Vicente Penades bd643f1496 Sync code with SharpGLTF.Monogame.Demo 5 лет назад
..
Example1 71a0af1465 Added simple utility interfaces 6 лет назад
InfiniteSkinnedTentacle 82da3913eb CreateMeshes now automatically checks for optimal vertex joint index encoding, so no need for so many VertexSkinning types anymore. 6 лет назад
MonoGameScene 029b1f1d27 Update readme.md 6 лет назад
PointCloudGalaxy 69451d6d63 improving skinning API 6 лет назад
SharpGLTF.Runtime.MonoGame bd643f1496 Sync code with SharpGLTF.Monogame.Demo 5 лет назад
Example1.glb 810d3dbc8f more skinning improvements 6 лет назад
InfiniteSkinnedTentacle.glb 810d3dbc8f more skinning improvements 6 лет назад
MonoGameDemo.jpg 1124be4893 Edited Readme. 6 лет назад
PointCloudGalaxy.glb 810d3dbc8f more skinning improvements 6 лет назад
README.MD 74795274e8 Update README.MD 6 лет назад

README.MD

Showcase

In here I'll upload projects levaraging SharpGLTF.

|Project|Description|Result| |-|-|-| |Example1|A simple scene with two colored polygons.|Example1.glb |Point Cloud Galaxy|A procedurally generated galaxy with 100.000 stars.|PointCloudGalaxy.glb |Infinite Skinned Tentacle|A complex animated scene with 84 skinned nodes sharing a single mesh.|InfiniteSkinnedTentacle.glb

Infinite Skinned Tentacle is a project designed to stress test the skinning features of various gltf viewers available; as far as I know, current viewers able to display it correctly are:

  • Microsoft's 3D View (version 7.1908.9012.0)
  • BabylonJS