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- //-----------------------------------------------------------------------------
- // CurveControlUsageSample.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Data;
- using System.Drawing;
- using System.Text;
- using System.Windows.Forms;
- using Microsoft.Xna.Framework;
- using Xna.Tools;
- namespace Xna.Samples
- {
- public partial class CurveControlUsageSample : Form
- {
- public CurveControlUsageSample()
- {
- InitializeComponent();
- // Add Curve1 to curveControl1 that is editable.
- Curve curve1 = new Curve();
- curve1.Keys.Add(new CurveKey(0, 0));
- curve1.Keys.Add(new CurveKey(0.5f, 1));
- curve1.Keys.Add(new CurveKey(1, 0));
- curveControl1.Curves.Add(new EditCurve("Curve1", System.Drawing.Color.Red, curve1,
- CommandHistory.EnsureHasService(Site)));
- curveControl1.FrameAll();
- // Add Curve2 to curveControl2 that is non editable.
- Curve curve2 = new Curve();
- curve2.Keys.Add(new CurveKey(0, 0));
- curve2.Keys.Add(new CurveKey(0.5f, -1));
- curve2.Keys.Add(new CurveKey(1, 0));
- curveControl2.Curves.Add(new EditCurve("Curve2", System.Drawing.Color.Green, curve2,
- CommandHistory.EnsureHasService(Site)));
- curveControl2.FrameAll();
- }
- }
- }
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