SceneDataXbox360.csproj 3.0 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{322430CC-6882-41BE-9672-0C1A938D5C7D}</ProjectGuid>
  4. <ProjectTypeGuids>{2DF5C3F4-5A5F-47a9-8E94-23B4456F55E2};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>SceneDataLibrary</RootNamespace>
  10. <AssemblyName>SceneData</AssemblyName>
  11. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  12. <XnaPlatform>Xbox 360</XnaPlatform>
  13. <XnaCrossPlatformGroupID>61f490ff-c115-459f-98ce-cbd9d2b8b20a</XnaCrossPlatformGroupID>
  14. </PropertyGroup>
  15. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  16. <DebugSymbols>true</DebugSymbols>
  17. <DebugType>full</DebugType>
  18. <Optimize>false</Optimize>
  19. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  20. <DefineConstants>DEBUG;TRACE;XBOX;XBOX360</DefineConstants>
  21. <ErrorReport>prompt</ErrorReport>
  22. <WarningLevel>4</WarningLevel>
  23. <NoStdLib>true</NoStdLib>
  24. <UseVSHostingProcess>false</UseVSHostingProcess>
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  27. <DebugType>pdbonly</DebugType>
  28. <Optimize>true</Optimize>
  29. <OutputPath>bin\Xbox 360\Release</OutputPath>
  30. <DefineConstants>TRACE;XBOX;XBOX360</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <NoStdLib>true</NoStdLib>
  34. <UseVSHostingProcess>false</UseVSHostingProcess>
  35. </PropertyGroup>
  36. <ItemGroup>
  37. <Reference Include="Microsoft.Xna.Framework">
  38. <Private>False</Private>
  39. </Reference>
  40. <Reference Include="Microsoft.Xna.Framework.Game">
  41. <Private>False</Private>
  42. </Reference>
  43. <Reference Include="mscorlib">
  44. <Private>False</Private>
  45. </Reference>
  46. <Reference Include="System">
  47. <Private>False</Private>
  48. </Reference>
  49. </ItemGroup>
  50. <ItemGroup>
  51. <Compile Include="DrawData.cs" />
  52. <Compile Include="PatternGroupData.cs" />
  53. <Compile Include="PatternObjectData.cs" />
  54. <Compile Include="Properties\AssemblyInfo.cs" />
  55. <Compile Include="SceneData.cs" />
  56. <Compile Include="SceneDataReader.cs" />
  57. <Compile Include="SequenceBankData.cs" />
  58. <Compile Include="SequenceGroupData.cs" />
  59. <Compile Include="SequenceObjectData.cs" />
  60. <Compile Include="SequencePlayData.cs" />
  61. </ItemGroup>
  62. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  63. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
  64. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  65. Other similar extension points exist, see Microsoft.Common.targets.
  66. <Target Name="BeforeBuild">
  67. </Target>
  68. <Target Name="AfterBuild">
  69. </Target>
  70. -->
  71. </Project>