XMLContentLoadingSample.csproj 2.7 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  4. <PropertyGroup>
  5. <MinimumVisualStudioVersion>10.0</MinimumVisualStudioVersion>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  8. <ProjectGuid>{18A0F682-C28F-43E9-BE04-38E188B3379B}</ProjectGuid>
  9. <OutputType>Library</OutputType>
  10. <RootNamespace>XMLContentLoadingSample</RootNamespace>
  11. <AssemblyName>XMLContentLoadingSample</AssemblyName>
  12. <DefaultLanguage>en-US</DefaultLanguage>
  13. <FileAlignment>512</FileAlignment>
  14. <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  15. <TargetFrameworkProfile>Profile7</TargetFrameworkProfile>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  19. <DebugSymbols>true</DebugSymbols>
  20. <DebugType>full</DebugType>
  21. <Optimize>false</Optimize>
  22. <OutputPath>bin\Debug\</OutputPath>
  23. <DefineConstants>DEBUG;TRACE</DefineConstants>
  24. <ErrorReport>prompt</ErrorReport>
  25. <WarningLevel>4</WarningLevel>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\Release\</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. </PropertyGroup>
  35. <ItemGroup>
  36. <Compile Include="Game.cs" />
  37. <Compile Include="ParticleEmitter.cs" />
  38. <Compile Include="ParticleVertex.cs" />
  39. <Compile Include="Projectile.cs" />
  40. <Compile Include="Properties\AssemblyInfo.cs" />
  41. <Compile Include="XMLParticleSystem.cs" />
  42. </ItemGroup>
  43. <ItemGroup>
  44. <Reference Include="MonoGame.Framework, Version=3.6.0.1625, Culture=neutral, processorArchitecture=MSIL">
  45. <HintPath>..\packages\MonoGame.Framework.Portable.3.6.0.1625\lib\portable-net45+win8+wpa81\MonoGame.Framework.dll</HintPath>
  46. </Reference>
  47. </ItemGroup>
  48. <ItemGroup>
  49. <None Include="packages.config" />
  50. </ItemGroup>
  51. <ItemGroup>
  52. <ProjectReference Include="..\ParticleSystem\ParticleModel.csproj">
  53. <Project>{3994e064-f047-433b-9388-7f1748b87ac0}</Project>
  54. <Name>ParticleModel</Name>
  55. </ProjectReference>
  56. </ItemGroup>
  57. <Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
  58. </Project>