#region File Description
//-----------------------------------------------------------------------------
// SkinnedModelInfoReader.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using TRead = MovipaLibrary.SkinnedModelInfo;
#endregion
namespace MovipaLibrary
{
///
/// This class restores the xnb file converted by the content pipeline
/// to the value of SkinnedModelInfoReader.
/// This ContentTypeReader must be the same as the runtime
/// specified in ContentTypeWriter that was used to write the xnb
/// whose type is SkinnedModelInfoReader.
///
/// ContentPipelineで変換されたxnbファイルをSkinnedModelInfoReaderの値に復元します。
/// このContentTypeReaderはSkinnedModelInfoReader型のxnbを書き込む際に使用した
/// ContentTypeWriterで指定されたランタイムと同じである必要があります。
///
public class SkinnedModelInfoReader : ContentTypeReader
{
///
/// Reads SkinnedModelInfo from the xnb file.
///
/// xnbファイルからSkinnedModelInfoを読み込みます。
///
protected override TRead Read(ContentReader input, TRead existingInstance)
{
TRead info = new TRead();
// Reads SkinnedModelInfo.
//
// SkinnedModelInfoを読み込みます。
info.ModelAsset = input.ReadString();
info.AnimationClip = input.ReadString();
info.Position = input.ReadObject();
return info;
}
}
}