AssemblyInfo.cs 1.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // AssemblyInfo.cs
  3. //
  4. // Microsoft XNA Community Game Platform
  5. // Copyright (C) Microsoft Corporation. All rights reserved.
  6. //-----------------------------------------------------------------------------
  7. using System.Reflection;
  8. using System.Runtime.CompilerServices;
  9. using System.Runtime.InteropServices;
  10. // General Information about an assembly is controlled through the following
  11. // set of attributes. Change these attribute values to modify the information
  12. // associated with an assembly.
  13. [assembly: AssemblyTitle("CurveControl")]
  14. [assembly: AssemblyDescription("")]
  15. [assembly: AssemblyConfiguration("")]
  16. [assembly: AssemblyCompany("")]
  17. [assembly: AssemblyProduct("CurveControl")]
  18. [assembly: AssemblyCopyright("Copyright © 2008")]
  19. [assembly: AssemblyTrademark("")]
  20. [assembly: AssemblyCulture("")]
  21. // Setting ComVisible to false makes the types in this assembly not visible
  22. // to COM components. If you need to access a type in this assembly from
  23. // COM, set the ComVisible attribute to true on that type.
  24. [assembly: ComVisible(false)]
  25. // The following GUID is for the ID of the typelib if this project is exposed to COM
  26. [assembly: Guid("e4cca801-257a-4102-86ef-fdc88c9d93b9")]
  27. // Version information for an assembly consists of the following four values:
  28. //
  29. // Major Version
  30. // Minor Version
  31. // Build Number
  32. // Revision
  33. //
  34. // You can specify all the values or you can default the Revision and Build Numbers
  35. // by using the '*' as shown below:
  36. [assembly: AssemblyVersion("1.0.0.0")]
  37. [assembly: AssemblyFileVersion("1.0.0.0")]