SkinnedModelPipeline.csproj 3.9 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{76A496D0-9384-4219-85E9-0102CC608B4D}</ProjectGuid>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  6. <OutputType>Library</OutputType>
  7. <AppDesignerFolder>Properties</AppDesignerFolder>
  8. <RootNamespace>SkinnedModelPipeline</RootNamespace>
  9. <AssemblyName>SkinnedModelPipeline</AssemblyName>
  10. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  11. </PropertyGroup>
  12. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  13. <DebugSymbols>true</DebugSymbols>
  14. <DebugType>full</DebugType>
  15. <Optimize>false</Optimize>
  16. <OutputPath>bin\x86\Debug</OutputPath>
  17. <DefineConstants>DEBUG;TRACE</DefineConstants>
  18. <ErrorReport>prompt</ErrorReport>
  19. <WarningLevel>4</WarningLevel>
  20. <PlatformTarget>x86</PlatformTarget>
  21. <XnaPlatform>Windows</XnaPlatform>
  22. </PropertyGroup>
  23. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  24. <DebugType>pdbonly</DebugType>
  25. <Optimize>true</Optimize>
  26. <OutputPath>bin\x86\Release</OutputPath>
  27. <DefineConstants>TRACE</DefineConstants>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <PlatformTarget>x86</PlatformTarget>
  31. <XnaPlatform>Windows</XnaPlatform>
  32. </PropertyGroup>
  33. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Xbox 360' ">
  34. <DebugSymbols>true</DebugSymbols>
  35. <DebugType>full</DebugType>
  36. <Optimize>false</Optimize>
  37. <OutputPath>bin\Xbox 360\Debug</OutputPath>
  38. <DefineConstants>DEBUG;TRACE</DefineConstants>
  39. <ErrorReport>prompt</ErrorReport>
  40. <WarningLevel>4</WarningLevel>
  41. <UseVSHostingProcess>false</UseVSHostingProcess>
  42. <PlatformTarget>x86</PlatformTarget>
  43. <XnaPlatform>Xbox 360</XnaPlatform>
  44. </PropertyGroup>
  45. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Xbox 360' ">
  46. <DebugType>pdbonly</DebugType>
  47. <Optimize>true</Optimize>
  48. <OutputPath>bin\Xbox 360\Release</OutputPath>
  49. <DefineConstants>TRACE</DefineConstants>
  50. <ErrorReport>prompt</ErrorReport>
  51. <WarningLevel>4</WarningLevel>
  52. <UseVSHostingProcess>false</UseVSHostingProcess>
  53. <PlatformTarget>x86</PlatformTarget>
  54. <XnaPlatform>Xbox 360</XnaPlatform>
  55. </PropertyGroup>
  56. <ItemGroup>
  57. <Reference Include="Microsoft.Xna.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
  58. <Private>False</Private>
  59. <SpecificVersion>True</SpecificVersion>
  60. </Reference>
  61. <Reference Include="Microsoft.Xna.Framework.Game, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  62. <Private>False</Private>
  63. <SpecificVersion>True</SpecificVersion>
  64. </Reference>
  65. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=x86">
  66. <Private>False</Private>
  67. <SpecificVersion>true</SpecificVersion>
  68. </Reference>
  69. <Reference Include="System">
  70. <Private>False</Private>
  71. </Reference>
  72. </ItemGroup>
  73. <ItemGroup>
  74. <Compile Include="Properties\AssemblyInfo.cs" />
  75. <Compile Include="SkinnedModelProcessor.cs" />
  76. <Compile Include="TypeWriters.cs" />
  77. </ItemGroup>
  78. <ItemGroup>
  79. <ProjectReference Include="..\SkinnedModel\SkinnedModelWindows.csproj">
  80. <Project>{275A6008-A0D8-45CF-99E3-3DC3B0F100FD}</Project>
  81. <Name>SkinnedModelWindows</Name>
  82. </ProjectReference>
  83. </ItemGroup>
  84. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  85. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  86. Other similar extension points exist, see Microsoft.Common.targets.
  87. <Target Name="BeforeBuild">
  88. </Target>
  89. <Target Name="AfterBuild">
  90. </Target>
  91. -->
  92. </Project>