//----------------------------------------------------------------------------- // GridControl.designer.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace Xna.Tools { partial class GridControl { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Component Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { this.SuspendLayout(); // // GridControl // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(228)))), ((int)(((byte)(233)))), ((int)(((byte)(240))))); this.Name = "GridControl"; this.Size = new System.Drawing.Size(373, 149); this.Resize += new System.EventHandler(this.GridControl_Resize); this.ResumeLayout(false); } #endregion } }