#region File Description //----------------------------------------------------------------------------- // GameResourceEffect.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; #endregion namespace RobotGameData.Resource { /// /// an resource element structure with Effect class. /// When a shader(.fx) file is loaded from the resource manager, it gets stored here. /// public class GameResourceEffect : GameResourceBase { #region Fields Effect effect = null; #endregion #region Properties public Effect Effect { get { return effect; } } #endregion /// /// Constructor. /// /// key name /// asset name /// effect resource public GameResourceEffect(string key, string assetName, Effect resource) : base(key, assetName) { this.effect = resource; this.resource = (object)this.effect; } protected override void Dispose(bool disposing) { if (disposing) { if (effect != null) { effect.Dispose(); effect = null; } } base.Dispose(disposing); } } }