#region File Description
//-----------------------------------------------------------------------------
// DistorterModelProcessor.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Content.Pipeline.Processors;
#endregion
namespace DistortionPipeline
{
///
/// Processor for models which will be used as distorters. This will invoke
/// the DistorterMaterialProcessor to apply the Distorter.fx effect.
///
[ContentProcessor]
class DistorterModelProcessor : ModelProcessor
{
protected override MaterialContent ConvertMaterial(MaterialContent material,
ContentProcessorContext context)
{
return context.Convert(material,
"DistorterMaterialProcessor");
}
}
}