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- <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup>
- <ProjectGuid>{560b80c8-1a48-4074-a16b-08843e3028a9}</ProjectGuid>
- <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>RobotGameData</RootNamespace>
- <AssemblyName>RobotGameData</AssemblyName>
- <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
- <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
- <XnaPlatform>Windows</XnaPlatform>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
- <XnaPlatform>Windows</XnaPlatform>
- </PropertyGroup>
- <ItemGroup>
- <Compile Include="Font\SmallArial.spritefont">
- <Importer>FontDescriptionImporter</Importer>
- <Processor>FontDescriptionProcessor</Processor>
- <Name>SmallArial</Name>
- </Compile>
- <Compile Include="blank.png">
- <Importer>TextureImporter</Importer>
- <Processor>TextureProcessor</Processor>
- <Name>blank</Name>
- </Compile>
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Font\BigArial.spritefont">
- <Importer>FontDescriptionImporter</Importer>
- <Processor>FontDescriptionProcessor</Processor>
- <Name>BigArial</Name>
- </Compile>
- </ItemGroup>
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
- </Project>
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