SceneDataWindows.csproj 3.2 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{9CB28F20-9399-452F-B540-18D2FEFCCB89}</ProjectGuid>
  4. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>SceneDataLibrary</RootNamespace>
  10. <AssemblyName>SceneData</AssemblyName>
  11. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  12. <XnaPlatform>Windows</XnaPlatform>
  13. <XnaCrossPlatformGroupID>c11b1548-0131-4116-a8c6-3435bcfd5028</XnaCrossPlatformGroupID>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>bin\x86\Debug</OutputPath>
  20. <DefineConstants>DEBUG;TRACE</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <NoStdLib>true</NoStdLib>
  24. <UseVSHostingProcess>false</UseVSHostingProcess>
  25. <PlatformTarget>x86</PlatformTarget>
  26. </PropertyGroup>
  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  28. <DebugType>pdbonly</DebugType>
  29. <Optimize>true</Optimize>
  30. <OutputPath>bin\x86\Release</OutputPath>
  31. <DefineConstants>TRACE</DefineConstants>
  32. <ErrorReport>prompt</ErrorReport>
  33. <WarningLevel>4</WarningLevel>
  34. <NoStdLib>true</NoStdLib>
  35. <UseVSHostingProcess>false</UseVSHostingProcess>
  36. <PlatformTarget>x86</PlatformTarget>
  37. </PropertyGroup>
  38. <ItemGroup>
  39. <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
  40. <Private>False</Private>
  41. <SpecificVersion>True</SpecificVersion>
  42. </Reference>
  43. <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  44. <Private>False</Private>
  45. <SpecificVersion>True</SpecificVersion>
  46. </Reference>
  47. <Reference Include="mscorlib">
  48. <Private>False</Private>
  49. </Reference>
  50. <Reference Include="System">
  51. <Private>False</Private>
  52. </Reference>
  53. </ItemGroup>
  54. <ItemGroup>
  55. <Compile Include="PatternGroupData.cs" />
  56. <Compile Include="PatternObjectData.cs" />
  57. <Compile Include="Properties\AssemblyInfo.cs" />
  58. <Compile Include="DrawData.cs" />
  59. <Compile Include="SceneData.cs" />
  60. <Compile Include="SceneDataReader.cs" />
  61. <Compile Include="SequenceGroupData.cs" />
  62. <Compile Include="SequenceBankData.cs" />
  63. <Compile Include="SequenceObjectData.cs" />
  64. <Compile Include="SequencePlayData.cs" />
  65. </ItemGroup>
  66. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  67. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  68. Other similar extension points exist, see Microsoft.Common.targets.
  69. <Target Name="BeforeBuild">
  70. </Target>
  71. <Target Name="AfterBuild">
  72. </Target>
  73. -->
  74. </Project>