xof 0303txt 0032 template FVFData { DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } template EffectInstance { STRING EffectFilename; [...] } template EffectParamFloats { <3014b9a0-62f5-478c-9b86-e4ac9f4e418b> STRING ParamName; DWORD nFloats; array FLOAT Floats[nFloats]; } template EffectParamString { <1dbc4c88-94c1-46ee-9076-2c28818c9481> STRING ParamName; STRING Value; } template EffectParamDWord { STRING ParamName; DWORD Value; } Frame Box01 { FrameTransformMatrix { 1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; } Mesh { 8; -0.500000;-0.500000;-0.500000;, 0.500000;-0.500000;-0.500000;, -0.500000;0.500000;-0.500000;, 0.500000;0.500000;-0.500000;, -0.500000;-0.500000;0.500000;, 0.500000;-0.500000;0.500000;, -0.500000;0.500000;0.5000;, 0.500000;0.500000;0.500000;; 12; 3;0,2,3;, 3;3,1,0;, 3;4,5,7;, 3;7,6,4;, 3;0,1,5;, 3;5,4,0;, 3;1,3,7;, 3;7,5,1;, 3;3,2,6;, 3;6,7,3;, 3;2,0,4;, 3;4,6,2;; MeshNormals { 6; 0.000000;0.000000;-1.000000;, 0.000000;0.000000;1.000000;, 0.000000;-1.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;; 12; 3;0,0,0;, 3;0,0,0;, 3;1,1,1;, 3;1,1,1;, 3;2,2,2;, 3;2,2,2;, 3;3,3,3;, 3;3,3,3;, 3;4,4,4;, 3;4,4,4;, 3;5,5,5;, 3;5,5,5;; } } }