XMLContentLoadingSample.DesktopGL.csproj 5.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{E606F782-2258-49B2-8BD6-A6DE3ACFD01E}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>XMLContentLoadingSample.DesktopGL</RootNamespace>
  13. <AssemblyName>XMLContentLoadingSample.DesktopGL</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>DesktopGL</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
  19. <DebugSymbols>true</DebugSymbols>
  20. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  21. <DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
  22. <DebugType>full</DebugType>
  23. <PlatformTarget>AnyCPU</PlatformTarget>
  24. <ErrorReport>prompt</ErrorReport>
  25. <Prefer32Bit>false</Prefer32Bit>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
  29. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  30. <DefineConstants>TRACE;LINUX</DefineConstants>
  31. <Optimize>true</Optimize>
  32. <DebugType>pdbonly</DebugType>
  33. <PlatformTarget>AnyCPU</PlatformTarget>
  34. <ErrorReport>prompt</ErrorReport>
  35. <Prefer32Bit>false</Prefer32Bit>
  36. <WarningLevel>4</WarningLevel>
  37. </PropertyGroup>
  38. <PropertyGroup>
  39. <ApplicationIcon>Icon.ico</ApplicationIcon>
  40. </PropertyGroup>
  41. <PropertyGroup>
  42. <ApplicationManifest>app.manifest</ApplicationManifest>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <Compile Include="Program.cs" />
  46. <Compile Include="Properties\AssemblyInfo.cs" />
  47. </ItemGroup>
  48. <ItemGroup>
  49. <Reference Include="MonoGame.Framework">
  50. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
  51. </Reference>
  52. <Reference Include="System" />
  53. <Reference Include="System.Xml" />
  54. </ItemGroup>
  55. <ItemGroup>
  56. <EmbeddedResource Include="Icon.ico" />
  57. <EmbeddedResource Include="Icon.bmp" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
  61. <Link>x86\SDL2.dll</Link>
  62. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  63. </None>
  64. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
  65. <Link>x64\SDL2.dll</Link>
  66. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  67. </None>
  68. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
  69. <Link>x86\soft_oal.dll</Link>
  70. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  71. </None>
  72. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
  73. <Link>x64\soft_oal.dll</Link>
  74. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  75. </None>
  76. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
  77. <Link>x86\libSDL2-2.0.so.0</Link>
  78. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  79. </None>
  80. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
  81. <Link>x64\libSDL2-2.0.so.0</Link>
  82. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  83. </None>
  84. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
  85. <Link>x86\libopenal.so.1</Link>
  86. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  87. </None>
  88. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
  89. <Link>x64\libopenal.so.1</Link>
  90. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  91. </None>
  92. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
  93. <Link>libSDL2-2.0.0.dylib</Link>
  94. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  95. </None>
  96. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
  97. <Link>libopenal.1.dylib</Link>
  98. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  99. </None>
  100. <None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
  101. <Link>MonoGame.Framework.dll.config</Link>
  102. <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
  103. </None>
  104. <MonoGameContentReference Include="..\..\Content\Content.mgcb">
  105. <Link>Content\Content.mgcb</Link>
  106. </MonoGameContentReference>
  107. <None Include="app.manifest" />
  108. </ItemGroup>
  109. <ItemGroup>
  110. <ProjectReference Include="..\..\XMLContentLoadingSample\XMLContentLoadingSample.csproj">
  111. <Project>{18a0f682-c28f-43e9-be04-38e188b3379b}</Project>
  112. <Name>XMLContentLoadingSample</Name>
  113. </ProjectReference>
  114. </ItemGroup>
  115. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  116. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  117. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  118. Other similar extension points exist, see Microsoft.Common.targets.
  119. <Target Name="BeforeBuild">
  120. </Target>
  121. <Target Name="AfterBuild">
  122. </Target>
  123. -->
  124. </Project>