#region File Description //----------------------------------------------------------------------------- // ParticleInfoReader.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using TRead = MovipaLibrary.ParticleInfo; #endregion namespace MovipaLibrary { /// /// This class restores the xnb file converted by the content pipeline /// to the value of ParticleInfoReader. /// This ContentTypeReader must be the same as the runtime /// specified in ContentTypeWriter that was used to write the xnb /// whose type is ParticleInfoReader. /// /// ContentPipelineで変換されたxnbファイルをParticleInfoReaderの値に復元します。 /// このContentTypeReaderはParticleInfoReader型のxnbを書き込む際に使用した /// ContentTypeWriterで指定されたランタイムと同じである必要があります。 /// public class ParticleInfoReader : ContentTypeReader { /// /// Reads ParticleInfo from the xnb file. /// /// xnbファイルからParticleInfoを読み込みます。 /// protected override TRead Read(ContentReader input, TRead existingInstance) { TRead info = new TRead(); // Reads AnimationInfo. // // AnimationInfoを読み込みます。 AnimationInfoReader.ReadAnimationInfo(input, info); // Reads ParticleInfo. // // ParticleInfoを読み込みます。 info.ParticleTexture = input.ReadString(); info.ParticleSize = input.ReadSingle(); info.ParticleMax = input.ReadUInt32(); info.ParticleGenerateCount = input.ReadUInt32(); info.ParticleJumpPower = input.ReadSingle(); info.ParticleMoveSpeed = input.ReadSingle(); info.ParticleBoundRate = input.ReadSingle(); info.ParticleGravity = input.ReadSingle(); info.CameraUpVector = input.ReadObject(); info.CameraPosition = input.ReadObject(); info.CameraLookAt = input.ReadObject(); return info; } } }