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- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">Xbox 360</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>SkinnedModel</RootNamespace>
- <AssemblyName>SkinnedModel</AssemblyName>
- <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
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- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
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- <Optimize>true</Optimize>
- <OutputPath>bin\Xbox 360\Release</OutputPath>
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- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <NoStdLib>true</NoStdLib>
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- </PropertyGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game">
- <Private>False</Private>
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- <Reference Include="mscorlib">
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- <Reference Include="System">
- <Private>False</Private>
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- <ItemGroup>
- <Compile Include="AnimationClip.cs" />
- <Compile Include="AnimationPlayer.cs" />
- <Compile Include="Keyframe.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="SkinningData.cs" />
- <Compile Include="TypeReaders.cs" />
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.Common.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
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