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- #region File Description
- //-----------------------------------------------------------------------------
- // ParticleManager.cs
- //
- // Microsoft XNA Community Game Platform
- // Copyright (C) Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #endregion
- #region Using Statements
- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.IO;
- using System.Xml;
- using System.Xml.Serialization;
- using Microsoft.Xna.Framework;
- using RobotGameData.Helper;
- #endregion
- namespace RobotGameData.ParticleSystem
- {
- #region Particle Reader
- /// <summary>
- /// this particle information gets ready by XML file.
- /// It contains the particle name, particle file path,
- /// and the maximum instance number that are to be used in the game.
- /// </summary>
- [Serializable]
- public class ParticleReaderElement
- {
- public string EntryName = String.Empty;
- public string RelativeFilePath = String.Empty;
- public int UseMaxCount = 0;
- }
- #endregion
- #region Particle Reader List
- /// <summary>
- /// a set of ParticleReaderElement’s to be read from an XML file.
- /// </summary>
- [Serializable]
- public class ParticleReaderList
- {
- public List<ParticleReaderElement> ParticleReaderElements = null;
- }
- #endregion
- #region Particle Storage
- /// <summary>
- /// a storage in which particle’s instance will be contained.
- /// </summary>
- public class ParticleStorage
- {
- public string entryName = String.Empty;
- public List<ParticleSequence> list = new List<ParticleSequence>();
- }
- #endregion
- /// <summary>
- /// It can load and add each particle and provides an interface
- /// that plays each particle.
- /// Each particle is in ParticleSequence class.
- /// </summary>
- public class ParticleManager
- {
- #region Fields
- bool particleOn = true; // Activate all particles
- List<ParticleStorage> particleSequencesList = new List<ParticleStorage>();
- List<ParticleSequenceInfo> particleInfoList = new List<ParticleSequenceInfo>();
- #endregion
- /// <summary>
- /// Remove all particles
- /// </summary>
- public void Clear()
- {
- ClearAllParticles();
- particleInfoList.Clear();
- }
- /// <summary>
- /// Adds a new particle to the storage
- /// </summary>
- /// <param name="entryName">particle name in the game</param>
- /// <param name="particleFile">particle file (.Particle)</param>
- /// <param name="maxCount">instance count</param>
- /// <param name="sceneParent">parent scene node</param>
- /// <returns>an index of new particle</returns>
- public int AddParticle( string entryName, string particleFile, int maxCount,
- NodeBase sceneParent)
- {
- if (particleOn == false)
- return -1;
- ParticleStorage storage = null;
- ParticleSequenceInfo particleInfo = null;
- // checks a registerd particle.
- int index = FindParticleIndexByName(entryName);
- if (index != -1)
- {
- storage = particleSequencesList[index];
- }
- else
- {
- storage = new ParticleStorage();
- storage.entryName = entryName;
- particleSequencesList.Add(storage);
- }
- // makes a resource path.
- string resourcePath = Path.GetDirectoryName(particleFile);
- particleInfo = FindParticleInfo(particleFile);
- if (particleInfo == null)
- particleInfo = LoadParticleSequenceInfo(particleFile);
- if (particleInfo == null)
- {
- throw new ArgumentException(
- "failed to load particle : " + particleFile);
- }
- ParticleSequence source =
- new ParticleSequence(ref particleInfo, resourcePath);
- // makes and stores a particle instance.
- for (int i = 0; i < maxCount; i++)
- {
- ParticleSequence instance =
- ParticleSequence.CreateInstance(ref source);
- instance.Name = entryName;
- storage.list.Add(instance);
- // adds particle to render scene.
- sceneParent.AddChild(instance);
- }
- return particleSequencesList.IndexOf(storage);
- }
- /// <summary>
- /// reads a particle list file.
- /// Loads every particle, specified in the list file,
- /// and registers to the manager.
- /// </summary>
- /// <param name="fileName">particle list file (.ParticleList)</param>
- /// <param name="sceneParent">3D scene parent node</param>
- public void LoadParticleList(string fileName, NodeBase sceneParent)
- {
- if (particleOn == false)
- return;
- Stream stream = File.OpenRead(Path.Combine("Content", fileName));
- XmlTextReader reader = new XmlTextReader(stream);
- XmlSerializer serializer = new XmlSerializer(typeof(ParticleReaderList));
- ParticleReaderList list = (ParticleReaderList)serializer.Deserialize(reader);
- for (int i = 0; i < list.ParticleReaderElements.Count; i++)
- {
- ParticleReaderElement element = list.ParticleReaderElements[i];
- AddParticle(element.EntryName,
- element.RelativeFilePath,
- element.UseMaxCount, sceneParent);
- }
- }
- /// <summary>
- /// searches for the particle information which has been
- /// registered with particle file name.
- /// </summary>
- /// <param name="fileName">particle file (.Particle)</param>
- /// <returns>particle information</returns>
- public ParticleSequenceInfo FindParticleInfo(string fileName)
- {
- for (int i = 0; i < particleInfoList.Count; i++)
- {
- if (particleInfoList[i].Name == fileName)
- {
- return particleInfoList[i];
- }
- }
- return null;
- }
- /// <summary>
- /// reads information from a particle file and registers to the list.
- /// </summary>
- /// <param name="fileName">particle file (.Particle)</param>
- /// <returns>particle information</returns>
- public ParticleSequenceInfo LoadParticleSequenceInfo(string fileName)
- {
- ParticleSequenceInfo newData = (ParticleSequenceInfo)
- FrameworkCore.ContentManager.Load<ParticleSequenceInfo>(
- fileName);
- particleInfoList.Add(newData);
- return newData;
- }
- /// <summary>
- /// deletes every particle from the list.
- /// </summary>
- public void ClearAllParticles()
- {
- for(int i = 0; i < particleSequencesList.Count; i++)
- {
- particleSequencesList[i].list.Clear();
- }
- particleSequencesList.Clear();
- }
- /// <summary>
- /// searches the particle index with the registered particle name.
- /// </summary>
- /// <param name="entryName">particle name</param>
- /// <returns>an index of particle in the list</returns>
- public int FindParticleIndexByName(string entryName)
- {
- for (int i = 0; i < particleSequencesList.Count; i++)
- {
- ParticleStorage storage = particleSequencesList[i];
- if (storage.entryName == entryName)
- {
- return particleSequencesList.IndexOf(storage);
- }
- }
- return -1;
- }
- /// <summary>
- /// plays the specified particle.
- /// </summary>
- /// <param name="id">an index of particle</param>
- /// <param name="position">The position of a particle</param>
- /// <param name="normal">The normal vector of a particle</param>
- /// <param name="axis">The axis vector of a particle</param>
- /// <returns>the plaied particle</returns>
- public ParticleSequence PlayParticle(int id, Vector3 position,
- Vector3 normal, Matrix axis)
- {
- if (particleOn == false)
- return null;
- if (id == -1)
- throw new ArgumentException("Cannot find particle : " + id);
- ParticleSequence particle = FindFreeParticle(particleSequencesList[id]);
- if (particle != null)
- {
- Matrix transform;
-
- if (Math.Abs(1.0f - Vector3.Dot(normal, Vector3.Up)) < 0.0001f)
- {
- transform = Helper3D.MakeMatrixWithAt(normal, Vector3.Forward);
- }
- else
- {
- transform = Helper3D.MakeMatrixWithAt(normal, Vector3.Up);
- }
- transform.Translation = position;
- particle.WorldTransform = axis * transform;
-
- PlayParticle(particle);
- return particle;
- }
- return null;
- }
- /// <summary>
- /// plays the specified particle.
- /// </summary>
- /// <param name="id">an index of particle</param>
- /// <param name="world">matrix in the world</param>
- /// <param name="axis">The axis vector of a particle</param>
- /// <returns>the plaied particle</returns>
- public ParticleSequence PlayParticle(int id, Matrix world, Matrix axis)
- {
- if (particleOn == false)
- return null;
- if (id == -1)
- throw new ArgumentException("Cannot find particle : " + id);
- ParticleSequence particle = FindFreeParticle(particleSequencesList[id]);
- if( particle != null)
- {
- particle.WorldTransform = axis * world;
- PlayParticle(particle);
- return particle;
- }
- return null;
- }
- /// <summary>
- /// plays the specified particle.
- /// </summary>
- /// <param name="particle">particle</param>
- /// <returns></returns>
- public bool PlayParticle(ParticleSequence particle)
- {
- if (particleOn == false)
- return true;
- if (particle != null)
- {
- particle.Play();
- return true;
- }
- return false;
- }
- /// <summary>
- /// searches for the particle (instance) whose activity has ended
- /// or is yet to start.
- /// </summary>
- /// <param name="storage">particle storage</param>
- /// <returns></returns>
- protected ParticleSequence FindFreeParticle(ParticleStorage storage)
- {
- if (particleOn == false)
- return null;
- for (int i = 0; i < storage.list.Count; i++)
- {
- if (storage.list[i].IsPlaying == false)
- return storage.list[i];
- }
- return null;
- }
- }
- }
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