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- using System;
- using System.Collections.Generic;
- using System.Numerics;
- using System.Text;
- using NUnit.Framework;
- namespace SharpGLTF.Transforms
- {
- [Category("Core.Transforms")]
- public class AffineTransformMatrixTests
- {
- [TestCase(0, 0, 0, 0, 0, 0)]
- [TestCase(1, 2, 4, 3, 2, 1)]
- [TestCase(-1, 1, 3, 2, 0, 1)]
- [TestCase(0, 0, 1, 0, 1, 0)]
- [TestCase(0, -1, 1, -2, 1, 0)]
- public void CalculateInverseBindMatrix(float mx, float my, float mz, float jx, float jy, float jz)
- {
- var model = Matrix4x4.CreateFromYawPitchRoll(mx, my, mz);
- var joint = Matrix4x4.CreateFromYawPitchRoll(jx, jy, jz);
- joint.Translation = new Vector3(jx, jy, jz);
- var invBindMatrix = SkinnedTransform.CalculateInverseBinding(model, joint);
- Matrix4x4.Invert(model, out Matrix4x4 xform);
- Matrix4x4.Invert(joint * xform, out Matrix4x4 result);
- NumericsAssert.AreEqual(result, invBindMatrix, 0.000001f);
- Matrix4x4.Invert(joint, out Matrix4x4 invJoint);
- result = model * invJoint;
- NumericsAssert.AreEqual(result, invBindMatrix, 0.000001f);
- }
- [Test]
- public void TestMatrixNormalization()
- {
- void testMatrix(Matrix4x4 m, float tolerance = 0)
- {
- var o = m;
- Matrix4x4Factory.NormalizeMatrix(ref m);
- NumericsAssert.AreEqual(o, m, tolerance);
- Assert.IsTrue(Matrix4x4.Decompose(m, out _, out _, out _));
- Assert.IsTrue(Matrix4x4.Invert(m, out _));
- }
- void testSkewed(Func<Matrix4x4, Matrix4x4> mf, float tolerance = 0)
- {
- var m = Matrix4x4.Identity;
- var o = m = mf(m);
- Assert.IsFalse(Matrix4x4.Decompose(m, out _, out _, out _));
- Matrix4x4Factory.NormalizeMatrix(ref m);
- NumericsAssert.AreEqual(o, m, tolerance);
- Assert.IsTrue(Matrix4x4.Decompose(m, out _, out _, out _));
- Assert.IsTrue(Matrix4x4.Invert(m, out _));
- }
-
- testSkewed(m => { m.M12 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M13 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M21 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M23 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M31 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M32 += 0.34f; return m; }, 0.34f);
- testSkewed(m => { m.M12 += 0.1f; m.M23 -= 0.1f; m.M31 += 0.05f; return m; }, 0.20f);
- // test normalization with uneven scaling
- testMatrix(Matrix4x4.CreateScale(0.0001f) * Matrix4x4.CreateFromYawPitchRoll(1, 2, 3), 0.0001f);
- testMatrix(Matrix4x4.CreateScale(1000) * Matrix4x4.CreateFromYawPitchRoll(1, 2, 3), 0.0001f);
- var SxR = Matrix4x4.CreateScale(5, 1, 1) * Matrix4x4.CreateFromYawPitchRoll(1, 2, 3); // Decomposable
- var RxS = Matrix4x4.CreateFromYawPitchRoll(1, 2, 3) * Matrix4x4.CreateScale(5, 1, 1); // Not Decomposable
- Assert.IsTrue(Matrix4x4.Decompose(SxR, out _, out _, out _));
- testMatrix(SxR, 0.0001f);
- Assert.IsFalse(Matrix4x4.Decompose(RxS, out _, out _, out _));
- testMatrix(RxS, 100);
- }
- [Test]
- public void TestAffineTransformIdentity()
- {
- var asMatrix = new AffineTransform(Matrix4x4.Identity);
- var asDecomposed = new AffineTransform(null, null, null);
- NumericsAssert.AreEqual(Matrix4x4.Identity, asMatrix.Matrix);
- NumericsAssert.AreEqual(Matrix4x4.Identity, asDecomposed.Matrix);
- Assert.IsTrue(asMatrix.IsIdentity);
- Assert.IsTrue(asDecomposed.IsIdentity);
- }
- [Test]
- public void TestAffineTransformMult()
- {
- var s_a = new Vector3(1, 2, 4);
- var r_a = Quaternion.CreateFromYawPitchRoll(1, 2, 3);
- var t_a = Vector3.Zero;
- var s_b = new Vector3(1, 1, 1);
- var r_b = Quaternion.CreateFromYawPitchRoll(1, 0, 2);
- var t_b = new Vector3(3, -4, 2);
- var mat_a = Matrix4x4.CreateScale(s_a) * Matrix4x4.CreateFromQuaternion(r_a) * Matrix4x4.CreateTranslation(t_a);
- var mat_b = Matrix4x4.CreateScale(s_b) * Matrix4x4.CreateFromQuaternion(r_b) * Matrix4x4.CreateTranslation(t_b);
- var mat_ab = Matrix4x4.Multiply(mat_a, mat_b);
- var mat_ba = Matrix4x4.Multiply(mat_b, mat_a);
- var srt_a = new AffineTransform(s_a, r_a, t_a);
- var srt_b = new AffineTransform(s_b, r_b, t_b);
- var srt_ab = AffineTransform.Multiply(srt_a, srt_b);
- var srt_ba = AffineTransform.Multiply(srt_b, srt_a);
- NumericsAssert.AreEqual(mat_ab, srt_ab.Matrix, 0.0001f);
- NumericsAssert.AreEqual(mat_ba, srt_ba.Matrix, 0.0001f);
- }
- }
- }
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