#region File Description //----------------------------------------------------------------------------- // GameEvent.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; #endregion namespace RobotGameData.GameEvent { /// /// This is the base class of all the events in the game. /// public abstract class GameEventBase { #region Fields protected GameSceneNode owner = null; protected float localTime = 0.0f; protected bool waitingAction = true; protected bool finishedAction = false; #endregion #region Properties public GameSceneNode Owner { get { return Owner; } } public float LocalTime { get { return localTime; } } public bool IsWatingAction { get { return waitingAction; } } public bool IsFinishedAction { get { return finishedAction; } } #endregion /// /// Update local time of this event /// public void Update(GameTime gameTime) { localTime += (float)gameTime.ElapsedGameTime.TotalSeconds; } public virtual void ExecuteAction() { } } }