| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081 |
- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <ProjectGuid>{109AEFE5-F9EC-432A-B44D-044551D921D2}</ProjectGuid>
- <ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>MovipaLibrary</RootNamespace>
- <AssemblyName>MovipaLibrary</AssemblyName>
- <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
- <XnaPlatform>Xbox 360</XnaPlatform>
- <XnaCrossPlatformGroupID>df7735f9-23c0-414b-9fd1-73fbf91e7119</XnaCrossPlatformGroupID>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Xbox 360\Debug</OutputPath>
- <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoStdLib>true</NoStdLib>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- <DocumentationFile>
- </DocumentationFile>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Xbox 360\Release</OutputPath>
- <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoStdLib>true</NoStdLib>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game">
- <Private>False</Private>
- </Reference>
- <Reference Include="mscorlib">
- <Private>False</Private>
- </Reference>
- <Reference Include="System">
- <Private>False</Private>
- </Reference>
- <Reference Include="system.xml, Version=3.5.0.0, Culture=neutral, PublicKeyToken=1c9e259686f921e0, processorArchitecture=MSIL">
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="AnimationInfo.cs" />
- <Compile Include="AnimationInfoReader.cs" />
- <Compile Include="LayoutInfo.cs" />
- <Compile Include="LayoutInfoReader.cs" />
- <Compile Include="ParticleInfo.cs" />
- <Compile Include="ParticleInfoReader.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="RenderingInfo.cs" />
- <Compile Include="RenderingInfoReader.cs" />
- <Compile Include="SkinnedModelAnimationInfo.cs" />
- <Compile Include="SkinnedModelAnimationInfoReader.cs" />
- <Compile Include="SkinnedModelInfo.cs" />
- <Compile Include="SkinnedModelInfoReader.cs" />
- <Compile Include="StageSetting.cs" />
- <Compile Include="StageSettingReader.cs" />
- </ItemGroup>
- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
|