ParticleSettings (Phone).csproj 4.1 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <ProjectGuid>{7F248813-40CC-4FD8-97A0-D25A76D8EDB2}</ProjectGuid>
  5. <ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  6. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  7. <Platform Condition=" '$(Platform)' == '' ">Windows Phone</Platform>
  8. <OutputType>Library</OutputType>
  9. <AppDesignerFolder>Properties</AppDesignerFolder>
  10. <RootNamespace>ParticleSettings</RootNamespace>
  11. <AssemblyName>ParticleSettings</AssemblyName>
  12. <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
  13. <TargetFrameworkProfile>Client</TargetFrameworkProfile>
  14. <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
  15. <XnaPlatform>Windows Phone</XnaPlatform>
  16. <XnaProfile>Reach</XnaProfile>
  17. <XnaCrossPlatformGroupID>450b323e-9a0d-4852-845e-aa3e69ed8521</XnaCrossPlatformGroupID>
  18. <XnaOutputType>Library</XnaOutputType>
  19. <XapFilename Condition="$(XnaOutputType)=='Game'">$(AssemblyName).xap</XapFilename>
  20. <SilverlightManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\AppManifest.xml</SilverlightManifestTemplate>
  21. <XnaWindowsPhoneManifestTemplate Condition="$(XnaOutputType)=='Game'">Properties\WMAppManifest.xml</XnaWindowsPhoneManifestTemplate>
  22. <TileImage Condition="$(XnaOutputType)=='Game'">Background.png</TileImage>
  23. <TileTitle Condition="$(XnaOutputType)=='Game'">$(AssemblyName)</TileTitle>
  24. <SupportedCultures />
  25. </PropertyGroup>
  26. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Windows Phone' ">
  27. <OutputPath>bin\Windows Phone\Debug</OutputPath>
  28. <ErrorReport>prompt</ErrorReport>
  29. <WarningLevel>4</WarningLevel>
  30. <NoStdLib>true</NoStdLib>
  31. <UseVSHostingProcess>false</UseVSHostingProcess>
  32. <DebugSymbols>true</DebugSymbols>
  33. <DebugType>full</DebugType>
  34. <Optimize>false</Optimize>
  35. <DefineConstants>DEBUG;TRACE;WINDOWS_PHONE</DefineConstants>
  36. <XnaCompressContent>false</XnaCompressContent>
  37. </PropertyGroup>
  38. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Windows Phone' ">
  39. <OutputPath>bin\Windows Phone\Release</OutputPath>
  40. <ErrorReport>prompt</ErrorReport>
  41. <WarningLevel>4</WarningLevel>
  42. <NoStdLib>true</NoStdLib>
  43. <UseVSHostingProcess>false</UseVSHostingProcess>
  44. <DebugType>pdbonly</DebugType>
  45. <Optimize>true</Optimize>
  46. <DefineConstants>TRACE;WINDOWS_PHONE</DefineConstants>
  47. <XnaCompressContent>false</XnaCompressContent>
  48. </PropertyGroup>
  49. <ItemGroup>
  50. <Compile Include="ParticleSystemSettings.cs" />
  51. <Compile Include="Properties\AssemblyInfo.cs" />
  52. </ItemGroup>
  53. <ItemGroup>
  54. <Reference Include="Microsoft.Xna.Framework">
  55. <Private>False</Private>
  56. </Reference>
  57. <Reference Include="Microsoft.Xna.Framework.Game">
  58. <Private>False</Private>
  59. </Reference>
  60. <Reference Include="Microsoft.Xna.Framework.GamerServices">
  61. <Private>False</Private>
  62. </Reference>
  63. <Reference Include="Microsoft.Xna.Framework.Graphics">
  64. <Private>False</Private>
  65. </Reference>
  66. <Reference Include="mscorlib">
  67. <Private>False</Private>
  68. </Reference>
  69. <Reference Include="System">
  70. <Private>False</Private>
  71. </Reference>
  72. <Reference Include="System.Core">
  73. <Private>False</Private>
  74. </Reference>
  75. <Reference Include="System.Net" />
  76. <Reference Include="System.Xml">
  77. <Private>False</Private>
  78. </Reference>
  79. <Reference Include="System.Xml.Linq">
  80. <Private>False</Private>
  81. </Reference>
  82. </ItemGroup>
  83. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  84. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
  85. <!--
  86. To modify your build process, add your task inside one of the targets below and uncomment it.
  87. Other similar extension points exist, see Microsoft.Common.targets.
  88. <Target Name="BeforeBuild">
  89. </Target>
  90. <Target Name="AfterBuild">
  91. </Target>
  92. -->
  93. </Project>