Content.contentproj 2.9 KB

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  1. <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  2. <PropertyGroup>
  3. <ProjectGuid>{560b80c8-1a48-4074-a16b-08843e3028a9}</ProjectGuid>
  4. <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
  5. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  6. <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
  7. <OutputType>Library</OutputType>
  8. <AppDesignerFolder>Properties</AppDesignerFolder>
  9. <RootNamespace>RobotGameData</RootNamespace>
  10. <AssemblyName>RobotGameData</AssemblyName>
  11. <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
  12. <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
  13. </PropertyGroup>
  14. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
  15. <XnaPlatform>Windows</XnaPlatform>
  16. </PropertyGroup>
  17. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
  18. <XnaPlatform>Windows</XnaPlatform>
  19. </PropertyGroup>
  20. <ItemGroup>
  21. <Compile Include="Font\SmallArial.spritefont">
  22. <Importer>FontDescriptionImporter</Importer>
  23. <Processor>FontDescriptionProcessor</Processor>
  24. <Name>SmallArial</Name>
  25. </Compile>
  26. <Compile Include="blank.png">
  27. <Importer>TextureImporter</Importer>
  28. <Processor>TextureProcessor</Processor>
  29. <Name>blank</Name>
  30. </Compile>
  31. </ItemGroup>
  32. <ItemGroup>
  33. <Compile Include="Font\BigArial.spritefont">
  34. <Importer>FontDescriptionImporter</Importer>
  35. <Processor>FontDescriptionProcessor</Processor>
  36. <Name>BigArial</Name>
  37. </Compile>
  38. </ItemGroup>
  39. <ItemGroup>
  40. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  41. <Private>False</Private>
  42. </Reference>
  43. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  44. <Private>False</Private>
  45. </Reference>
  46. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  47. <Private>False</Private>
  48. </Reference>
  49. <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
  50. <Private>False</Private>
  51. </Reference>
  52. </ItemGroup>
  53. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
  54. Other similar extension points exist, see Microsoft.Common.targets.
  55. <Target Name="BeforeBuild">
  56. </Target>
  57. <Target Name="AfterBuild">
  58. </Target>
  59. -->
  60. <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  61. </Project>