XMLContentLoadingSample.Android.csproj 4.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{12F42FF1-FCDC-4F02-932B-FB0F303358ED}</ProjectGuid>
  10. <ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  11. <OutputType>Library</OutputType>
  12. <AppDesignerFolder>Properties</AppDesignerFolder>
  13. <RootNamespace>XMLContentLoadingSample.Android</RootNamespace>
  14. <AssemblyName>XMLContentLoadingSample.Android</AssemblyName>
  15. <FileAlignment>512</FileAlignment>
  16. <AndroidApplication>true</AndroidApplication>
  17. <AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
  18. <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  19. <AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis>
  20. <AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
  21. <MandroidI18n />
  22. <TargetFrameworkVersion>v6.0</TargetFrameworkVersion>
  23. <MonoGamePlatform>Android</MonoGamePlatform>
  24. <AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
  25. <AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  28. <DebugSymbols>true</DebugSymbols>
  29. <DebugType>full</DebugType>
  30. <Optimize>false</Optimize>
  31. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  32. <DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
  36. <AndroidLinkMode>None</AndroidLinkMode>
  37. </PropertyGroup>
  38. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  39. <DebugType>pdbonly</DebugType>
  40. <Optimize>true</Optimize>
  41. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  42. <DefineConstants>TRACE;ANDROID</DefineConstants>
  43. <ErrorReport>prompt</ErrorReport>
  44. <WarningLevel>4</WarningLevel>
  45. <AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
  46. <AndroidLinkMode>SdkOnly</AndroidLinkMode>
  47. </PropertyGroup>
  48. <ItemGroup>
  49. <Reference Include="Mono.Android" />
  50. <Reference Include="mscorlib" />
  51. <Reference Include="OpenTK-1.0" />
  52. <Reference Include="System" />
  53. <Reference Include="System.Core" />
  54. <Reference Include="System.Xml.Linq" />
  55. <Reference Include="System.Xml" />
  56. <Reference Include="MonoGame.Framework">
  57. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
  58. </Reference>
  59. </ItemGroup>
  60. <ItemGroup>
  61. <Compile Include="Activity1.cs" />
  62. <Compile Include="Resources\Resource.Designer.cs" />
  63. <Compile Include="Properties\AssemblyInfo.cs" />
  64. </ItemGroup>
  65. <ItemGroup>
  66. <MonoGameContentReference Include="..\..\Content\Content.mgcb">
  67. <Link>Content\Content.mgcb</Link>
  68. </MonoGameContentReference>
  69. <None Include="Resources\AboutResources.txt" />
  70. <None Include="Assets\AboutAssets.txt" />
  71. </ItemGroup>
  72. <ItemGroup>
  73. <AndroidResource Include="Resources\Values\Strings.xml" />
  74. </ItemGroup>
  75. <ItemGroup>
  76. <AndroidResource Include="Resources\Drawable\Icon.png" />
  77. </ItemGroup>
  78. <ItemGroup>
  79. <Folder Include="Resources\Layout\" />
  80. </ItemGroup>
  81. <ItemGroup>
  82. <AndroidResource Include="Resources\Drawable\Splash.png" />
  83. </ItemGroup>
  84. <ItemGroup>
  85. <AndroidResource Include="Resources\Values\Styles.xml" />
  86. </ItemGroup>
  87. <ItemGroup>
  88. <None Include="Properties\AndroidManifest.xml" />
  89. </ItemGroup>
  90. <ItemGroup>
  91. <ProjectReference Include="..\..\XMLContentLoadingSample\XMLContentLoadingSample.csproj">
  92. <Project>{18a0f682-c28f-43e9-be04-38e188b3379b}</Project>
  93. <Name>XMLContentLoadingSample</Name>
  94. </ProjectReference>
  95. </ItemGroup>
  96. <Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
  97. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  98. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  99. Other similar extension points exist, see Microsoft.Common.targets.
  100. <Target Name="BeforeBuild">
  101. </Target>
  102. <Target Name="AfterBuild">
  103. </Target>
  104. -->
  105. </Project>