#region File Description
//-----------------------------------------------------------------------------
// RenderingInfoReader.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using TRead = MovipaLibrary.RenderingInfo;
#endregion
namespace MovipaLibrary
{
///
/// This class restores the xnb file converted by the content pipeline
/// to the value of RenderingInfoReader.
/// This ContentTypeReader must be the same as the runtime
/// specified in ContentTypeWriter that was used to write the xnb
/// whose type is RenderingInfoReader.
///
/// ContentPipelineで変換されたxnbファイルをRenderingInfoReaderの値に復元します。
/// このContentTypeReaderはRenderingInfoReader型のxnbを書き込む際に使用した
/// ContentTypeWriterで指定されたランタイムと同じである必要があります。
///
public class RenderingInfoReader : ContentTypeReader
{
///
/// Reads RenderingInfo from the xnb file.
///
/// xnbファイルからRenderingInfoを読み込みます。
///
protected override TRead Read(ContentReader input, TRead existingInstance)
{
TRead info = new TRead();
// Reads AnimationInfo.
//
// AnimationInfoを読み込みます。
AnimationInfoReader.ReadAnimationInfo(input, info);
// Reads RenderingInfo.
//
// RenderingInfoを読み込みます。
info.Format = input.ReadString();
info.TotalTexture = input.ReadUInt32();
info.TotalFrame = input.ReadUInt32();
info.ImageSize = input.ReadObject();
info.FrameRate = input.ReadUInt32();
return info;
}
}
}