MovipaLibraryXbox360.csproj 3.5 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{109AEFE5-F9EC-432A-B44D-044551D921D2}</ProjectGuid>
  4. <ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>MovipaLibrary</RootNamespace>
  10. <AssemblyName>MovipaLibrary</AssemblyName>
  11. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  12. <XnaPlatform>Xbox 360</XnaPlatform>
  13. <XnaCrossPlatformGroupID>df7735f9-23c0-414b-9fd1-73fbf91e7119</XnaCrossPlatformGroupID>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  20. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <NoStdLib>true</NoStdLib>
  24. <UseVSHostingProcess>false</UseVSHostingProcess>
  25. <DocumentationFile>
  26. </DocumentationFile>
  27. </PropertyGroup>
  28. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  29. <DebugType>pdbonly</DebugType>
  30. <Optimize>true</Optimize>
  31. <OutputPath>bin\Xbox 360\Release</OutputPath>
  32. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  33. <ErrorReport>prompt</ErrorReport>
  34. <WarningLevel>4</WarningLevel>
  35. <NoStdLib>true</NoStdLib>
  36. <UseVSHostingProcess>false</UseVSHostingProcess>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Reference Include="Microsoft.Xna.Framework">
  40. <Private>False</Private>
  41. </Reference>
  42. <Reference Include="Microsoft.Xna.Framework.Game">
  43. <Private>False</Private>
  44. </Reference>
  45. <Reference Include="mscorlib">
  46. <Private>False</Private>
  47. </Reference>
  48. <Reference Include="System">
  49. <Private>False</Private>
  50. </Reference>
  51. <Reference Include="system.xml, Version=3.5.0.0, Culture=neutral, PublicKeyToken=1c9e259686f921e0, processorArchitecture=MSIL">
  52. <Private>False</Private>
  53. </Reference>
  54. </ItemGroup>
  55. <ItemGroup>
  56. <Compile Include="AnimationInfo.cs" />
  57. <Compile Include="AnimationInfoReader.cs" />
  58. <Compile Include="LayoutInfo.cs" />
  59. <Compile Include="LayoutInfoReader.cs" />
  60. <Compile Include="ParticleInfo.cs" />
  61. <Compile Include="ParticleInfoReader.cs" />
  62. <Compile Include="Properties\AssemblyInfo.cs" />
  63. <Compile Include="RenderingInfo.cs" />
  64. <Compile Include="RenderingInfoReader.cs" />
  65. <Compile Include="SkinnedModelAnimationInfo.cs" />
  66. <Compile Include="SkinnedModelAnimationInfoReader.cs" />
  67. <Compile Include="SkinnedModelInfo.cs" />
  68. <Compile Include="SkinnedModelInfoReader.cs" />
  69. <Compile Include="StageSetting.cs" />
  70. <Compile Include="StageSettingReader.cs" />
  71. </ItemGroup>
  72. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  73. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
  74. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  75. Other similar extension points exist, see Microsoft.Common.targets.
  76. <Target Name="BeforeBuild">
  77. </Target>
  78. <Target Name="AfterBuild">
  79. </Target>
  80. -->
  81. </Project>