#region File Description
//-----------------------------------------------------------------------------
// StageSettingReader.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using TRead = MovipaLibrary.StageSetting;
#endregion
namespace MovipaLibrary
{
///
/// This class restores the xnb file converted by the content pipeline
/// to the value of StageSettingReader.
/// This ContentTypeReader must be the same as the runtime
/// specified in ContentTypeWriter that was used to write the xnb
/// whose type is StageSettingReader.
///
/// ContentPipelineで変換されたxnbファイルをStageSettingReaderの値に復元します。
/// このContentTypeReaderはStageSettingReader型のxnbを書き込む際に使用した
/// ContentTypeWriterで指定されたランタイムと同じである必要があります。
///
public class StageSettingReader : ContentTypeReader
{
///
/// Reads StageSetting from the xnb file.
///
/// xnbファイルからStageSettingを読み込みます。
///
protected override TRead Read(ContentReader input, TRead existingInstance)
{
TRead setting = new TRead();
// Reads StageSetting.
//
// StageSettingを読み込みます。
setting.Mode = input.ReadObject();
setting.Style = input.ReadObject();
setting.Rotate = input.ReadObject();
setting.Movie = input.ReadString();
setting.Divide = input.ReadObject();
setting.TimeLimitString = input.ReadString();
return setting;
}
}
}