vpenades bc12cac0a0 improved and documented monogame runtime il y a 1 mois
..
Example1 1269986da1 Added Net8.0 support [WIP] il y a 2 ans
InfiniteSkinnedTentacle 9cd7903c9c added AOT compilation to demo il y a 2 ans
MonoGameIntegrationDemo bc12cac0a0 improved and documented monogame runtime il y a 1 mois
MonoGameScene ec7b07692c updated external reference il y a 5 ans
PointCloudGalaxy 1269986da1 Added Net8.0 support [WIP] il y a 2 ans
SharpGLTF.Plotly 5a16934a3f switched PackageReference versions to Directory.Packages.Props il y a 1 an
SharpGLTF.Runtime.MonoGame bc12cac0a0 improved and documented monogame runtime il y a 1 mois
Directory.Build.props 5a33d54525 Wrapping up il y a 2 ans
Example1.glb 810d3dbc8f more skinning improvements il y a 6 ans
InfiniteSkinnedTentacle.glb 810d3dbc8f more skinning improvements il y a 6 ans
MonoGameDemo.jpg 1124be4893 Edited Readme. il y a 6 ans
PointCloudGalaxy.glb 810d3dbc8f more skinning improvements il y a 6 ans
README.MD 74795274e8 Update README.MD il y a 6 ans

README.MD

Showcase

In here I'll upload projects levaraging SharpGLTF.

|Project|Description|Result| |-|-|-| |Example1|A simple scene with two colored polygons.|Example1.glb |Point Cloud Galaxy|A procedurally generated galaxy with 100.000 stars.|PointCloudGalaxy.glb |Infinite Skinned Tentacle|A complex animated scene with 84 skinned nodes sharing a single mesh.|InfiniteSkinnedTentacle.glb

Infinite Skinned Tentacle is a project designed to stress test the skinning features of various gltf viewers available; as far as I know, current viewers able to display it correctly are:

  • Microsoft's 3D View (version 7.1908.9012.0)
  • BabylonJS