XMLContentLoadingSample.WindowsDX.csproj 3.3 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
  4. <PropertyGroup>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <ProductVersion>8.0.30703</ProductVersion>
  8. <SchemaVersion>2.0</SchemaVersion>
  9. <ProjectGuid>{65C24C9F-7E44-4ED8-9250-B04EB691EB96}</ProjectGuid>
  10. <OutputType>WinExe</OutputType>
  11. <AppDesignerFolder>Properties</AppDesignerFolder>
  12. <RootNamespace>WindowsDX</RootNamespace>
  13. <AssemblyName>WindowsDX</AssemblyName>
  14. <FileAlignment>512</FileAlignment>
  15. <MonoGamePlatform>Windows</MonoGamePlatform>
  16. <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  19. <PlatformTarget>x86</PlatformTarget>
  20. <DebugSymbols>true</DebugSymbols>
  21. <DebugType>full</DebugType>
  22. <Optimize>false</Optimize>
  23. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  24. <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
  25. <ErrorReport>prompt</ErrorReport>
  26. <WarningLevel>4</WarningLevel>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  29. <PlatformTarget>x86</PlatformTarget>
  30. <DebugType>pdbonly</DebugType>
  31. <Optimize>true</Optimize>
  32. <OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
  33. <DefineConstants>TRACE;WINDOWS</DefineConstants>
  34. <ErrorReport>prompt</ErrorReport>
  35. <WarningLevel>4</WarningLevel>
  36. </PropertyGroup>
  37. <PropertyGroup>
  38. <ApplicationIcon>Icon.ico</ApplicationIcon>
  39. </PropertyGroup>
  40. <PropertyGroup>
  41. <ApplicationManifest>app.manifest</ApplicationManifest>
  42. </PropertyGroup>
  43. <ItemGroup>
  44. <Compile Include="Program.cs" />
  45. <Compile Include="Properties\AssemblyInfo.cs" />
  46. </ItemGroup>
  47. <ItemGroup>
  48. <Reference Include="MonoGame.Framework">
  49. <HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
  50. </Reference>
  51. <Reference Include="System" />
  52. <Reference Include="System.Xml" />
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Content Include="Icon.ico" />
  56. </ItemGroup>
  57. <ItemGroup>
  58. <MonoGameContentReference Include="..\..\Content\Content.mgcb">
  59. <Link>Content\Content.mgcb</Link>
  60. </MonoGameContentReference>
  61. <None Include="app.manifest" />
  62. </ItemGroup>
  63. <ItemGroup>
  64. <ProjectReference Include="..\..\XMLContentLoadingSample\XMLContentLoadingSample.csproj">
  65. <Project>{18a0f682-c28f-43e9-be04-38e188b3379b}</Project>
  66. <Name>XMLContentLoadingSample</Name>
  67. </ProjectReference>
  68. </ItemGroup>
  69. <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  70. <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
  71. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  72. Other similar extension points exist, see Microsoft.Common.targets.
  73. <Target Name="BeforeBuild">
  74. </Target>
  75. <Target Name="AfterBuild">
  76. </Target>
  77. -->
  78. </Project>