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:GET:STATIC LocalDirection Vector3 } }
  642. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  643. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  644. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Color Vector3 } }
  645. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Intensity Single } }
  646. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { METHOD:SET Range Single } }
  647. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING ExtraProperties } }
  648. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING JsonSerializable } }
  649. NS SharpGLTF.Schema2 { CLASS:SEALED PunctualLight { USING LogicalChildOfRoot } }
  650. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:GET LogicalIndex Int32 } }
  651. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:GET:VIRTUAL VisualChildren IEnumerable<Node> } }
  652. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  653. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  654. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { METHOD:VIRTUAL CreateNode Node (String=null) } }
  655. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING ExtraProperties } }
  656. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING IVisualNodeContainer } }
  657. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING JsonSerializable } }
  658. NS SharpGLTF.Schema2 { CLASS:SEALED Scene { USING LogicalChildOfRoot } }
  659. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD BindJoints Void (Matrix4x4, params Node[]) } }
  660. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD BindJoints Void (params Node[]) } }
  661. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD BindJoints Void (ValueTuple[]<Node,Matrix4x4>) } }
  662. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD GetInverseBindMatricesAccessor Accessor () } }
  663. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD GetJoint ValueTuple<Node,Matrix4x4> (Int32) } }
  664. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET JointsCount Int32 } }
  665. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET LogicalIndex Int32 } }
  666. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET Skeleton Node } }
  667. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:GET VisualParents IEnumerable<Node> } }
  668. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  669. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  670. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { METHOD:SET Skeleton Node } }
  671. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING ExtraProperties } }
  672. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING JsonSerializable } }
  673. NS SharpGLTF.Schema2 { CLASS:SEALED Skin { USING LogicalChildOfRoot } }
  674. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD ClearImages Void () } }
  675. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD SetImage Void (Image) } }
  676. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD SetImages Void (Image, Image) } }
  677. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET FallbackImage Image } }
  678. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET Image Image } }
  679. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET LogicalIndex Int32 } }
  680. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET PrimaryImage Image } }
  681. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:GET Sampler TextureSampler } }
  682. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  683. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  684. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:SET Image Image } }
  685. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { METHOD:SET Sampler TextureSampler } }
  686. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING ExtraProperties } }
  687. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING JsonSerializable } }
  688. NS SharpGLTF.Schema2 { CLASS:SEALED Texture { USING LogicalChildOfRoot } }
  689. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET LogicalIndex Int32 } }
  690. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET MagFilter TextureInterpolationFilter } }
  691. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET MinFilter TextureMipMapFilter } }
  692. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET WrapS TextureWrapMode } }
  693. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:GET WrapT TextureWrapMode } }
  694. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  695. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  696. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING ExtraProperties } }
  697. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING JsonSerializable } }
  698. NS SharpGLTF.Schema2 { CLASS:SEALED TextureSampler { USING LogicalChildOfRoot } }
  699. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Offset Vector2 } }
  700. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Rotation Single } }
  701. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET Scale Vector2 } }
  702. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:GET TextureCoordinateOverride Nullable<Int32> } }
  703. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:PROTECTED:VIRTUAL DeserializeProperty Void (String, JsonReader) } }
  704. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:PROTECTED:VIRTUAL SerializeProperties Void (JsonWriter) } }
  705. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Offset Vector2 } }
  706. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Rotation Single } }
  707. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET Scale Vector2 } }
  708. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { METHOD:SET TextureCoordinateOverride Nullable<Int32> } }
  709. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { USING ExtraProperties } }
  710. NS SharpGLTF.Schema2 { CLASS:SEALED TextureTransform { USING JsonSerializable } }
  711. NS SharpGLTF.Schema2 { ENUM AlphaMode { BLEND=2 } }
  712. NS SharpGLTF.Schema2 { ENUM AlphaMode { MASK=1 } }
  713. NS SharpGLTF.Schema2 { ENUM AlphaMode { OPAQUE=0 } }
  714. NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { CUBICSPLINE=2 } }
  715. NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { LINEAR=0 } }
  716. NS SharpGLTF.Schema2 { ENUM AnimationInterpolationMode { STEP=1 } }
  717. NS SharpGLTF.Schema2 { ENUM BufferMode { ARRAY_BUFFER=34962 } }
  718. NS SharpGLTF.Schema2 { ENUM BufferMode { ELEMENT_ARRAY_BUFFER=34963 } }
  719. NS SharpGLTF.Schema2 { ENUM CameraType { orthographic=1 } }
  720. NS SharpGLTF.Schema2 { ENUM CameraType { perspective=0 } }
  721. NS SharpGLTF.Schema2 { ENUM DimensionType { MAT2=4 } }
  722. NS SharpGLTF.Schema2 { ENUM DimensionType { MAT3=5 } }
  723. NS SharpGLTF.Schema2 { ENUM DimensionType { MAT4=6 } }
  724. NS SharpGLTF.Schema2 { ENUM DimensionType { SCALAR=0 } }
  725. NS SharpGLTF.Schema2 { ENUM DimensionType { VEC2=1 } }
  726. NS SharpGLTF.Schema2 { ENUM DimensionType { VEC3=2 } }
  727. NS SharpGLTF.Schema2 { ENUM DimensionType { VEC4=3 } }
  728. NS SharpGLTF.Schema2 { ENUM EncodingType { BYTE=5120 } }
  729. NS SharpGLTF.Schema2 { ENUM EncodingType { FLOAT=5126 } }
  730. NS SharpGLTF.Schema2 { ENUM EncodingType { SHORT=5122 } }
  731. NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_BYTE=5121 } }
  732. NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_INT=5125 } }
  733. NS SharpGLTF.Schema2 { ENUM EncodingType { UNSIGNED_SHORT=5123 } }
  734. NS SharpGLTF.Schema2 { ENUM ImageWriteMode { BufferView=1 } }
  735. NS SharpGLTF.Schema2 { ENUM ImageWriteMode { Embedded=2 } }
  736. NS SharpGLTF.Schema2 { ENUM ImageWriteMode { SatelliteFile=0 } }
  737. NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_BYTE=5121 } }
  738. NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_INT=5125 } }
  739. NS SharpGLTF.Schema2 { ENUM IndexEncodingType { UNSIGNED_SHORT=5123 } }
  740. NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINE_LOOP=2 } }
  741. NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINE_STRIP=3 } }
  742. NS SharpGLTF.Schema2 { ENUM PrimitiveType { LINES=1 } }
  743. NS SharpGLTF.Schema2 { ENUM PrimitiveType { POINTS=0 } }
  744. NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLE_FAN=6 } }
  745. NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLE_STRIP=5 } }
  746. NS SharpGLTF.Schema2 { ENUM PrimitiveType { TRIANGLES=4 } }
  747. NS SharpGLTF.Schema2 { ENUM PropertyPath { rotation=1 } }
  748. NS SharpGLTF.Schema2 { ENUM PropertyPath { scale=2 } }
  749. NS SharpGLTF.Schema2 { ENUM PropertyPath { translation=0 } }
  750. NS SharpGLTF.Schema2 { ENUM PropertyPath { weights=3 } }
  751. NS SharpGLTF.Schema2 { ENUM PunctualLightType { Directional=0 } }
  752. NS SharpGLTF.Schema2 { ENUM PunctualLightType { Point=1 } }
  753. NS SharpGLTF.Schema2 { ENUM PunctualLightType { Spot=2 } }
  754. NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { DEFAULT=0 } }
  755. NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { LINEAR=9729 } }
  756. NS SharpGLTF.Schema2 { ENUM TextureInterpolationFilter { NEAREST=9728 } }
  757. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { DEFAULT=0 } }
  758. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR_MIPMAP_LINEAR=9987 } }
  759. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR_MIPMAP_NEAREST=9985 } }
  760. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { LINEAR=9729 } }
  761. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST_MIPMAP_LINEAR=9986 } }
  762. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST_MIPMAP_NEAREST=9984 } }
  763. NS SharpGLTF.Schema2 { ENUM TextureMipMapFilter { NEAREST=9728 } }
  764. NS SharpGLTF.Schema2 { ENUM TextureWrapMode { CLAMP_TO_EDGE=33071 } }
  765. NS SharpGLTF.Schema2 { ENUM TextureWrapMode { MIRRORED_REPEAT=33648 } }
  766. NS SharpGLTF.Schema2 { ENUM TextureWrapMode { REPEAT=10497 } }
  767. NS SharpGLTF.Schema2 { INTERFACE IAnimationSampler<T> { METHOD:ABSTRACT CreateCurveSampler ICurveSampler<T> () } }
  768. NS SharpGLTF.Schema2 { INTERFACE IAnimationSampler<T> { METHOD:ABSTRACT GetCubicKeys IEnumerable<ValueTuple<Single,ValueTuple<T,T,T>>> () } }
  769. NS SharpGLTF.Schema2 { INTERFACE IAnimationSampler<T> { METHOD:ABSTRACT GetLinearKeys IEnumerable<ValueTuple<Single,T>> () } }
  770. NS SharpGLTF.Schema2 { INTERFACE IAnimationSampler<T> { METHOD:GET:ABSTRACT InterpolationMode AnimationInterpolationMode } }
  771. NS SharpGLTF.Schema2 { INTERFACE ICamera { METHOD:GET:ABSTRACT IsOrthographic Boolean } }
  772. NS SharpGLTF.Schema2 { INTERFACE ICamera { METHOD:GET:ABSTRACT IsPerspective Boolean } }
  773. NS SharpGLTF.Schema2 { INTERFACE ICamera { METHOD:GET:ABSTRACT Matrix Matrix4x4 } }
  774. NS SharpGLTF.Schema2 { INTERFACE IVisualNodeContainer { METHOD:ABSTRACT CreateNode Node (String=null) } }
  775. NS SharpGLTF.Schema2 { INTERFACE IVisualNodeContainer { METHOD:GET:ABSTRACT VisualChildren IEnumerable<Node> } }
  776. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTexture Void (Int32, Image, Image=null, TextureWrapMode=REPEAT, TextureWrapMode=REPEAT, TextureMipMapFilter=DEFAULT, TextureInterpolationFilter=DEFAULT) } }
  777. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTexture Void (Int32, Texture) } }
  778. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD SetTransform Void (Vector2, Vector2, Single=0, Nullable<Int32>=null) } }
  779. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET HasDefaultContent Boolean } }
  780. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Key String } }
  781. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET LogicalParent Material } }
  782. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Parameter Vector4 } }
  783. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET Texture Texture } }
  784. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureCoordinate Int32 } }
  785. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureSampler TextureSampler } }
  786. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:GET TextureTransform TextureTransform } }
  787. NS SharpGLTF.Schema2 { STRUCT MaterialChannel { METHOD:SET Parameter Vector4 } }
  788. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD TransformNormal Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  789. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD TransformPosition Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  790. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD TransformTangent Vector4 (Vector4, Vector3[], in SparseWeight8) } }
  791. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD Update Void (Int32, Func<Int32,Matrix4x4>, Func<Int32,Matrix4x4>) } }
  792. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD Update Void (Matrix4x4[], Matrix4x4[]) } }
  793. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:CONSTRUCTOR () } }
  794. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:CONSTRUCTOR (Int32, Func<Int32,Matrix4x4>, Func<Int32,Matrix4x4>, SparseWeight8, Boolean) } }
  795. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:CONSTRUCTOR (Matrix4x4[], Matrix4x4[], SparseWeight8, Boolean) } }
  796. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:GET SkinMatrices IReadOnlyList<Matrix4x4> } }
  797. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:GET:VIRTUAL FlipFaces Boolean } }
  798. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:GET:VIRTUAL Visible Boolean } }
  799. NS SharpGLTF.Transforms { CLASS SkinTransform { METHOD:STATIC CalculateInverseBinding Matrix4x4 (Matrix4x4, Matrix4x4) } }
  800. NS SharpGLTF.Transforms { CLASS SkinTransform { USING IGeometryTransform } }
  801. NS SharpGLTF.Transforms { CLASS SkinTransform { USING MorphTransform } }
  802. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD TransformNormal Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  803. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD TransformPosition Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  804. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD TransformTangent Vector4 (Vector4, Vector3[], in SparseWeight8) } }
  805. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD Update Void (Matrix4x4) } }
  806. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:CONSTRUCTOR () } }
  807. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:CONSTRUCTOR (Matrix4x4) } }
  808. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:CONSTRUCTOR (Matrix4x4, SparseWeight8, Boolean) } }
  809. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:GET WorldMatrix Matrix4x4 } }
  810. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:GET:VIRTUAL FlipFaces Boolean } }
  811. NS SharpGLTF.Transforms { CLASS StaticTransform { METHOD:GET:VIRTUAL Visible Boolean } }
  812. NS SharpGLTF.Transforms { CLASS StaticTransform { USING IGeometryTransform } }
  813. NS SharpGLTF.Transforms { CLASS StaticTransform { USING MorphTransform } }
  814. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { FIELD:CONST COMPLEMENT_INDEX Int32 } }
  815. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD Update Void (SparseWeight8, Boolean=False) } }
  816. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:CONSTRUCTOR () } }
  817. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:CONSTRUCTOR (SparseWeight8, Boolean) } }
  818. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:GET AbsoluteMorphTargets Boolean } }
  819. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:GET MorphWeights SparseWeight8 } }
  820. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:PROTECTED MorphVectors Vector3 (Vector3, Vector3[]) } }
  821. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:PROTECTED MorphVectors Vector4 (Vector4, Vector4[]) } }
  822. NS SharpGLTF.Transforms { CLASS:ABSTRACT MorphTransform { METHOD:VIRTUAL MorphColors Vector4 (Vector4, Vector4[]) } }
  823. NS SharpGLTF.Transforms { CLASS:STATIC Projection { METHOD:STATIC CreateOrthographicMatrix Matrix4x4 (Single, Single, Single, Single) } }
  824. NS SharpGLTF.Transforms { CLASS:STATIC Projection { METHOD:STATIC CreatePerspectiveMatrix Matrix4x4 (Single, Single, Single, Single=∞) } }
  825. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:ABSTRACT MorphColors Vector4 (Vector4, Vector4[]) } }
  826. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:ABSTRACT TransformNormal Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  827. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:ABSTRACT TransformPosition Vector3 (Vector3, Vector3[], in SparseWeight8) } }
  828. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:ABSTRACT TransformTangent Vector4 (Vector4, Vector3[], in SparseWeight8) } }
  829. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:GET:ABSTRACT FlipFaces Boolean } }
  830. NS SharpGLTF.Transforms { INTERFACE IGeometryTransform { METHOD:GET:ABSTRACT Visible Boolean } }
  831. NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Rotation Quaternion } }
  832. NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Scale Vector3 } }
  833. NS SharpGLTF.Transforms { STRUCT AffineTransform { FIELD Translation Vector3 } }
  834. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:GET IsIdentity Boolean } }
  835. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:GET IsValid Boolean } }
  836. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:GET Matrix Matrix4x4 } }
  837. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:GET:STATIC Identity AffineTransform } }
  838. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC Create AffineTransform (Matrix4x4) } }
  839. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC Create AffineTransform (Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>) } }
  840. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC Evaluate Matrix4x4 (Nullable<Matrix4x4>, Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>) } }
  841. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC LocalToWorld Matrix4x4 (Matrix4x4, Matrix4x4) } }
  842. NS SharpGLTF.Transforms { STRUCT AffineTransform { METHOD:STATIC WorldToLocal Matrix4x4 (Matrix4x4, Matrix4x4) } }
  843. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index0 Int32 } }
  844. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index1 Int32 } }
  845. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index2 Int32 } }
  846. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index3 Int32 } }
  847. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index4 Int32 } }
  848. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index5 Int32 } }
  849. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index6 Int32 } }
  850. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Index7 Int32 } }
  851. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight0 Single } }
  852. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight1 Single } }
  853. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight2 Single } }
  854. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight3 Single } }
  855. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight4 Single } }
  856. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight5 Single } }
  857. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight6 Single } }
  858. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { FIELD:READONLY Weight7 Single } }
  859. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD Expand IEnumerable<Single> (Int32) } }
  860. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD GetIndexedWeights IEnumerable<ValueTuple<Int32,Single>> () } }
  861. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD GetWeightsHashCode Int32 () } }
  862. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:CONSTRUCTOR (in Vector4, in Vector4) } }
  863. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:CONSTRUCTOR (in Vector4, in Vector4, in Vector4, in Vector4) } }
  864. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:GET Count Int32 } }
  865. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:GET IsWeightless Boolean } }
  866. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:GET Item Single } }
  867. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:GET WeightSum Single } }
  868. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Add SparseWeight8 (in SparseWeight8, in SparseWeight8) } }
  869. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC AreWeightsEqual Boolean (in SparseWeight8, in SparseWeight8) } }
  870. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Create SparseWeight8 (IEnumerable<Single>) } }
  871. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Create SparseWeight8 (params Single[]) } }
  872. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Create SparseWeight8 (params ValueTuple[]<Int32,Single>) } }
  873. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC InterpolateCubic SparseWeight8 (in SparseWeight8, in SparseWeight8, in SparseWeight8, in SparseWeight8, Single) } }
  874. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC InterpolateLinear SparseWeight8 (in SparseWeight8, in SparseWeight8, Single) } }
  875. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Multiply SparseWeight8 (in SparseWeight8, in SparseWeight8) } }
  876. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Multiply SparseWeight8 (in SparseWeight8, Single) } }
  877. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC OrderedByIndex SparseWeight8 (in SparseWeight8) } }
  878. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC OrderedByWeight SparseWeight8 (in SparseWeight8) } }
  879. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:STATIC Subtract SparseWeight8 (in SparseWeight8, in SparseWeight8) } }
  880. NS SharpGLTF.Transforms { STRUCT SparseWeight8 { METHOD:VIRTUAL ToString String () } }
  881. NS SharpGLTF.Validation { CLASS DataException { USING Exception } }
  882. NS SharpGLTF.Validation { CLASS DataException { USING ISerializable } }
  883. NS SharpGLTF.Validation { CLASS DataException { USING ModelException } }
  884. NS SharpGLTF.Validation { CLASS LinkException { USING Exception } }
  885. NS SharpGLTF.Validation { CLASS LinkException { USING ISerializable } }
  886. NS SharpGLTF.Validation { CLASS LinkException { USING ModelException } }
  887. NS SharpGLTF.Validation { CLASS ModelException { USING Exception } }
  888. NS SharpGLTF.Validation { CLASS ModelException { USING ISerializable } }
  889. NS SharpGLTF.Validation { CLASS SchemaException { USING Exception } }
  890. NS SharpGLTF.Validation { CLASS SchemaException { USING ISerializable } }
  891. NS SharpGLTF.Validation { CLASS SchemaException { USING ModelException } }
  892. NS SharpGLTF.Validation { CLASS SemanticException { USING Exception } }
  893. NS SharpGLTF.Validation { CLASS SemanticException { USING ISerializable } }
  894. NS SharpGLTF.Validation { CLASS SemanticException { USING ModelException } }