//----------------------------------------------------------------------------- // AssemblyInfo.cpp // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following // set of attributes. Change these attribute values to modify the information // associated with an assembly. // [assembly:AssemblyTitleAttribute("XNA Graphics Profile Checker")]; [assembly:AssemblyDescriptionAttribute("")]; [assembly:AssemblyConfigurationAttribute("")]; [assembly:AssemblyCompanyAttribute("Microsoft")]; [assembly:AssemblyProductAttribute("XNA Graphics Profile Checker")]; [assembly:AssemblyCopyrightAttribute("Copyright (c) Microsoft 2010")]; [assembly:AssemblyTrademarkAttribute("")]; [assembly:AssemblyCultureAttribute("")]; // // Version information for an assembly consists of the following four values: // // Major Version // Minor Version // Build Number // Revision // // You can specify all the value or you can default the Revision and Build Numbers // by using the '*' as shown below: [assembly:AssemblyVersionAttribute("1.0.*")]; [assembly:ComVisible(false)]; [assembly:CLSCompliantAttribute(true)]; [assembly:SecurityPermission(SecurityAction::RequestMinimum, UnmanagedCode = true)];