ParticleInfo.cs 4.9 KB

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  1. #region File Description
  2. //-----------------------------------------------------------------------------
  3. // ParticleInfo.cs
  4. //
  5. // Microsoft XNA Community Game Platform
  6. // Copyright (C) Microsoft Corporation. All rights reserved.
  7. //-----------------------------------------------------------------------------
  8. #endregion
  9. #region Using Statements
  10. using System;
  11. using Microsoft.Xna.Framework;
  12. #endregion
  13. namespace MovipaLibrary
  14. {
  15. /// <summary>
  16. /// This class manages animation information of particles.
  17. /// There are the following parameters:
  18. /// asset name of the texture used in particles, the number of particles
  19. /// to be generated, and particle movement information.
  20. ///
  21. /// パーティクルのアニメーション情報を持ちます。
  22. /// パーティクルで使用するテクスチャのアセット名と、生成数と
  23. /// 移動に関するパラメータがあります。
  24. /// </summary>
  25. public class ParticleInfo : AnimationInfo
  26. {
  27. #region Fields
  28. private string particleTexture;
  29. private float particleSize;
  30. private UInt32 particleMax;
  31. private UInt32 particleGenerateCount;
  32. private float particleJumpPower;
  33. private float particleMoveSpeed;
  34. private float particleBoundRate;
  35. private float particleGravity;
  36. private Vector3 cameraUpVector;
  37. private Vector3 cameraPosition;
  38. private Vector3 cameraLookAt;
  39. #endregion
  40. #region Property
  41. /// <summary>
  42. /// Obtains or sets the asset name of the particle texture.
  43. ///
  44. /// パーティクルテクスチャのアセット名を取得または設定します。
  45. /// </summary>
  46. public string ParticleTexture
  47. {
  48. get { return particleTexture; }
  49. set { particleTexture = value; }
  50. }
  51. /// <summary>
  52. /// Obtains or sets the particle size.
  53. ///
  54. /// パーティクルのサイズを取得または設定します。
  55. /// </summary>
  56. public float ParticleSize
  57. {
  58. get { return particleSize; }
  59. set { particleSize = value; }
  60. }
  61. /// <summary>
  62. /// Obtains or sets the maximum number of total particles to be generated.
  63. ///
  64. /// パーティクルの上限を取得または設定します。
  65. /// </summary>
  66. public UInt32 ParticleMax
  67. {
  68. get { return particleMax; }
  69. set { particleMax = value; }
  70. }
  71. /// <summary>
  72. /// Obtains or sets the number of particles to be generated at one time.
  73. ///
  74. /// パーティクルの一度に生成する数を取得または設定します。
  75. /// </summary>
  76. public UInt32 ParticleGenerateCount
  77. {
  78. get { return particleGenerateCount; }
  79. set { particleGenerateCount = value; }
  80. }
  81. /// <summary>
  82. /// Obtains or sets the jump power of the particle.
  83. ///
  84. /// パーティクルが跳ねる力を取得または設定します。
  85. /// </summary>
  86. public float ParticleJumpPower
  87. {
  88. get { return particleJumpPower; }
  89. set { particleJumpPower = value; }
  90. }
  91. /// <summary>
  92. /// Obtains or sets the movement speed of the particle.
  93. ///
  94. /// パーティクルの移動速度を取得または設定します。
  95. /// </summary>
  96. public float ParticleMoveSpeed
  97. {
  98. get { return particleMoveSpeed; }
  99. set { particleMoveSpeed = value; }
  100. }
  101. /// <summary>
  102. /// Obtains or sets the bound rate of the particle.
  103. ///
  104. /// パーティクルの跳ね返りの力を取得または設定します。
  105. /// </summary>
  106. public float ParticleBoundRate
  107. {
  108. get { return particleBoundRate; }
  109. set { particleBoundRate = value; }
  110. }
  111. /// <summary>
  112. /// Obtains or sets the gravity of the particle.
  113. ///
  114. /// パーティクルの落ちる強さを取得または設定します。
  115. /// </summary>
  116. public float ParticleGravity
  117. {
  118. get { return particleGravity; }
  119. set { particleGravity = value; }
  120. }
  121. /// <summary>
  122. /// Obtains or sets the coordinate system of the camera.
  123. ///
  124. /// カメラの座標系を取得または設定します。
  125. /// </summary>
  126. public Vector3 CameraUpVector
  127. {
  128. get { return cameraUpVector; }
  129. set { cameraUpVector = value; }
  130. }
  131. /// <summary>
  132. /// Obtains or sets the camera position.
  133. ///
  134. /// カメラの位置を取得または設定します。
  135. /// </summary>
  136. public Vector3 CameraPosition
  137. {
  138. get { return cameraPosition; }
  139. set { cameraPosition = value; }
  140. }
  141. /// <summary>
  142. /// Obtains or sets the camera viewpoint.
  143. ///
  144. /// カメラの視点を取得または設定します。
  145. /// </summary>
  146. public Vector3 CameraLookAt
  147. {
  148. get { return cameraLookAt; }
  149. set { cameraLookAt = value; }
  150. }
  151. #endregion
  152. }
  153. }