#region File Description //----------------------------------------------------------------------------- // GameResourceTexture2D.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; #endregion namespace RobotGameData.Resource { /// /// A resource element structure with Texture2D class. /// When an image file is loaded from the resource manager, /// it gets stored here. /// public class GameResourceTexture2D : GameResourceBase { #region Fields Texture2D texture2D = null; #endregion #region Properties public Texture2D Texture2D { get { return texture2D; } } #endregion /// /// Constructor. /// /// key name /// asset name /// texture resource public GameResourceTexture2D(string key, string assetName, Texture2D resource) : base(key, assetName) { this.texture2D = resource; this.resource = (object)this.texture2D; } protected override void Dispose(bool disposing) { if (disposing) { if (texture2D != null) { texture2D.Dispose(); texture2D = null; } } base.Dispose(disposing); } } }