API.Toolkit.1.0.0-alpha0005.txt 30 KB

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  1. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddMesh Void (MeshBuilder<TMaterial,TvP,TvM,JvS>, Matrix4x4) } }
  2. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD GetIndices IReadOnlyList<Int32> (TMaterial) } }
  3. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD GetTriangles IEnumerable<ValueTuple<Int32,Int32,Int32>> (TMaterial) } }
  4. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD UsePrimitive PrimitiveBuilder<TMaterial,TvP,TvM,JvS> (TMaterial) } }
  5. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD Validate Void () } }
  6. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:CONSTRUCTOR (String=null) } }
  7. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Name String } }
  8. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Primitives IReadOnlyCollection<PrimitiveBuilder<TMaterial,TvP,TvM,JvS>> } }
  9. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET StrictMode Boolean } }
  10. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:SET Name String } }
  11. NS SharpGLTF.Geometry { CLASS MeshBuilder<TMaterial,TvP,TvM,JvS> { METHOD:SET StrictMode Boolean } }
  12. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP,TvM,JvS> { METHOD:CONSTRUCTOR (String=null) } }
  13. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP,TvM,JvS> { USING MeshBuilder<MaterialBuilder,TvP,TvM,JvS> } }
  14. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP,TvM> { METHOD:CONSTRUCTOR (String=null) } }
  15. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP,TvM> { USING MeshBuilder<MaterialBuilder,TvP,TvM,VertexEmpty> } }
  16. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP> { METHOD:CONSTRUCTOR (String=null) } }
  17. NS SharpGLTF.Geometry { CLASS MeshBuilder<TvP> { USING MeshBuilder<MaterialBuilder,TvP,VertexEmpty,VertexEmpty> } }
  18. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddPolygon Void (params TvP[]) } }
  19. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddPolygon Void (params ValueTuple[]<TvP,JvS>) } }
  20. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddPolygon Void (params ValueTuple[]<TvP,TvM,JvS>) } }
  21. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddPolygon Void (params ValueTuple[]<TvP,TvM>) } }
  22. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddPrimitive Void (PrimitiveBuilder<TMaterial,TvP,TvM,JvS>, Matrix4x4) } }
  23. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddTriangle Void (TvP, TvP, TvP) } }
  24. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddTriangle Void (ValueTuple<TvP,JvS>, ValueTuple<TvP,JvS>, ValueTuple<TvP,JvS>) } }
  25. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddTriangle Void (ValueTuple<TvP,TvM,JvS>, ValueTuple<TvP,TvM,JvS>, ValueTuple<TvP,TvM,JvS>) } }
  26. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD AddTriangle Void (ValueTuple<TvP,TvM>, ValueTuple<TvP,TvM>, ValueTuple<TvP,TvM>) } }
  27. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD UseVertex Int32 (ValueTuple<TvP,TvM,JvS>) } }
  28. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD Validate Void () } }
  29. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Indices IReadOnlyList<Int32> } }
  30. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Material TMaterial } }
  31. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Mesh MeshBuilder<TMaterial,TvP,TvM,JvS> } }
  32. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Triangles IEnumerable<ValueTuple<Int32,Int32,Int32>> } }
  33. NS SharpGLTF.Geometry { CLASS PrimitiveBuilder<TMaterial,TvP,TvM,JvS> { METHOD:GET Vertices IReadOnlyList<ValueTuple<TvP,TvM,JvS>> } }
  34. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD GetJointsFragment JvS (Int32) } }
  35. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD GetMaterialFragment TvM (Int32) } }
  36. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD GetPositionFragment TvP (Int32) } }
  37. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD SetNormals Void (IReadOnlyDictionary<Vector3,Vector3>) } }
  38. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:CONSTRUCTOR () } }
  39. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Colors0 IList<Vector4> } }
  40. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Colors1 IList<Vector4> } }
  41. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Joints0 IList<Vector4> } }
  42. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Joints1 IList<Vector4> } }
  43. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Normals IList<Vector3> } }
  44. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Positions IList<Vector3> } }
  45. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Tangents IList<Vector4> } }
  46. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Textures0 IList<Vector2> } }
  47. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Textures1 IList<Vector2> } }
  48. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Weights0 IList<Vector4> } }
  49. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:GET Weights1 IList<Vector4> } }
  50. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Colors0 IList<Vector4> } }
  51. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Colors1 IList<Vector4> } }
  52. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Joints0 IList<Vector4> } }
  53. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Joints1 IList<Vector4> } }
  54. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Normals IList<Vector3> } }
  55. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Positions IList<Vector3> } }
  56. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Tangents IList<Vector4> } }
  57. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Textures0 IList<Vector2> } }
  58. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Textures1 IList<Vector2> } }
  59. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Weights0 IList<Vector4> } }
  60. NS SharpGLTF.Geometry.VertexTypes { CLASS VertexColumns { METHOD:SET Weights1 IList<Vector4> } }
  61. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String) } }
  62. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:CONSTRUCTOR (String, EncodingType, Boolean) } }
  63. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Encoding EncodingType } }
  64. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Name String } }
  65. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { METHOD:GET Normalized Boolean } }
  66. NS SharpGLTF.Geometry.VertexTypes { CLASS:SEALED VertexAttributeAttribute { USING Attribute } }
  67. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetColor Void (Int32, Vector4) } }
  68. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT SetTexCoord Void (Int32, Vector2) } }
  69. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexMaterial { METHOD:ABSTRACT Validate Void () } }
  70. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexPosition { METHOD:ABSTRACT SetNormal Void (Vector3) } }
  71. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexPosition { METHOD:ABSTRACT SetPosition Void (Vector3) } }
  72. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexPosition { METHOD:ABSTRACT SetTangent Void (Vector4) } }
  73. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexPosition { METHOD:ABSTRACT Transform Void (Matrix4x4) } }
  74. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexPosition { METHOD:ABSTRACT Validate Void () } }
  75. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT SetJoints Void (Int32, Vector4, Vector4) } }
  76. NS SharpGLTF.Geometry.VertexTypes { INTERFACE IVertexSkinning { METHOD:ABSTRACT Validate Void () } }
  77. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { FIELD Color Vector4 } }
  78. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:CONSTRUCTOR (Vector4) } }
  79. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { METHOD:VIRTUAL Validate Void () } }
  80. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1 { USING IVertexMaterial } }
  81. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD Color Vector4 } }
  82. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { FIELD TexCoord Vector2 } }
  83. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:CONSTRUCTOR (Vector4, Vector2) } }
  84. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { METHOD:VIRTUAL Validate Void () } }
  85. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture1 { USING IVertexMaterial } }
  86. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD Color Vector4 } }
  87. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord0 Vector2 } }
  88. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { FIELD TexCoord1 Vector2 } }
  89. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector2, Vector2) } }
  90. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { METHOD:VIRTUAL Validate Void () } }
  91. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor1Texture2 { USING IVertexMaterial } }
  92. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color0 Vector4 } }
  93. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD Color1 Vector4 } }
  94. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord0 Vector2 } }
  95. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { FIELD TexCoord1 Vector2 } }
  96. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:CONSTRUCTOR (Vector4, Vector4, Vector2, Vector2) } }
  97. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { METHOD:VIRTUAL Validate Void () } }
  98. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexColor2Texture2 { USING IVertexMaterial } }
  99. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { METHOD:VIRTUAL Validate Void () } }
  100. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexMaterial } }
  101. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexEmpty { USING IVertexSkinning } }
  102. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Joints Vector4 } }
  103. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { FIELD Weights Vector4 } }
  104. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (Int32) } }
  105. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  106. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { METHOD:VIRTUAL Validate Void () } }
  107. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x4 { USING IVertexSkinning } }
  108. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints0 Vector4 } }
  109. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Joints1 Vector4 } }
  110. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights0 Vector4 } }
  111. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { FIELD Weights1 Vector4 } }
  112. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32) } }
  113. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  114. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { METHOD:VIRTUAL Validate Void () } }
  115. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints16x8 { USING IVertexSkinning } }
  116. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Joints Vector4 } }
  117. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { FIELD Weights Vector4 } }
  118. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (Int32) } }
  119. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  120. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { METHOD:VIRTUAL Validate Void () } }
  121. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x4 { USING IVertexSkinning } }
  122. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints0 Vector4 } }
  123. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Joints1 Vector4 } }
  124. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights0 Vector4 } }
  125. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { FIELD Weights1 Vector4 } }
  126. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32) } }
  127. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:CONSTRUCTOR (Int32, Int32) } }
  128. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { METHOD:VIRTUAL Validate Void () } }
  129. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexJoints8x8 { USING IVertexSkinning } }
  130. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { FIELD Position Vector3 } }
  131. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Single, Single, Single) } }
  132. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:CONSTRUCTOR (Vector3) } }
  133. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL Transform Void (Matrix4x4) } }
  134. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { METHOD:VIRTUAL Validate Void () } }
  135. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPosition { USING IVertexPosition } }
  136. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Normal Vector3 } }
  137. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { FIELD Position Vector3 } }
  138. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Single, Single, Single, Single, Single, Single) } }
  139. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:CONSTRUCTOR (Vector3, Vector3) } }
  140. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL Transform Void (Matrix4x4) } }
  141. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { METHOD:VIRTUAL Validate Void () } }
  142. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormal { USING IVertexPosition } }
  143. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Normal Vector3 } }
  144. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Position Vector3 } }
  145. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { FIELD Tangent Vector4 } }
  146. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:CONSTRUCTOR (Vector3, Vector3, Vector4) } }
  147. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL Transform Void (Matrix4x4) } }
  148. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { METHOD:VIRTUAL Validate Void () } }
  149. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexPositionNormalTangent { USING IVertexPosition } }
  150. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { FIELD TexCoord Vector2 } }
  151. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:CONSTRUCTOR (Vector2) } }
  152. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { METHOD:VIRTUAL Validate Void () } }
  153. NS SharpGLTF.Geometry.VertexTypes { STRUCT VertexTexture1 { USING IVertexMaterial } }
  154. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRMETALLICROUGHNESS String } }
  155. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERPBRSPECULARGLOSSINESS String } }
  156. NS SharpGLTF.Materials { CLASS MaterialBuilder { FIELD:CONST SHADERUNLIT String } }
  157. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel MaterialChannelBuilder (KnownChannels) } }
  158. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD GetChannel MaterialChannelBuilder (String) } }
  159. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel MaterialChannelBuilder (KnownChannels) } }
  160. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD UseChannel MaterialChannelBuilder (String) } }
  161. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithAlpha MaterialBuilder (AlphaMode=OPAQUE, Single=0,5) } }
  162. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (KnownChannels, String) } }
  163. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelImage MaterialBuilder (String, String) } }
  164. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (KnownChannels, Vector4) } }
  165. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithChannelParam MaterialBuilder (String, Vector4) } }
  166. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithDoubleSide MaterialBuilder (Boolean) } }
  167. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithFallback MaterialBuilder (MaterialBuilder) } }
  168. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithMetallicRoughnessShader MaterialBuilder () } }
  169. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithShade MaterialBuilder (String) } }
  170. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithSpecularGlossinessShader MaterialBuilder () } }
  171. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD WithUnlitShader MaterialBuilder () } }
  172. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:CONSTRUCTOR (String=null) } }
  173. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaCutoff Single } }
  174. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET AlphaMode AlphaMode } }
  175. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Channels IReadOnlyCollection<MaterialChannelBuilder> } }
  176. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET CompatibilityFallback MaterialBuilder } }
  177. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET DoubleSided Boolean } }
  178. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET Name String } }
  179. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:GET ShaderStyle String } }
  180. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaCutoff Single } }
  181. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET AlphaMode AlphaMode } }
  182. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET CompatibilityFallback MaterialBuilder } }
  183. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET DoubleSided Boolean } }
  184. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET Name String } }
  185. NS SharpGLTF.Materials { CLASS MaterialBuilder { METHOD:SET ShaderStyle String } }
  186. NS SharpGLTF.Materials { CLASS MaterialChannelBuilder { METHOD UseTexture TextureBuilder () } }
  187. NS SharpGLTF.Materials { CLASS MaterialChannelBuilder { METHOD:GET Key String } }
  188. NS SharpGLTF.Materials { CLASS MaterialChannelBuilder { METHOD:GET Parameter Vector4 } }
  189. NS SharpGLTF.Materials { CLASS MaterialChannelBuilder { METHOD:GET Texture TextureBuilder } }
  190. NS SharpGLTF.Materials { CLASS MaterialChannelBuilder { METHOD:SET Parameter Vector4 } }
  191. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithCoordinateSet TextureBuilder (Int32) } }
  192. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (ArraySegment<Byte>) } }
  193. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithImage TextureBuilder (String) } }
  194. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD WithSampler TextureBuilder (TextureMipMapFilter=LINEAR, TextureInterpolationFilter=LINEAR, TextureWrapMode=REPEAT, TextureWrapMode=REPEAT) } }
  195. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET CoordinateSet Int32 } }
  196. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET ImageContent ArraySegment<Byte> } }
  197. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MagFilter TextureInterpolationFilter } }
  198. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET MinFilter TextureMipMapFilter } }
  199. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapS TextureWrapMode } }
  200. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:GET WrapT TextureWrapMode } }
  201. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET CoordinateSet Int32 } }
  202. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET ImageContent ArraySegment<Byte> } }
  203. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MagFilter TextureInterpolationFilter } }
  204. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET MinFilter TextureMipMapFilter } }
  205. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapS TextureWrapMode } }
  206. NS SharpGLTF.Materials { CLASS TextureBuilder { METHOD:SET WrapT TextureWrapMode } }
  207. NS SharpGLTF.Materials { ENUM KnownChannels { BaseColor=3 } }
  208. NS SharpGLTF.Materials { ENUM KnownChannels { Diffuse=5 } }
  209. NS SharpGLTF.Materials { ENUM KnownChannels { Emissive=2 } }
  210. NS SharpGLTF.Materials { ENUM KnownChannels { MetallicRoughness=4 } }
  211. NS SharpGLTF.Materials { ENUM KnownChannels { Normal=0 } }
  212. NS SharpGLTF.Materials { ENUM KnownChannels { Occlusion=1 } }
  213. NS SharpGLTF.Materials { ENUM KnownChannels { SpecularGlossiness=6 } }
  214. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION AddMesh Void (MeshBuilder<TMaterial,TvP,TvM,JvS>, Mesh, Matrix4x4, Func<Material,TMaterial>) } }
  215. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (Material, MaterialBuilder, params String[]) } }
  216. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyChannelsTo Void (MaterialBuilder, Material, params String[]) } }
  217. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (Material, MaterialBuilder) } }
  218. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialBuilder, Material) } }
  219. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialChannel, MaterialChannelBuilder) } }
  220. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CopyTo Void (MaterialChannelBuilder, MaterialChannel) } }
  221. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMaterial Material (ModelRoot, MaterialBuilder) } }
  222. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, Func<TMaterial,Material>, MeshBuilder<TMaterial,TvP,TvM,JvS>) } }
  223. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder<Material,TvP,TvM,JvS>) } }
  224. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMesh Mesh (ModelRoot, MeshBuilder<MaterialBuilder,TvP,TvM,JvS>) } }
  225. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, Func<TMaterial,Material>, params MeshBuilder[]<TMaterial,TvP,TvM,JvS>) } }
  226. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, params MeshBuilder[]<Material,TvP,TvM,JvS>) } }
  227. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateMeshes IReadOnlyList<Mesh> (ModelRoot, params MeshBuilder[]<MaterialBuilder,TvP,TvM,JvS>) } }
  228. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION CreateVertexAccessor Accessor (ModelRoot, MemoryAccessor) } }
  229. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Node, Predicate<Node>) } }
  230. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION FindNode Node (Scene, Predicate<Node>) } }
  231. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetComputedNormals Dictionary<Vector3,Vector3> (Mesh) } }
  232. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseColor Vector4 (Material, Vector4) } }
  233. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetDiffuseTexture Texture (Material) } }
  234. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetTriangleIndices IEnumerable<ValueTuple<Int32,Int32,Int32>> (MeshPrimitive) } }
  235. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION GetVertexColumns VertexColumns (MeshPrimitive) } }
  236. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION SaveAsWavefront Void (ModelRoot, String) } }
  237. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,Material>> (Mesh, Matrix4x4) } }
  238. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,Material>> (MeshPrimitive, Matrix4x4, IReadOnlyDictionary<Vector3,Vector3>) } }
  239. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,Material>> (Node, Boolean) } }
  240. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION Triangulate IEnumerable<ValueTuple<ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,ValueTuple<TvP,TvM,JvS>,Material>> (Scene) } }
  241. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseAnimation Animation (ModelRoot, String) } }
  242. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithContent Image (ModelRoot, Byte[]) } }
  243. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION UseImageWithFile Image (ModelRoot, String) } }
  244. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelParameter Material (Material, String, Vector4) } }
  245. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, Image) } }
  246. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithChannelTexture Material (Material, String, Int32, String) } }
  247. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithColor PunctualLight (PunctualLight, Vector3, Single=1, Single=0) } }
  248. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material) } }
  249. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDefault Material (Material, Vector4) } }
  250. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithDoubleSide Material (Material, Boolean) } }
  251. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, IReadOnlyList<Int32>) } }
  252. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAccessor MeshPrimitive (MeshPrimitive, PrimitiveType, MemoryAccessor) } }
  253. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithIndicesAutomatic MeshPrimitive (MeshPrimitive, PrimitiveType) } }
  254. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalRotation Node (Node, Quaternion) } }
  255. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalScale Node (Node, Vector3) } }
  256. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithLocalTranslation Node (Node, Vector3) } }
  257. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMaterial MeshPrimitive (MeshPrimitive, Material) } }
  258. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithMesh Node (Node, Mesh) } }
  259. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material) } }
  260. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRMetallicRoughness Material (Material, Vector4, String, String=null, Single=1, Single=1) } }
  261. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithPBRSpecularGlossiness Material (Material) } }
  262. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithRotationAnimation Node (Node, String, IReadOnlyDictionary<Single,Quaternion>) } }
  263. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithScaleAnimation Node (Node, String, IReadOnlyDictionary<Single,Vector3>) } }
  264. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithSpotCone PunctualLight (PunctualLight, Single, Single) } }
  265. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithTranslationAnimation Node (Node, String, IReadOnlyDictionary<Single,Vector3>) } }
  266. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithUnlit Material (Material) } }
  267. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, MemoryAccessor) } }
  268. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Single>) } }
  269. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector2>) } }
  270. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector3>) } }
  271. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessor MeshPrimitive (MeshPrimitive, String, IReadOnlyList<Vector4>) } }
  272. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IEnumerable<MemoryAccessor>) } }
  273. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<TVertex>) } }
  274. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<ValueTuple<TVertex,TValues,TJoints>>) } }
  275. NS SharpGLTF.Schema2 { CLASS:STATIC Schema2Toolkit { METHOD:EXTENSION WithVertexAccessors MeshPrimitive (MeshPrimitive, IReadOnlyList<ValueTuple<TVertex,TValues>>) } }