#region File Description
//-----------------------------------------------------------------------------
// AnimationInfoReader.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using TRead = MovipaLibrary.AnimationInfo;
#endregion
namespace MovipaLibrary
{
///
/// This class restores the xnb file converted by
/// the content pipeline to the value of AnimationInfoReader.
/// This ContentTypeReader must be the same as the runtime
/// specified in ContentTypeWriter that was used to write the xnb
/// whose type is AnimationInfoReader.
///
/// ContentPipelineで変換されたxnbファイルをAnimationInfoReaderの値に復元します。
/// このContentTypeReaderはAnimationInfoReader型のxnbを書き込む際に使用した
/// ContentTypeWriterで指定されたランタイムと同じである必要があります。
///
public class AnimationInfoReader : ContentTypeReader
{
///
/// Reads AnimationInfo from the xnb file.
///
/// xnbファイルからAnimationInfoを読み込みます。
///
protected override TRead Read(ContentReader input, TRead existingInstance)
{
TRead info = new TRead();
// Reads AnimationInfo.
//
// AnimationInfoを読み込みます。
ReadAnimationInfo(input, info);
return info;
}
///
/// Reads AnimationInfo.
///
/// AnimationInfoを読み込みます。
///
public static void ReadAnimationInfo(ContentReader input, TRead info)
{
info.Category = input.ReadObject();
info.Name = input.ReadString();
info.Size = input.ReadObject();
}
}
}