#region File Description //----------------------------------------------------------------------------- // GameTimeEvent.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using RobotGameData; #endregion namespace RobotGameData.GameEvent { /// /// When the set time is passed, this event gets executed. /// public class GameTimeEvent : GameEventBase { #region Fields protected float actionTime = 0.0f; // action execute time #endregion #region Properties public float ActionTime { get { return actionTime; } } public bool IsExecuteAction() { return (localTime >= actionTime); } #endregion /// /// Constructor. /// /// event type /// event execute time /// event owner /// owner visible flag public GameTimeEvent(float time, GameSceneNode owner, bool visibledOwner) { SetAction(time, owner, visibledOwner); } public void SetAction(float time, GameSceneNode owner, bool visibledOwner) { this.actionTime = time; this.owner = owner; this.owner.Enabled = false; this.owner.Visible = visibledOwner; } public override void ExecuteAction() { this.owner.Reset(true); this.owner.Enabled = true; this.owner.Visible = true; waitingAction = false; finishedAction = true; } } }