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- #region File Description
- //-----------------------------------------------------------------------------
- // Keyframe.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using Microsoft.Xna.Framework;
- #endregion
- namespace SkinnedModel
- {
- /// <summary>
- /// Describes the position of a single bone at a single point in time.
- /// </summary>
- public class Keyframe
- {
- #region Fields
- int boneValue;
- TimeSpan timeValue;
- Matrix transformValue;
- #endregion
- /// <summary>
- /// Constructs a new keyframe object.
- /// </summary>
- public Keyframe(int bone, TimeSpan time, Matrix transform)
- {
- boneValue = bone;
- timeValue = time;
- transformValue = transform;
- }
- /// <summary>
- /// Gets the index of the target bone that is animated by this keyframe.
- /// </summary>
- public int Bone
- {
- get { return boneValue; }
- }
- /// <summary>
- /// Gets the time offset from the start of the animation to this keyframe.
- /// </summary>
- public TimeSpan Time
- {
- get { return timeValue; }
- }
- /// <summary>
- /// Gets the bone transform for this keyframe.
- /// </summary>
- public Matrix Transform
- {
- get { return transformValue; }
- }
- }
- }
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